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Party creation questions, and some other questions

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Wraith[x]
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Post by Wraith[x] »

Hmmm.. I thought the "Xxxxx was immune to my piercing damage" was for when they fully resist?


On the Reflex saves, the way I understand it is that the spell DC is 10 + Spell Level + Character's Cha/Int Modifier, so for my 19 Cha Sorceror casting Fireball, the DC would be 10+3+4 = 17, meaning I'd need to roll 18-20 to evade it.. so if I had a Reflex save of 17 or more, she'd evade 100% of the time?
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Aerich
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Post by Aerich »

Hmm. Maybe I'm mixing up my messages with IWD1, but iirc you do get "weapon ineffective" if you can't damage them at all with that weapon enchantment level.

You could go by my rule of thumb: Use a magical weapon on anything remotely magical (e.g. were-creatures, strange types of trolls) and always have more than one damage type. Use +3 or better on golems and demons.

I think you have the DC calculation down correctly, but I believe a rogue can "critical miss" on an evasion roll. So at best you have a 95% success rate.
When your back is against the wall... the other guy is in a whole lotta trouble.
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Crucis
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Post by Crucis »

Aerich, your "rule of thumb" should be just about a given in IWD2, since you have 4 different weapon/shield slot pairs to work with. I believe that having 2 different weapon types, blunt and slashing or piercing, is a must. And I prefer to go with all three types, if I have sufficient decent weapons, carrying capacity, and skill to support all three types.

As for dealing with golems, etc., that's why I rarely use any ammo better than +2 in normal monster slaying. I save the really good stuff for the absolute toughest baddies. If the Everlast Arrow is sufficient, that's what I'll use. This becomes particularly true in HOF where your characters, particularly any archers, will be firing 3-4 or more shots per round and you can go thru ammo like crazy. The Everlast Arrow is a must use ammo in HOF, if only to conserve the great ammo, and even the decent ammo.
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Aerich
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Post by Aerich »

I know. That's why I call it a rule of thumb. :) It's just good practice to have various weapon types.

I am an ammo conservationist as well. However, I sometimes wasn't until I installed the ammo stacking component from the mod. Otherwise inventory management is just too painful. There's an everlasting flaming bullet, too (random drop, iirc). There's lots of returning throwing weapons, too.
When your back is against the wall... the other guy is in a whole lotta trouble.
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Crucis
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Post by Crucis »

Vis-a-vis magical throwing weapons, I'm of the opinion that non-returning magical throwing weapons are a waste of time to create, from the magical weapon maker's perspective. If I were going to enchant a throwing hammer, etc., the first enchantment would be a returning enchantment. About the only reason to use non-returning, magical throwing weapons is if you find them as treasure and there's no place to sell'em nearby and your inventory slots and carrying capacity is just about maxed out. Might as well just use'em in that case to get some value out of them.

Regarding your other comments about ammo, I agree. One of the things about IWD2 is that there are sooooooooo many types of ammo that you really can't afford to keep many small piles of multiple types of ammo around. They just quickly use up slots. When selling isn't an issue, I'll just burn off lesser ammo on the cannon fodder monsters. There's really only a handful of ammo that's so good that you need to hold onto it, such as Holdfast Arrows and Force Bullets, and +3, +4, +5 ammo as well, of course.
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Wraith[x]
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Post by Wraith[x] »

I just got the Weidu Stacking mod, and it just make things so much easier.. No more full inventories, easy to find and assign ammo.. it doesn't break the game, or make it any easier to beat enemies, but it's just so good, it makes snipers far more fun to play.. it should've been added when they made the game, IMO.

While we're on the subject.. what ranged weapons do you give to your characters? At the moment this is what I have..

Wizard (18 Dex) with a Bow
Sorceror (18 Dex) with a Bow
Cleric (18 Str/18 Dex) with a Sling
Bard (15 Dex) with a XBow

My thinking is, the Cleric is the only oine with +Str, so she should use the Sling because as I understand it they get a Str bonus added to their damage, even though it isn't shown in the character sheet. And the Bard has lower Dex, so I gave her the XBow, then she wouldn't suffer from the -5 penalty to secondary attacks, because she just wouldn't have any.. does that sound sensible, or would you recommend changing the weapons round?
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Aerich
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Post by Aerich »

That breakdown is fine. I like to have at least one user of each type (bow, crossbow, sling), and the rest is just gravy. It looks like you've paid attention to their individual capabilities when picking the weapons, too, so I wouldn't change anything.

I sometimes just sell off the lesser ammo, particularly in the normal game before the stacking mod. And I hate non-returning throwing weapons. I sell all the darts I can get my hands on, except occasionally in HoF if I'm running short on ammo.
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Crucis
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Post by Crucis »

Wraith, your ranged weapon choices were solid. One thing I often do is give my sorc an Xbow, rather than a box, since they're usually not elven and usually have lower DEX's. And with their lower BAB's and # of attacks, I like the extra AB that Xbows will give and I tend to be happy with one solid hit, if I'm going to use ranged weapons with my mages, at all.

Slings are great for characters with some STR. So are returning throwing hammers. Darts can be useful in the right situation, but those situations are so limited that one can hardly justify worrying about them too much. About the best situation for darts is when you've set up a magical kill zone with entange/web and some cloud spells, and you don't want to get too close, darts can be a nice way for your really strong tanks to reach out and touch the immobilized baddies and get to add their STR. But for that narrow situation, it's not worth hauling around darts, only using the ones you've collected since your last trip to the "Adventurer's Mart". ;)
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