Rope usage & others: please post
- T'rissirahc
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Rope usage & others: please post
What I would like you to do here is to write how many times did you had to use the rope, dynamite and so on (I mean using dynamite in Cornelius's Golden watch quest, or rope in the well in Modoc).
As far as I can recall:
- Modoc: Golden watch quest (TNT)
- Modoc: town well (rope)
- the Enclave: power generator (TNT)
- Klamath: rat caves (TNT)
(you ask why I'm writting this post?? Because when having some ropes, I need to know how much can I sell and not deprive myself of the possibility of completing miscellaneous / side quests, so If I know that I need for instance 2 TNT's, then I will not sell them - obvious)
Speak your mind folks
As far as I can recall:
- Modoc: Golden watch quest (TNT)
- Modoc: town well (rope)
- the Enclave: power generator (TNT)
- Klamath: rat caves (TNT)
(you ask why I'm writting this post?? Because when having some ropes, I need to know how much can I sell and not deprive myself of the possibility of completing miscellaneous / side quests, so If I know that I need for instance 2 TNT's, then I will not sell them - obvious)
Speak your mind folks
Where in Klamat you used TNT?
I can't remember any part in that particular quest which would have needed TNT...
and to add your list:
Military Base: Entrance (TNT)
oh, and btw, shouldn't this been treated as spoilerish?
I can't remember any part in that particular quest which would have needed TNT...
and to add your list:
Military Base: Entrance (TNT)
oh, and btw, shouldn't this been treated as spoilerish?
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
spoiler
*spoiler*
I've used TNT on the door in one of the sections of the underground maze for the rat king quest at Klamath. It's found nearby, and since my lockpicking score was pathetic, I figured it was an omen from the gods to use the fireworks. I don't remember if lockpicks would have worked, or if the door was jammed.
Kipi wrote:Where in Klamat you used TNT?![]()
I can't remember any part in that particular quest which would have needed TNT...
*spoiler*
I've used TNT on the door in one of the sections of the underground maze for the rat king quest at Klamath. It's found nearby, and since my lockpicking score was pathetic, I figured it was an omen from the gods to use the fireworks. I don't remember if lockpicks would have worked, or if the door was jammed.
"Secret spiders collecting waiting the venom
Something more twisted than their smiles" --
excerpt from Zoroastrian Pattern by Eric Tenneson, c. 2005
Something more twisted than their smiles" --
excerpt from Zoroastrian Pattern by Eric Tenneson, c. 2005
- Mr. Pastorius
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You'll need only one rope (yeah, ONE) in entire Fallout 2, so you can freely ditch the other 3-4 you're probably carrying.
@Lazigothi: The door was only locked, so you can save one dynamite if your lockpick skill is good. By the way, all jammed doors un-jam at midnight so that's not much of an issue.
@Lazigothi: The door was only locked, so you can save one dynamite if your lockpick skill is good. By the way, all jammed doors un-jam at midnight so that's not much of an issue.
What do you want?
- A donut.
- A donut.
WOW, thank you! I had no idea they unjammed at midnight. :speech: To think all this time I'd save after every attempt and re-load if it said I jammed the lock. That will clear a lot of tedium.Mr. Pastorius wrote:@Lazigothi: The door was only locked, so you can save one dynamite if your lockpick skill is good. By the way, all jammed doors un-jam at midnight so that's not much of an issue.![]()
"Secret spiders collecting waiting the venom
Something more twisted than their smiles" --
excerpt from Zoroastrian Pattern by Eric Tenneson, c. 2005
Something more twisted than their smiles" --
excerpt from Zoroastrian Pattern by Eric Tenneson, c. 2005
- T'rissirahc
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- Mr. Pastorius
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- T'rissirahc
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well, now you know
and you shared your knowledge
4 TNT's as for now and 1 rope. No, wait 5!! Enclave's president!! in order to get his pass key, you have to kill him without informing the guards. WAIT!! 6!! NCR!! Hubologist's church. Carrying a weapon in NCR is prohibited, and one guy in the bazar in this bar tells you to get rid of him. One advice: allow this Hub. priest to erase your memory or something like that, you will get permanent +2 LUCK!!
