Hello
How viable is a melee main-character in Tactics? What stats/skills/perks/traits and equipment would you guys recommend?
Thanks in advance!
Melee in Tactics
Are you playing turn -mode, or real time? And if turn mode, which one?
For stats, I would suggest Maxed STR and Agility. Charisma isn't that important, so you could just reduce it to minimum.
For skills, Melee (of course ) and probably Sneak. I would choose sneak because it makes it a lot easier to get near the enemy to have the first hit.
For perks, I would recommend anything that imrpoves your movement, melee damage.
I will get better answer when I get home so I can have better access to info I have there...
For stats, I would suggest Maxed STR and Agility. Charisma isn't that important, so you could just reduce it to minimum.
For skills, Melee (of course ) and probably Sneak. I would choose sneak because it makes it a lot easier to get near the enemy to have the first hit.
For perks, I would recommend anything that imrpoves your movement, melee damage.
I will get better answer when I get home so I can have better access to info I have there...
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
[color="Red"]- Marco Hietala, the bass player of Nightwish[/color]
Like mr. Holopainen over there!"
[color="Red"]- Marco Hietala, the bass player of Nightwish[/color]
Then its standard melee fallout character
Tag unarmed/melee (your preference, I like unarmed best)
Tag sneak
Tag favorite skill
High Endurance is really important for this character I'd go with:
Gifted
Small Frame (if I don't take fast shot, I always take this in tactics as carry weight has almost no meaning)
S 8
P 4
E 10
C 2
I 8
A 10
L 6
Perks:
Bonus move, totally want in turn based, with 2 of this you'll bounce between baddies faster than ever and kill them with chops to the eyes.
Bonus HtH attacks=duh
HtH evade=duh
Better Critcals
Slayer
Everything else you can take how you want it, but those you barely have the option NOT to take to create an effective HTH character in tactics.
Tag unarmed/melee (your preference, I like unarmed best)
Tag sneak
Tag favorite skill
High Endurance is really important for this character I'd go with:
Gifted
Small Frame (if I don't take fast shot, I always take this in tactics as carry weight has almost no meaning)
S 8
P 4
E 10
C 2
I 8
A 10
L 6
Perks:
Bonus move, totally want in turn based, with 2 of this you'll bounce between baddies faster than ever and kill them with chops to the eyes.
Bonus HtH attacks=duh
HtH evade=duh
Better Critcals
Slayer
Everything else you can take how you want it, but those you barely have the option NOT to take to create an effective HTH character in tactics.
http://www.gamebanshee.com/fallouttactics/perks/perks16-24.php
Slayer simply upgrades all of your rolls to criticals. I do agree that Better Criticals is nice. Besides, I think that LK also determines the quality of your Critical. Does anybody has the "Critical Hit Table"?
Slayer simply upgrades all of your rolls to criticals. I do agree that Better Criticals is nice. Besides, I think that LK also determines the quality of your Critical. Does anybody has the "Critical Hit Table"?
skills
I think meele weapons is not so good. Better than this are small guns and big guns.Small guns are the best in the begining of game, big in the end
Gladiatus Server 5 -
I think meele weapons is not so good. Better than this are small guns and big guns.Small guns are the best in the begining of game, big in the end
Gladiatus Server 5 -