Please note that new user registrations disabled at this time.

A couple of Questions

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Star Wars: Knights of the Old Republic II.
Post Reply
User avatar
Razor Blade
Posts: 7
Joined: Sun Aug 17, 2008 12:28 pm
Contact:

A couple of Questions

Post by Razor Blade »

First of all a big hello to everyone as I am new here :)

A bit background from me, I loved the first game KoToR I and played it out in a whim later KoToR II came out I didn't find this game that good so I didn't bother much with it, but now I heard the Force calling me so I gave it another go....

ATM I am travelling to Malachor V as a DS chr....
Now I know i'm gonna play the game again cuz well it does rock!
But a couple of questions how do i get Atton, Bao-Dur, Brianna (handmaiden) and Mira as Jedi's?? I know you have to get high influence over them but how do I exactly do that??
User avatar
MrRandomGuy
Posts: 47
Joined: Sun Aug 03, 2008 2:05 pm
Contact:

Post by MrRandomGuy »

I know a few of these, but not all.

With Atton, you need to find the refugees in Nar Shada that used to know him. Ask him about that and with enough influence it eventually leads to you training him.

Atton's influence is partially dark sided. If you kill some innocent people for no reason he'll gain influence. Strangely, if you heal the sick man in the Nar Shada refugee sector you gain influence as well. Asking him to help you with the airspeeder gains you influence.


With Handmaiden you have to spar with her three times. After that you can train her (I think someone look into that one. I haven't played a male character in a long time)

The rest I'm not quite sure about. I know if you kill the czerka employee in the abandoned base on Telos you lose influence with Bao Dur. Beyond that I'm not sure.
User avatar
bigredpanda
Posts: 396
Joined: Wed Mar 01, 2006 10:04 am
Contact:

Post by bigredpanda »

Think this thread needs spoiler tags.

I've only once converted Bao Dur, and got all the influence early on in the game as I recall - basically doing nice things, appreciating him (he's a sensitive chap, and he really does look up to you after all).

Mira can be turned through conversation on Nar Shadaa. It takes a bit of trial and error if you don't want to use a walkthrough, but essentially keep asking her about her life. She'll get annoyed, then she'll get reflective, and when she's in the right mood you can show her the life force of the planet.
User avatar
Razor Blade
Posts: 7
Joined: Sun Aug 17, 2008 12:28 pm
Contact:

Post by Razor Blade »

MrRandomGuy wrote:I know a few of these, but not all.

With Atton, you need to find the refugees in Nar Shada that used to know him. Ask him about that and with enough influence it eventually leads to you training him.

Atton's influence is partially dark sided. If you kill some innocent people for no reason he'll gain influence. Strangely, if you heal the sick man in the Nar Shada refugee sector you gain influence as well. Asking him to help you with the airspeeder gains you influence.


With Handmaiden you have to spar with her three times. After that you can train her (I think someone look into that one. I haven't played a male character in a long time)

The rest I'm not quite sure about. I know if you kill the czerka employee in the abandoned base on Telos you lose influence with Bao Dur. Beyond that I'm not sure.
I did spar with the handmaiden three times but she still doesn't wanna be trained....

Oh well i'll play again with a LS chr after the DS and see what I can do.
User avatar
MrRandomGuy
Posts: 47
Joined: Sun Aug 03, 2008 2:05 pm
Contact:

Post by MrRandomGuy »

I didn't have any trouble with handmaiden as a ls character. My first time through the game with zero idea of what I was doing I was able to train her.

I guess she responds well to influence if you're ls. Although...I did go to Korriban first and Dantooine last (boy that was a mistake to go to Korriban first.)
User avatar
Nightmare
Posts: 3141
Joined: Fri Mar 30, 2001 11:00 pm
Location: Canada
Contact:

Post by Nightmare »

Agreed, this topic should have spoiler tags.

With the Handmaiden, you need to spar with her three times and have already unlocked her backstory and gotten the stuff about her mother.

For Mira, you just need to hit all the influence spots in her dialogue and then go a specific spot on Nar Shaddaa (if one pays attention during the playthrough of NS, its fairly obvious).

For Bao-Dur, you need to get some influence with him on some of the different planets, and then you can train him.

