Thanks for all the advice everyone! I thought it was daunting to build a single 3E edition character in NWN. Now 6 of them at once. Aiii!
So a monk as a decoy sounds like it enables an easier style of play if you want to bombard a lot with your spellcasters? I like that idea!
![Smile :)](./images/smilies/)
I'm a bit tired of creating summons and casting immobilizers/disablers. It gets tedious after a while....
So, I'll stick with the Deep Gnome monk.
OK, that means I should really make sure my spellcasters are as strong as possible if I want to emphasize that playstyle? Pure Diviner and Sorcerer it is.
I think a halfing will be better than a human for the bard/rogue with the Dex bonus. You're right, he should stay out of melee. But I do love the sneak attacks. Sneak attacking with my IWD fighter/rogue solved a couple key problems. With the strenght penalty, that option is out
![Frown :(](./images/smilies/)
Carrying capacity is a pain, but once I get a bag of holding it shouldn't be an issue, I assume.
Which race is better: the Strong Heart for the bonus feat or the vanilla halfling (+1 all saves)? I'm leaning towards the vanilla.
Why is evasion overrated? It was a lifesaver for my rouge in IWD (and NWN).
So based on all the great advice here.... How about this?
Aasimar Morninglord of Lathander 14 / Paladin 2 (primary tank, buffer, secondary healer)
Deep Gnome Monk 16 (decoy, scout, secondary tank)
Human Druid 16 / Monk 1 (primary healer / summoner / secondary buffer / secondary tank - shapeshifted)
Halfling Bard 14 / Rogue 2 (party spokesman, thieving, buffing, secondary scout)
Tiefling Diviner 16 (bombadier / identifier)
Drow Sorcerer 16 (buffer / bombadier)
EDIT: I just hope I have enough melee power when needed... I think a shapeshifted Druid (with the shapeshifting mod) should work....