Please note that new user registrations disabled at this time.

The old "Dominate in dialog for Tremere" thing

This forum is to be used for all discussions pertaining to Troika Games' Vampire: The Masquerade - Bloodlines.
Post Reply
User avatar
Valamyr
Posts: 20
Joined: Mon Feb 12, 2007 7:17 am
Contact:

The old "Dominate in dialog for Tremere" thing

Post by Valamyr »

Heya guys.

Some years ago, alot of people asked for a solution to allow Tremere to use their Dominate ability in dialogs like Ventrue, saying it made little sense for them to have access to the discipline but not use it fully. It was discussed on several forums. Some argued it would remove individuality from Ventrue or make the already powerful Tremere clan overly strong. But no matter, the final point was that, unfortunately, it was hardcoded and there was no real way around it.

Well, I found - or say, created, a way around it, that id be more than happy to release. Its a dialog-based solution, and thus was a little time-consuming to apply to the whole game, but it essentially gets the job done.

EDIT: NEVERMIND THIS PART. SOLUTION FOUND.
Only one problem, though. I haven't found a way for my fix to correctly remove blood costs for using Dominate so far, and if Im going to release a solution, at a minimum I dont want it to be either overly half-arsed, nor unbalanced. So I'm asking everyone if they can help me find a dialog-based way to deduct blood that is not based on either Dominate or Dementation. The BloodCost parameter used elsewhere doesnt seem to work, but maybe someone knows a way.

Oh, and just a request: I know like I said this was a controversial issue. I worked on this only for the fun of getting around an hardcoded problem, please keep philosophical or balance discussions in the "Tremere overpowered!!!11!" thread. ;)

Oh, and uh, for any skeptics:

[url="http://img147.imageshack.us/img147/7442/tremeredominategy4.jpg"]http://img147.imageshack.us/img147/7442/tremeredominategy4.jpg[/url]

Well, i found a solution to my bloodcost issue, so now all I need to do is run a playtest with a Tremere, make sure i didnt screw up anything. I will issue a release shortly.
User avatar
Anaximander
Posts: 367
Joined: Wed Apr 27, 2005 4:47 pm
Location: The City of Sin
Contact:

Post by Anaximander »

I have to admit, I am curious as to how this was accomplished. I made a passing attempt at it once in the past, but never got it to work and then I just gave up when I was told that it was handled in the source code.

On another note, as per our discussion in the max ammo thread, you're going to need to extract all of the .vpk files if you want to make sure you get every possible domination dialogue. If you've got the unofficial patch installed, then many of the .dlg files are extracted, but I don't think all of them are.
".... for I had seen the Human face of the Vampires, and now I beheld the monstrousness of these Men..."
User avatar
Valamyr
Posts: 20
Joined: Mon Feb 12, 2007 7:17 am
Contact:

Post by Valamyr »

Anaximander wrote:I have to admit, I am curious as to how this was accomplished. I made a passing attempt at it once in the past, but never got it to work and then I just gave up when I was told that it was handled in the source code.

On another note, as per our discussion in the max ammo thread, you're going to need to extract all of the .vpk files if you want to make sure you get every possible domination dialogue. If you've got the unofficial patch installed, then many of the .dlg files are extracted, but I don't think all of them are.
Thanks, very good point. Looks like I have some extra work ahead. :laugh:

As for how it was accomplished, well, its more a workaround than a solution; Dominate remains hard coded. However nothing prevents us from using Thaumaturgy instead to apply the blood costs and get the special red font. And then you can apply any clan or stat-based trigger you want, just like you would for any dialog option. The catch of course, is that it effectively means brushing over all the dialogs to add an option for Tremere. Wouldnt have been really feasible because of numeration issues if the devs hadnt been nice enough to leave an extra blank line after just about every dialog block. And of course, you make these extra lines point to the same lines as the ventrue dominate, and voila. Its really no technical prowess, but in game, the end result feels like the real deal.
User avatar
Anaximander
Posts: 367
Joined: Wed Apr 27, 2005 4:47 pm
Location: The City of Sin
Contact:

Post by Anaximander »

Ah! Use another Discipline instead of Dominate. Clever. I wouldn't have thought of that.
".... for I had seen the Human face of the Vampires, and now I beheld the monstrousness of these Men..."
User avatar
Blackjay
Posts: 37
Joined: Thu Jun 22, 2006 7:53 am
Contact:

Post by Blackjay »

It made sense not to be able to dominate in dialog for tremeres and only available for ventrue. As ventrue are supposed to be the aristocratic class thus are able to dominate and influence the minds of kindred and such.
Post Reply