As for Atton, you just need to hit most if not all of the influence hits in the first bit of the game and then after the Refugee Sector part of Nar Shaddaa, you can train him.

Not sure about Disciple, as I've barely ever used him, but I don't imagine he's difficult at all.
If nothing we do matters, then all that matters is what we do.
User avatar
MrRandomGuy
Posts: 47
Joined: Sun Aug 03, 2008 2:05 pm
Contact:

Post by MrRandomGuy »

Disciple isn't difficult. As long as you express loyalty to the Republic by talking to him you'll do ok.

And if you allow him to view your trial you gain influence.
User avatar
Darth Malignus
Posts: 221
Joined: Sat Aug 02, 2008 6:07 am
Contact:

Post by Darth Malignus »

Spoilers:

Diciple:
Spoiler
You talk to him. Act noble and heroic and side with the Republic. Or fake it, heheheh.... No, he´s a regular boyscout, so tell him what he wants to hear. You can gain enough influence with him just by talking. You can even get enough influence in the first couple of conversations, making him a Jedi before even leaving the very room you find him in. The easist convert in the bunch. He becomes a Consular, but I use him as a mixed warrior, seeing that he has some Soldier levels.
Atton:
Spoiler
Find the refugees in the Refugee Sector on Nar Shadda who know him, and continue onwards with the "interrogation" about his past. You can gain influence in that same line of questioning by expressing sympathy for him and responding politely and forgiving about his deeds in the past. I usually have enough influence with him by then to be able to train him as a Jedi without breaking the long conversation. Be careful about your responses to him, though. Some of the lines can trick you, if you´re aiming to get Light Side Points. Like this response to one of Attons questions to you: "I did many things I´m not proud of in the war." That line may sound innocent and something a good guy/girl would say, but it will actually give you Dark Side points. When it´s over, Atton will become a Sentinel.
Handmaiden:
Spoiler
You´ll need to get her background story and spar with her 3 times and win. Her mother was a Jedi, and Kreia will reveal something about that, but I can´t remember if you have to talk to Kreia and tell Handmaiden about Kreias revelations to be able to train Handmaiden as a Jedi. I don´t believe that you have to, as far as I remember. She ends up as a Guardian.
Bao-Dur:
Spoiler
You have to get influence with him and speak to him. With enough influence the option presents itself automatically. Example: On Dantooine you can have him help in the party with the quest with the atmospheric sensors and tell him "good job" and gain influence. And so on. Becomes a Guardian.
Mira:
Spoiler
Get influence with her and eventually offer her to go to the center of the Landing Pad to the place where Kreia earlier in the game shows the Exile how to feel the life of Nar Shadda through the Force. If she accepts to follow you there, then go there and she´ll ask you to be trained. Becomes a Sentinel.
Another thing about getting influence. There are several places in the game where different small quests will net you some influence with some of your partymembers, but also a drop in other partymembers influence, Kreia in particular. Usually it´s about doing good deeds, helping people in need, curing sick refugees and so on. Kreia will bitch and moan about it, if she´s the one commenting on it, and your influence with her will drop.
Let´s say that you are in a party with Atton and Kreia, and you are about to cash in a quest that will up your influence with Atton, but lower your influence with Kreia. Make absolutely sure she´s far away from you when you cash in the quest, and Atton is as close as possible. If Atton comments on the good deed and gains influence, Kreia won´t get all pissy about it, and you won´t lose influence with her. Solo Mode is the key here. Turn it on and place Atton close to you and the NPC rewarding you, and have Kreia run some distance away. This way you are a bit more in control about how influence with certain partymembers is gained and lost.
You might already know this, but I felt it was worth mentioning.
User avatar
Razor Blade
Posts: 7
Joined: Sun Aug 17, 2008 12:28 pm
Contact:

Post by Razor Blade »

Darth Malignus wrote:Spoilers:

