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Fallout 3 ending *spoilers*

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Blackjay
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Fallout 3 ending *spoilers*

Post by Blackjay »

Oh man i can't believe i took only a few days to complete this game! Somehow it doesn't seem to have a long enough main quest, maybe because i accidentally freed 'father' before i even went to GNR radio station purely by accident while i was exploring! ROFL

I must say I have some disappointments.

1. For a fallout series, there wasn't really all that much sex, drugs, and vices. There wasn't even any romance at all.

2. The game seemed to lack the dry humor previous series had.

3. I didn't get any traveling companions till really late in the game.

4. Dying at the end is kinda sad. But what makes it so illogical is flak (the super mutant) was with me, but REFUSES to turn on the purifier in my stead when he is IMMUNE to the high radiation within, on the basis that 'its my destiny'... Oh man...

5. In previous fo series, the ending gave detailed aftermaths of each individual major town based on what you've done there, the ending in fo3 doesn't mention any of this... :(
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Blackjay
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Post by Blackjay »

By the way I'm wondering if there is an alternate ending where both you and sarah won't have to die?
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theaterangela
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Post by theaterangela »

Father may be alive *spoiler*

Does anyone find it odd that the other people in the Project Purity Chamber lived, and the only one who does not show up later is the dad?
I may be wrong... give your ideas, please.
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Blackjay
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Post by Blackjay »

Totally right. Come on, the girl who got shot in the head AND suffered the radiation when dad hit the button survived! (if you check the enclave compound when you are kidnapped after finding the GECK)

Dad only suffered radiation, along with ALL the others such as that girl and colonel, but they survived whereas dad did not.

Lastly, the enclave should logically desire to keep dad alive to pry the info of project purity out of dad, but they let him die. Its stupid.
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CrackedCrystal
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Post by CrackedCrystal »

Blackjay wrote:Totally right. Come on, the girl who got shot in the head AND suffered the radiation when dad hit the button survived! (if you check the enclave compound when you are kidnapped after finding the GECK)

Dad only suffered radiation, along with ALL the others such as that girl and colonel, but they survived whereas dad did not.

Lastly, the enclave should logically desire to keep dad alive to pry the info of project purity out of dad, but they let him die. Its stupid.
Actually, you have your facts a bit mixed up.

The woman shot by the enclave was Janice. Anna is the girl you find in the enclave compound. Also, during that scene, I'm not sure there was radiation. The console exploded and that is what killed your dad.
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Kipi
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Post by Kipi »

It was radiation. First of all, if it was explosion, the dying wouldn't have been so long. Also, several times later in the game there are references in dialogue that dad prefered to die than giving Enclave the secrets of Purity.

Oh, and if it had been explosion, the death would have been more bloody.
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Tricky
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Post by Tricky »

I've read somewhere that 'instant' or high dose radiation death (as opposed to long term low-level exposure) is actually somewhat embarrassing. You see, tissues have different levels of radiation tolerance. Cockroaches happen to be made of very sturdy chitin. But the organs that are by the most susceptible to radiation poisoning are the lower intestines. The effect here is similar to diarrhoea, except what comes out will be mostly your own insides.

I saw a video of the game ending (I don't own the actual game), and I guess it was a good thing the main character (or the chick that went in place of him) wore a full-body power armor. :o
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
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feenicks007
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Post by feenicks007 »

The ending was fairly lame. It didn't talk about how your adventures shaped the wasteland (always my favorite part in the older games). It also wasn't very challenging to complete. I had it on the hard setting and I was still able to walk right in without any trouble. I saved every mininuke I found throughout the game, expecting to need some serious firepower, only to find out that it was extreme overkill.

I tend to hoard in games like this (my locker in Megaton had enough weapons to create my own Brotherhood of steel) and towards the end I like to pull out my best equipment to play with. It was utterly useless though, I could have won with a silenced 10mm and a vault 101 jumpsuit.
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shift244
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Post by shift244 »

Only person to survive that Dad dying scene would be Autumn. Wonder what perk he had. Maybe he's secretly a ghoul with a "human mask"?

I'd like to reason the ending that any mutant companion refused to enter is because the purging of radiation at the rate of the GECK would kill them. In fact, I think the dying in the end game may be due to the GECK in action, not the radiation itself. If you activate the GECK in the vault where you find it (there's an option I purposely saved to try), I think I died. Or the game just ends prematurely (with no endings) and reloads the last save... but I think you die.

No known option to save both. One has to go in and be heroic. Perhaps an expansion may change this ending (so I've heard)... but I'm not sure about that.

The end battle sequence was admittedly, easy. One would expect more resistance. But it is acceptable in a way I suppose... not every game should end with a big, though fight to the finish. Although it does mean hoarders (like me too) have too much fire power unrealized. And yes, really missed all those endings for side quests.

Incidentally, mini nukes are best used to head shot behemoths (probably better effect out of VATS).
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Curry
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Post by Curry »

Blackjay wrote: Lastly, the enclave should logically desire to keep dad alive to pry the info of project purity out of dad, but they let him die. Its stupid.
This entire game is incredibly stupid. I can't believe why people consider it the game of the year :mad:
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
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zippythezip
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Post by zippythezip »

I did enjoy playing it, just when your character dies at the end why would I want to replay the game? Which says also why buy any add ons?
Am I sorry I bought the game? in short yes.
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GoldDragon
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Post by GoldDragon »

Even knowing that you will soon be able to officially survive the Ending? Bethesda public appologized for that, and Broken Steel not only will alter the ending, but will give you more levels, and a quest after "Take it back!"...
-- GD
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jerkface314
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Post by jerkface314 »

Here is how the end game summary works:
Spoiler
Now I haven't played the previous two Fallout games, so I don't really know how those endings went about. However, Fallout 3 does go over what you did in the game. The only thing about it is that Ron Pearlman is just narrarating and the pictures being shown from the quests that you completed, for example after completing the quest to retrieve Agatha's violin there is a picture of her playing it.

Also, depending on the choices you made for the main quest, the narrarator will say something regarding your choice. For example, if your karma level was good or evil, or if you decided to sacrifice yourself at the end he says something along the lines of,"...just like the father, the son learned the meaning of sacrifice." However, if you don't sacrifice yourself (sending Sara Lyons [or in my case I sent Fawkes who could take the extreme radiation, but I still whited out]) the narrarator says something like,"...even though the father taught the son about sacrifice the son was too coward to do it."

So the entire end game summary does go over everything you did in the game it just isn't as simple as the previous ending were. So if you only completed the main quests the end game summary will give you a very short synopsis of your adventure in the Capitol Wasteland. But, complete every miscellaneous quest and main quest in the game you will get a very long and detailed end game summary.
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galraen
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Post by galraen »

GoldDragon wrote:Even knowing that you will soon be able to officially survive the Ending? Bethesda public appologized for that, and Broken Steel not only will alter the ending, but will give you more levels, and a quest after "Take it back!"...
Except you don't survive the ending, at least in my game. With Broken Steel installed, no matter what choices I make at the end it's game over. Which makes me believe there is something I'm missing as the BoS doesn't kick in evidently until after either the main character or Sarah Lyins is dead and it's credits time and game ends!!!!

Is there a console command to overcome this bug?

Don't bother, I decided to go through the mods I have installed to fine out if one of those was causing the problem. In fact one mod was the culprit, erm, and to paraphrase an old saying, 'I met the enemy and it was me!' :o I can't see for the life of me why my simple and small tweak mod should have had this effect, but it's the only explanation.

OK, I'll go fetch the dunce's cap and stand in the corner!
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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