4 TNT's as for now and 1 rope. No, wait 5!! Enclave's president!! in order to get his pass key, you have to kill him without informing the guards. WAIT!! 6!! NCR!! Hubologist's church. Carrying a weapon in NCR is prohibited, and one guy in the bazar in this bar tells you to get rid of him. One advice: allow this Hub. priest to erase your memory or something like that, you will get permanent +2 LUCK!!
Just a note:T'rissirahc wrote:well, now you knowand you shared your knowledge
![]()
4 TNT's as for now and 1 rope. No, wait 5!! Enclave's president!! in order to get his pass key, you have to kill him without informing the guards. WAIT!! 6!! NCR!! Hubologist's church. Carrying a weapon in NCR is prohibited, and one guy in the bazar in this bar tells you to get rid of him. One advice: allow this Hub. priest to erase your memory or something like that, you will get permanent +2 LUCK!!
You don't actually need explosives to kill those people...
Super Stimpaks do the job as well, maybe it's even easier with SS as you don't need to success pickpocketing those NPCs...
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
- T'rissirahc
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and loosing so many Super Stimpacks?? When gathering them during the game, and without using them , by now I should have around 45 - 50 SS. Sorry, but as for me that would be a total waste of medical stuff. Each gives up to 75 HP minus around 12 HP, so that is a gain. Oh, and btw... I'm not an explosive expert, (meaning that I do not have much points in traps - but I'm a thief), however seeing them as they blow up makes me laugh. But what was the most funny assassination that I had ever seen was when I blew up that Hubologist in NCR (it was Zeta scan by the way - and just one more thing: before allowing him to do this Zeta scan, save, because once instead of increasing my Luck by 2, he decreased it by 1) was that after the TNT had exploded, that guy stood still as if he was not even scratched - although you could search his body. Bug?? Maybe... but I went in convulsion 
I would say there is so few situations where you would need to assassinate someone without getting caught that using few Super Stimpaks won't hurt you much. This is because you will definately find enough normal stimpaks for the whole game, as well as first aid kits, docto bags and other healing methods. If those run out, then you can rest as well, or use doctors to heal you...
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
- T'rissirahc
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Not quite 100% true. I think as long as the posted fuzz don't see you, you're fine. When my party pulled out guns to rock 'N roll at the bar with the drunk bodyguard, nothing happens. When just before I initiated dialogue with the Brahmin Drive leader, I pulled out weapons without consequence.T'rissirahc wrote: Carrying a weapon in NCR is prohibited
I've never bothered with Stimpacks, etc. for healing. I've always just rested once I make it out of the temple of trials. I do use the Rad Away when radiated though.
"Secret spiders collecting waiting the venom
Something more twisted than their smiles" --
excerpt from Zoroastrian Pattern by Eric Tenneson, c. 2005
Something more twisted than their smiles" --
excerpt from Zoroastrian Pattern by Eric Tenneson, c. 2005
That could be because President has too much HP to be killed with simple dynamite...T'rissirahc wrote:I agree to that point. Man, I guess I'll have to use SSs on President, because TNT's don't kill him. I'm thinking about finishing him off with some plastic explosives (heck, don't know how it is called) maybe they will be better, more destructive...
IIRC it takes several SS to kill him, so that would mean that single TNT won't do the job...
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
- T'rissirahc
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Wouldn't blowing up the rig count as "impeachment?" :laugh: :laugh: I was just thinking about it, and then realized the rig bites it anyway, so wouldn't that get two birds with one stone, as well? As far as experience goes, you're at the end anyway. Of course there's nothing like gettting personally involved with "impeachment."
"Secret spiders collecting waiting the venom
Something more twisted than their smiles" --
excerpt from Zoroastrian Pattern by Eric Tenneson, c. 2005
Something more twisted than their smiles" --
excerpt from Zoroastrian Pattern by Eric Tenneson, c. 2005
- T'rissirahc
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- Malta Soron
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It takes seven Super Stimpacks. (Found in the Nearly Ultimate Guide, Addenda --> How to finish the game in half an hour (if you hurry up).)Kipi wrote:That could be because President has too much HP to be killed with simple dynamite...
IIRC it takes several SS to kill him, so that would mean that single TNT won't do the job...
Those who forget the past are condemned to repeat it.
- George Santayana
- George Santayana
- T'rissirahc
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