Diciple:
Spoiler
You talk to him. Act noble and heroic and side with the Republic. Or fake it, heheheh.... No, he´s a regular boyscout, so tell him what he wants to hear. You can gain enough influence with him just by talking. You can even get enough influence in the first couple of conversations, making him a Jedi before even leaving the very room you find him in. The easist convert in the bunch. He becomes a Consular, but I use him as a mixed warrior, seeing that he has some Soldier levels.
Atton:
Spoiler
Find the refugees in the Refugee Sector on Nar Shadda who know him, and continue onwards with the "interrogation" about his past. You can gain influence in that same line of questioning by expressing sympathy for him and responding politely and forgiving about his deeds in the past. I usually have enough influence with him by then to be able to train him as a Jedi without breaking the long conversation. Be careful about your responses to him, though. Some of the lines can trick you, if you´re aiming to get Light Side Points. Like this response to one of Attons questions to you: "I did many things I´m not proud of in the war." That line may sound innocent and something a good guy/girl would say, but it will actually give you Dark Side points. When it´s over, Atton will become a Sentinel.
Handmaiden:
Spoiler
You´ll need to get her background story and spar with her 3 times and win. Her mother was a Jedi, and Kreia will reveal something about that, but I can´t remember if you have to talk to Kreia and tell Handmaiden about Kreias revelations to be able to train Handmaiden as a Jedi. I don´t believe that you have to, as far as I remember. She ends up as a Guardian.
Bao-Dur:
Spoiler
You have to get influence with him and speak to him. With enough influence the option presents itself automatically. Example: On Dantooine you can have him help in the party with the quest with the atmospheric sensors and tell him "good job" and gain influence. And so on. Becomes a Guardian.
Mira:
Spoiler
Get influence with her and eventually offer her to go to the center of the Landing Pad to the place where Kreia earlier in the game shows the Exile how to feel the life of Nar Shadda through the Force. If she accepts to follow you there, then go there and she´ll ask you to be trained. Becomes a Sentinel.
Another thing about getting influence. There are several places in the game where different small quests will net you some influence with some of your partymembers, but also a drop in other partymembers influence, Kreia in particular. Usually it´s about doing good deeds, helping people in need, curing sick refugees and so on. Kreia will bitch and moan about it, if she´s the one commenting on it, and your influence with her will drop.
Let´s say that you are in a party with Atton and Kreia, and you are about to cash in a quest that will up your influence with Atton, but lower your influence with Kreia. Make absolutely sure she´s far away from you when you cash in the quest, and Atton is as close as possible. If Atton comments on the good deed and gains influence, Kreia won´t get all pissy about it, and you won´t lose influence with her. Solo Mode is the key here. Turn it on and place Atton close to you and the NPC rewarding you, and have Kreia run some distance away. This way you are a bit more in control about how influence with certain partymembers is gained and lost.
You might already know this, but I felt it was worth mentioning.
Thanks helps a lot, I really don't care about kreia
spoiler:
Spoiler
in the end you battle her anyway so.....doesn't really mather
anyhow I started the game again now with a jedi consular, is this a good class or?
User avatar
Nightmare
Posts: 3141
Joined: Fri Mar 30, 2001 11:00 pm
Location: Canada
Contact:

Post by Nightmare »

To each their own, but the game is a bunch more complete if you do get influence with Kreia. You find out a lot more about her motivations and a lot in particular about Revan if you have high influence with her.

You don't even need to agree with her or do what she says...you just have to pick the dialogue that doesn't dismiss her advice outright.
If nothing we do matters, then all that matters is what we do.
User avatar
Darth Malignus
Posts: 221
Joined: Sat Aug 02, 2008 6:07 am
Contact:

Post by Darth Malignus »

Razor Blade wrote:Thanks helps a lot, I really don't care about kreia
spoiler:
Spoiler
in the end you battle her anyway so.....doesn't really mather
anyhow I started the game again now with a jedi consular, is this a good class or?
Consulars are masters of the Force, meaning that you´ll probably not be using them in melee combat much. They get a lot more Force powers than the other classes, and that´s what they should focus on. If the Guardian is a Fighter and the Sentinel is a Rogue, then the Consular would be the Mage.
Seeing that the classes can be combined with different prestige classes, it´s not set in stone that the Consular should stay in the back and cast away. A popular build is the Consular/Weapon Master, combining the Force Focus feat with the Weapon Masters advanced Lightsaber feats. You´ll have a happy inbetween, seeing that you´ll be able to penetrate the enemy defences against Force attacks more easily than other classes, and if that fails, you´ll have the option to deal more effective attacks with your Lightsaber and, say, the Flurry feat. Think Yoda here.
If you´re going for the Consular/Jedi Master, you´ll be a little low on Hit Points, but you´ll be swimming in Force Points, and you´ll also be able to cast Powers of an opposite alignment more aggressively, without much thought about running out of Force Points.

