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Tel Uvirith ??????

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.

I mayhave to make this Tribunal dependant. Do you have it?

No, but I'd get it to run your mod and others
29
83%
No, but I'd get it to run your mod and others
5
14%
No, but I'd get it to run your mod and others
1
3%
 
Total votes: 35

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Magelord648
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Post by Magelord648 »

A Dwemer Golem companion.
http://i70.photobucket.com/albums/i96/c ... panion.jpg

The plan of the Alchemy lab
http://i70.photobucket.com/albums/i96/c ... emylab.jpg

The ingredients room (not finished)
http://i70.photobucket.com/albums/i96/c ... orters.jpg

I may have something to sort the ingredients for the player. Any suggestions what I should put it on? It can be alive or inaminate.
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
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Magelord648
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Post by Magelord648 »

Great news. I've just been granted permission to use Mandamus's Dragon rider armour. I'm going to use it on the mercenary/vampire companion.

Thanks Mandamus.
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
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AmpaSand
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Post by AmpaSand »

Make a intersting looking dwemer object that looks like a coin sorter
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Magelord648
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Post by Magelord648 »

You can't just make meshes. They take a lot of work and I just can't do that.
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
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Coot
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Post by Coot »

Mandamus makes great stuff.

I'm interested in the garden (alchemy lab).

Is Ulvirith the skeleton in the screenshot? Hm.
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Magelord648
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Post by Magelord648 »

I've just bought a website. Should be up in a few days. I'll intergrate a forum into there.

@ Coot
The lab:
One room has pots (pictured) that will be able to have your ingredients sorted into for easy access.
Another has grandmasters alchemy equipment that I've scripted today to be unmoveable but usable.
The garden will just be empty plants that you'll be able to plant things in to grow your own ingredients.

And yep the skeleton is Uvirith. Have you got a better idea? If so please tell.
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
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AmpaSand
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Post by AmpaSand »

Maybe a robe or something to set him apart from other undead
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Greg.
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Post by Greg. »

Magelord648 wrote:I could try. I'm not to keen on companions myself but there's no harm in trying for other people.
I was meaning like the atronach summoner in Frostcrag spire (Oblivion, but I've seen similar stuff in MTT 3). You put 3 portions of salts (frost, fire or void) into the altar to summon an atronach of the appropriate type.

And yeah, Ulvirith needs some clothes. Maybe retexture the exquisite robe...
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Magelord648
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Post by Magelord648 »

Looks like I'm creating a skeleton race then.
The summoning chamber will probably work on the same basis as the Greg's thingamajig that he said.
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
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Magelord648
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Post by Magelord648 »

The Website
[url="http://www.uvirithawakes.co.uk/"]Uvirith Awakes.co.uk[/url]
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Magelord648
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Post by Magelord648 »

Is it a good idea to put inscription in? Personally I don't like some bits so I was wondering what everyone elses view was?
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
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Coot
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Post by Coot »

Ulvy should definetely look different than a garden variety skeleton. A robe (and maybe a hood or a crown or something) is indeed a good idea.
Can't access the Ulvy awakes website yet.
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Magelord648
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Post by Magelord648 »

The websites being annoying. I'll push on with that tomorrow. Uvirith will not be your everyday skeleton guaranteed. I just need to get around to downloading the right meshes. Maybe a dark black retex for a robe and for a hood I could see about using the one from the oblivion style dark brotherhood? Kinda black lich like. It depends if I can find a lich style robe though. If I used a tribunal one it would have to be dependent.
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
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Coot
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Post by Coot »

Magelord648 wrote:If I used a tribunal one it would have to be dependent.
Would that be a problem? The game isn't new anymore and Trib and Bloodmoon cost next to nothing these days. I say, people who can't be bothered to get them aren't worthy of playing your mod! ;) So say we all.
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Magelord648
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Post by Magelord648 »

I'll probably have to resort to that in the end any way. Cause I'm going to use Grumpy's companion scripts. I'll add a poll at the top to see how many people have Tribunal. Just to give me an idea.
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
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Magelord648
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Post by Magelord648 »

Experimenting with the idea of a green Uvirith I found that this texture was used under the tower. I thought that it actually went quite well with the environment surrounding the area and could be easily explained. (For example it could be said that the mixed efforts of enchanters and farmers planning to migrate to the area.) I was wondering what everyone else thought.

http://i70.photobucket.com/albums/i96/c ... virith.jpg
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Post by dragon wench »

I think that texture could work very well :)

I also had an idea, which might make some sense.
My favourite teleport mod is "Teleportation Spells." You have to buy fairly expensive spells that will transport you to most of the main settlements on the island, and you expend 100 magicka points each time you cast. You also need to be good at Mysticism in order to use the teleport spells.
IMO this is very realistic.

Would it be possible for the PC to somehow embark on a quest whereby the reward would be a "Teleport Home Spell?" Maybe you do some sort of a favour for a mage, like a rescue mission perhaps?
Just a thought anyway, and it would get you away from having to use some kind of item instead.
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Magelord648
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Post by Magelord648 »

I could implement that but only one to Uvirith's grave and then items to get around inside.
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Post by Magelord648 »

I've just spent the last hour editing desorter scripts so you better all be grateful. ;) :laugh:

Anyway. To follow up on the texture thing I was wondering if some people could do me a favour.

If you've found yourself with time on your hands go into your texture directory and type tx_land_darkstone_grass (hold shift while typing to get the _ right). Copy the file, rename it to the name of your texture replacer, zip it up and upload it. This will give me a view on how it will look using different texture replacers.

This would be most appreciated.

Ml

EDIT:The spell would also be dependant on Tribunal or Bloodmoon. I don't think there's any problem with that though.
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
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Magelord648
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Post by Magelord648 »

Did some testing, took some screenshots cause I'm cool.

The smith's counter
http://i70.photobucket.com/albums/i96/c ... hot9-1.jpg

The green texture in game
http://i70.photobucket.com/albums/i96/c ... hot7-1.jpg

The green texture contrasting with the regions weather
http://i70.photobucket.com/albums/i96/c ... hot6-1.jpg

The green texture contrasting with the rest of the region
http://i70.photobucket.com/albums/i96/c ... hot8-1.jpg

Your personal assistant at his desk
http://i70.photobucket.com/albums/i96/c ... hot5-1.jpg

The general sleeping quarters
http://i70.photobucket.com/albums/i96/c ... hot4-2.jpg

The vault barrier
http://i70.photobucket.com/albums/i96/c ... hot3-2.jpg

The tavern
http://i70.photobucket.com/albums/i96/c ... hot2-1.jpg

House Telvanni have a go at high rise buildings
http://i70.photobucket.com/albums/i96/c ... nshot1.jpg

Hope you like them

I've just sent out an email asking permission to integrate the inscription mod. Hopefully it'll be a yes.

I've added ingredient desorters to the alchemy lab (they aren't at the moment compatible with sri's alchemy but I might make a compatible version)

I've downloaded a necromancers robe for Uvirith along with a skull staff. The old staff will go with my new idea.

My new idea: You battle both up and down. Right at the bottom of your tower you will find Lord Uvirith and at the top a magister comes out of nowhere to battle for your position and you will battle above your tower high in the sky. The Uvirith battle you have to fully excavate the dungeon and for the magister you must complete the surface growth. Both the battles will get you clothing and a new staff.

That's it for now.
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
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