What is the best party and weapon distribution you've ever made? and why?
(heart of fury)
For me its
1) Paladin - sword, flail, bow, great sword
2) F/Druid - sword, club, sling, spear
3) F dual to Druid - dagger*****, sling
4) F/M/T - bow, sword, short sw, axe
5) Cleric - sling, hammer, mace
6) Bard - bow, cbow, axe
party and weapons
- alphadruid
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- ultramarine
- Posts: 41
- Joined: Tue Dec 12, 2006 1:21 am
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Try and cover all the weapons available in the games and put in all character types. That will increase fun. Each character should have a ranged, a blunt, a slashing type and a 2hand.
My paladin usually get bows/sword/flail at level 7. I put in great sword later on.
F/mage combos get bows/mace/axe.
F/Thief combos get bows/staff/daggers. The staff is the only weapon you can effective back stab. If you try a sword, the enemy turns around and attacks the thief trying to backstab/sneakattack.
F/Druid - slings/clubs/spears. Remember that there are good +4 clubs for free at level 4 spells.
As the cleric, dual class a ranger to a cleric at level3. The next sweet spot is at level7. Put in a sling/hammer/staff and should cover almost all weapons in the game. the ranger class does a +1 to apr for the cleric. That +1 works for staff.
A harp and a flute works well with a bard
My paladin usually get bows/sword/flail at level 7. I put in great sword later on.
F/mage combos get bows/mace/axe.
F/Thief combos get bows/staff/daggers. The staff is the only weapon you can effective back stab. If you try a sword, the enemy turns around and attacks the thief trying to backstab/sneakattack.
F/Druid - slings/clubs/spears. Remember that there are good +4 clubs for free at level 4 spells.
As the cleric, dual class a ranger to a cleric at level3. The next sweet spot is at level7. Put in a sling/hammer/staff and should cover almost all weapons in the game. the ranger class does a +1 to apr for the cleric. That +1 works for staff.
A harp and a flute works well with a bard
- Konalan
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I recently completed HoW+TotL with the following party:
Paladin - Axes, Bastard swords
Fighter - Longswords, Crossbows
Cleric - Maces, Flails
Druid - Spears, Staves
Mage - Daggers
Fighter/Thief - Short swords, Longswords, Bows
After a complete playthrough of IWD+HoW+TotL all party members are level 17 or higher. I tried to span as many of the great weapons as I could (see list below):
Axes: Axe of Caged Souls, Axe of stunning +5 (forget the name)
Bastard swords: Trollslayer, Amaunator's Legacy
Longswords: Singing Blade of Aihonen, Flaming longsword +2, and a host of others
Crossbows: Hoping to get the Repeating Heavy Crossbow +5 in my second playthrough with this party.
Maces: Three White Doves, Giving Star
Flails: Shocking flail +4, Fire Flail +3, Flail of Mae, and others
Spears: Spear of Kerish, and a Spear +5 (I forget the name)
Staves: Staff of Nature's Wrath
Daggers: Mage dagger +4, Ol' Withery, Kiss of the Gloomfrost
Short Swords: Blood Iron
Bows: Hoping to get Longbow +4, Hammer
Paladin - Axes, Bastard swords
Fighter - Longswords, Crossbows
Cleric - Maces, Flails
Druid - Spears, Staves
Mage - Daggers
Fighter/Thief - Short swords, Longswords, Bows
After a complete playthrough of IWD+HoW+TotL all party members are level 17 or higher. I tried to span as many of the great weapons as I could (see list below):
Axes: Axe of Caged Souls, Axe of stunning +5 (forget the name)
Bastard swords: Trollslayer, Amaunator's Legacy
Longswords: Singing Blade of Aihonen, Flaming longsword +2, and a host of others
Crossbows: Hoping to get the Repeating Heavy Crossbow +5 in my second playthrough with this party.
Maces: Three White Doves, Giving Star
Flails: Shocking flail +4, Fire Flail +3, Flail of Mae, and others
Spears: Spear of Kerish, and a Spear +5 (I forget the name)
Staves: Staff of Nature's Wrath
Daggers: Mage dagger +4, Ol' Withery, Kiss of the Gloomfrost
Short Swords: Blood Iron
Bows: Hoping to get Longbow +4, Hammer