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Wandering henchmen.

This forum is to be used for all discussions pertaining to Black Isle Studios' Icewind Dale and its Heart of Winter and Trials of the Luremaster expansions.
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xraygord
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Wandering henchmen.

Post by xraygord »

OK, here is my problem, I'll instruct one of my party members to fight an enemy that is only a couple of feet away, and sometimes they would turn their back on the enemy and take the "long way around" to engage the enemy. This is really frustrating, especially when I need my mage to blast a bunch of shadow goblins with a fireball, but instead goes for a walk. Is there anything I can do, or do I just have to put up with it.
Every day above ground is a good day.(Unless your an Illithid)
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Grombag
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Post by Grombag »

you could try to play with the pathfinding search nodes. Not sure where to configure those but you could search the forum for it. You could also try to dig through your documentation, I recal reading something about that in there.
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Aerich
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Post by Aerich »

Pathfinding search nodes are in the configuration menu, accessible through Programs>Black Isle>Icewind Dale>IWD Configuration.

The "walkies" problem often occurs in tight spaces, especially if several other characters are moving at the same time. It may also occur when trying to cast a spell outside the mage's individual vision radius. Keeping your mage closer to your lead character may help.

Part of the difficulty may be the angles of the Severed Hand. A character can't cast or shoot into areas into which that character cannot see, even if another of your characters can see that area. A little more attention to sightlines might get rid of the problem.
When your back is against the wall... the other guy is in a whole lotta trouble.
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xraygord
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Post by xraygord »

Thank you. I tried configuring, man those guys scurry around now. lol. Thanks again.
Every day above ground is a good day.(Unless your an Illithid)
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