Back to Kreia. You´ll really want as much influence with her as possible, so I can´t recommend pissing her off (much). She tells a lot of the background story and some of it gives Experience Points. Some times though, aggreeing with her to gain influence will result in Dark Side Points, but even as a Light Side Jedi I take the penalty. You´ll get plenty of chances to redeem yourself later on.

And another thing about Jedi Training for your comrades, especially Bao-Dur and The Diciple. It may be tempting to keep your followers at a low level, to gain as many Jedi levels as possible. With Atton and Mira I find that it helps and is justified, but in Bao-Dur´s case I find that it´s not a crucial priority. I level him up as a Tech Specialist some times, since he´s not able to wear Jedi Robes but only armor as a Jedi anyway, thereby loosing the ability to cast a good number of Powers, unless I decide to let him run around pretty much in just his ordinary clothes. I wouldn´t recommend that, though. I put him in some armor instead and concentrate on Powers that can be cast in armor. He´ll be more skilled with Demolitions etc., and he´ll still be able to hold his own in combat rather decently with his Guardian class.
The Diciple, if I decide to turn him into a combat-oriented Jedi, I´ll level up as a Soldier some times before training him as a Consular. He´ll be lagging a bit behind as a Consular in terms of number of Powers and so on, but I have never felt that I´ve been missing out on much. This way he´ll be more proficient on the frontline, going toe-to-toe with melee opponents, swinging away with Lightsabers. And thinking about it, he doesn´t really miss out on that much. Consulars gain more Powers at regular intervals during level-ups anyway, so all in all (depending on how many Soldier levels he gets), I guess he ulitmately gets roughly as many powers as a Guardian or a Sentinel.
The Handmaiden I train as a Jedi Guardian immediately. She doesn´t get any benefits by leveling up as a Soldier first.
But you decide how you want to do it.
User avatar
Razor Blade
Posts: 7
Joined: Sun Aug 17, 2008 12:28 pm
Contact:

Post by Razor Blade »

Darth Malignus wrote:Consulars are masters of the Force, meaning that you´ll probably not be using them in melee combat much. They get a lot more Force powers than the other classes, and that´s what they should focus on. If the Guardian is a Fighter and the Sentinel is a Rogue, then the Consular would be the Mage.
Seeing that the classes can be combined with different prestige classes, it´s not set in stone that the Consular should stay in the back and cast away. A popular build is the Consular/Weapon Master, combining the Force Focus feat with the Weapon Masters advanced Lightsaber feats. You´ll have a happy inbetween, seeing that you´ll be able to penetrate the enemy defences against Force attacks more easily than other classes, and if that fails, you´ll have the option to deal more effective attacks with your Lightsaber and, say, the Flurry feat. Think Yoda here.
If you´re going for the Consular/Jedi Master, you´ll be a little low on Hit Points, but you´ll be swimming in Force Points, and you´ll also be able to cast Powers of an opposite alignment more aggressively, without much thought about running out of Force Points.

Back to Kreia. You´ll really want as much influence with her as possible, so I can´t recommend pissing her off (much). She tells a lot of the background story and some of it gives Experience Points. Some times though, aggreeing with her to gain influence will result in Dark Side Points, but even as a Light Side Jedi I take the penalty. You´ll get plenty of chances to redeem yourself later on.

