I bought mine from Amazon.co.uk, which was 7£, including shipping.
It was no party.
It has a dry sense of humor, and you can customise your protagonist's face, hair, and clothing. (Granted, some outfits are less suited for adventure...)
It plays and feels a bit like Divine Divinity.
Quality RPG test
funny, i was going to put on fable as good example. at night fall, shops close an many people head for the pub. as night gets old, more and more people leave for home
If something can go wrong, it will go wrong
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist
Heya, unfortunately, the game is not available form Canadian amazon, and States charges the full price plus draconian S&H, plus I got very mixed reviews and without a party... nah, I will pass on the Kult (not that I have time for another game, lol!)
Joinable NPCs for IWD2:
[url="http://forums.gibberlings3.net/index.php?showforum=116"]http://forums.gibberlings3.net/index.php?showforum=116[/url]
[url="http://forums.gibberlings3.net/index.php?showforum=116"]http://forums.gibberlings3.net/index.php?showforum=116[/url]
Well Morrowind 'fails' the 'test' and Oblivion 'passes' it, which leads one to the conclusion that the test is meaningless prattle by a journo filling space, as the first is in fact far superior to the second.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
- rearviewmirror
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OK well my question is- which has a more realistic feel, as pertaining to the topic of the thread? What I mean is, according to PURELY superficial or physical characteristics, such as day/night cycles, which has a more realistic feel, that immerses you into the game- Fable or Morrowind?galraen wrote:Well Morrowind 'fails' the 'test' and Oblivion 'passes' it, which leads one to the conclusion that the test is meaningless prattle by a journo filling space, as the first is in fact far superior to the second.
Btw, do any of you remember playing the Pokemon games when you were younger? Remember the gbc Crystal game with the day night cycles, and phone and other cool features. those bring me into a game so take that into consideration.
"Burn the land and boil the sea, but you can't take the sky from me." -Firefly
"If the Devil had a name, it'd be Chuck Finley." -Burn Notice
Fast and Furious 5 will happen!
"If the Devil had a name, it'd be Chuck Finley." -Burn Notice
Fast and Furious 5 will happen!
- BlueSky
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For me, personally.....Morrowind pulls you into a more realistic feeling....quests, sidequests, and lots of choices to make....
Fable was way too linear, forcing you to tackle quests in a certain order, limited map, and beaten in a couple of days....
Fable was way too linear, forcing you to tackle quests in a certain order, limited map, and beaten in a couple of days....
I do not intend to tiptoe through life only to arrive safely at death"-anon
i think fable 2 will have lots more options becuase in there first one you always make choices not to mention how AI reacts to day and night like trespassing after dark, guards and wives turning lights off, drunks going to the bar, civilians going to sleep, ect...
the only bad thing about morrowind is that you can never do everything in the game! i dont think its humanly possible
the only bad thing about morrowind is that you can never do everything in the game! i dont think its humanly possible