And another thing about Jedi Training for your comrades, especially Bao-Dur and The Diciple. It may be tempting to keep your followers at a low level, to gain as many Jedi levels as possible. With Atton and Mira I find that it helps and is justified, but in Bao-Dur´s case I find that it´s not a crucial priority. I level him up as a Tech Specialist some times, since he´s not able to wear Jedi Robes but only armor as a Jedi anyway, thereby loosing the ability to cast a good number of Powers, unless I decide to let him run around pretty much in just his ordinary clothes. I wouldn´t recommend that, though. I put him in some armor instead and concentrate on Powers that can be cast in armor. He´ll be more skilled with Demolitions etc., and he´ll still be able to hold his own in combat rather decently with his Guardian class.
The Diciple, if I decide to turn him into a combat-oriented Jedi, I´ll level up as a Soldier some times before training him as a Consular. He´ll be lagging a bit behind as a Consular in terms of number of Powers and so on, but I have never felt that I´ve been missing out on much. This way he´ll be more proficient on the frontline, going toe-to-toe with melee opponents, swinging away with Lightsabers. And thinking about it, he doesn´t really miss out on that much. Consulars gain more Powers at regular intervals during level-ups anyway, so all in all (depending on how many Soldier levels he gets), I guess he ulitmately gets roughly as many powers as a Guardian or a Sentinel.
The Handmaiden I train as a Jedi Guardian immediately. She doesn´t get any benefits by leveling up as a Soldier first.
But you decide how you want to do it.
How do you train the handmaiden immediately??
You have to spar with her three times and get much influence with her to spar with her after the first time i had to get up a lot of levels...
User avatar
Darth Malignus
Posts: 221
Joined: Sat Aug 02, 2008 6:07 am
Contact:

Post by Darth Malignus »

When I say "immediately", I mean that I don´t give her any more Soldier levels than what she has from the beginning.
User avatar
MrRandomGuy
Posts: 47
Joined: Sun Aug 03, 2008 2:05 pm
Contact:

Post by MrRandomGuy »

Yeah, it's a good idea to hold levels for your party members until you gain enough influence to train them, Atton especially because...
spoiler:
Spoiler
In Nar Shada when he's attacked by the twins it's rough when he's not a Jedi or if he has just become a Jedi.
User avatar
Drunkside
Posts: 427
Joined: Tue Jul 18, 2006 3:45 am
Location: under a table at mos eisley cantina
Contact:

Post by Drunkside »

MrRandomGuy wrote:Yeah, it's a good idea to hold levels for your party members until you gain enough influence to train them, Atton especially because...
spoiler:
Spoiler
In Nar Shada when he's attacked by the twins it's rough when he's not a Jedi or if he has just become a Jedi.
Heh i think atton should have 12 scoundrel and then just sentinel... He gets alot of def that way and makes him a fierce force user mind you, He was my number 1 party member the last time i played through the game....
YOU DONT KNOW THE POWER OF THE DRUNKSIDE ill beat you up with my bottl ...lightsaber!!!And Drunk Side is a bar in KOTOR1... check these out! http://www.xfire.com/screenshots/drunkside/
User avatar
Razor Blade
Posts: 7
Joined: Sun Aug 17, 2008 12:28 pm
Contact:

Post by Razor Blade »

MrRandomGuy wrote:Yeah, it's a good idea to hold levels for your party members until you gain enough influence to train them, Atton especially because...
spoiler:
Spoiler
In Nar Shada when he's attacked by the twins it's rough when he's not a Jedi or if he has just become a Jedi.
not really I just bomb them with grenades it's pretty easy actually....
User avatar
Darth Malignus
Posts: 221
Joined: Sat Aug 02, 2008 6:07 am
Contact:

Post by Darth Malignus »

Drunkside wrote:Heh i think atton should have 12 scoundrel and then just sentinel... He gets alot of def that way and makes him a fierce force user mind you, He was my number 1 party member the last time i played through the game....
So does Jedi Sense count from lvl 1 Scoundrel and forward, if he´s converted at lvl 12?
User avatar
drktmplar
Posts: 30
Joined: Fri Aug 15, 2008 10:30 am
Contact:

Post by drktmplar »

Sentinal-Watchman: Can get more than plenty of force powers. Force points are enough that you can run into any battle and chain-cast force powers until everyone's dead.
When it comes to melee, lightsaber finess means you can ignore strength, and you do ridiculous damage. I killed Kreia in about three or so rounds on Malachor, and I think even got a force wave on her.

I often decided to solo battles because things were so easy. Don't worry about however the secondary characters develop as the main character can eat anyone alive without blinking.

P.S. I could have killed "sleeps with vibroblades" Sion on Korriban *easily* had Kreia not interrupted. (Did I mention I was in solo mode with my NPCs left somewhere else?) I did Korriban second, I believe.
Post Reply