Question
- SaviorLink
- Posts: 5
- Joined: Mon Jun 18, 2001 10:00 pm
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Question
Ok, I've saved Dynaheir, cleared the nashkel mines, and killed that assasin dude at Nashkel. What do I do now? Please help.
Ahh, go suck your blade.
Sir Killalot
Sir Killalot
- SaviorLink
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Originally posted by Sir Killalot:
<STRONG>Oh, ya... Then what happens? Just a little bit afterwards. And why does my Mage learn cure light wounds when he dreams...
Thanks </STRONG>
That is part of your "Bhaal"-legacy - so to speek.
And because you are "good", if you were "evil" (don't know the line, I would suspect 10 reputation) you'd get Minor Drain.
Later you'll get something different, but I don't want to spoil to much
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- Dangerous10K
- Posts: 79
- Joined: Sat Jun 16, 2001 10:00 pm
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Originally posted by Dangerous10K:
<STRONG>i got both cure light wounds and minor drain im evil what does neutral get?</STRONG>
My "good"/"evil" reference wasen't alligment-wise, it is reputation wise.
I don't know the excat number where it differes, but I would suspect at reputation 10.
Below 10 = Minor Drain <-> above 10 = cure light wounds.
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(Might be considered spoilerish)
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After the beginning of each chapter starting with Chapter 2, you may have a dream when you rest. Each of those dreams gives you a new skill. Depending on your reputation AT THE MOMENT YOU HAVE THE DREAM, you will get either a "good" skill or an "evil" skill. The limit is indeed 10, 10 and above (I believe) getting the "Good" skill. The skills in dream order are:
Dream 1 (beginning of Chapter 2) Cure light wounds (good), Larloch's minor drain (evil)
Dream 2 (beginning of Chapter 3) Cure light wounds (good), Larloch's minor drain (evil)
Dream 3 (beginning of Chapter 4) Slow poison (good), Ghoul Touch(evil)
Dream 4 (beginning of Chapter 5) Slow poison (good), Ghoul Touch(evil)
Dream 5 (beginning of Chapter 6) Call upon Holy Might (Good), Vampiric Touch (evil)
Dream 6 (beginning of Chapter 6) Call upon Holy Might (Good), Vampiric Touch (evil)
As you can see, you can indeed have a mix of "good" and "evil" skills. Obviously during either Dream 1 or 2 your reputation had fallen below 10 at the time you slept. Hope this helps
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After the beginning of each chapter starting with Chapter 2, you may have a dream when you rest. Each of those dreams gives you a new skill. Depending on your reputation AT THE MOMENT YOU HAVE THE DREAM, you will get either a "good" skill or an "evil" skill. The limit is indeed 10, 10 and above (I believe) getting the "Good" skill. The skills in dream order are:
Dream 1 (beginning of Chapter 2) Cure light wounds (good), Larloch's minor drain (evil)
Dream 2 (beginning of Chapter 3) Cure light wounds (good), Larloch's minor drain (evil)
Dream 3 (beginning of Chapter 4) Slow poison (good), Ghoul Touch(evil)
Dream 4 (beginning of Chapter 5) Slow poison (good), Ghoul Touch(evil)
Dream 5 (beginning of Chapter 6) Call upon Holy Might (Good), Vampiric Touch (evil)
Dream 6 (beginning of Chapter 6) Call upon Holy Might (Good), Vampiric Touch (evil)
As you can see, you can indeed have a mix of "good" and "evil" skills. Obviously during either Dream 1 or 2 your reputation had fallen below 10 at the time you slept. Hope this helps
Vampiric Touch has a few glitches in BG2. You can use it on yourself (without taking damage) and on doors and chests. Sometimes it gives you about 60 Hit Points...
If it works like that in BG1, it might be a good idea (from a power gamer's viewpoint, of course) to drop your Reputation to 9 before dreaming in chapter 6. That way you'll be able to prep with both Draw Upon Holy Might and Vampiric Touch if need be.
Draw Upon Holy Might can be used for healing purposes if you are a warrior (or another class but have a Constitution of 15 or lower).
If it works like that in BG1, it might be a good idea (from a power gamer's viewpoint, of course) to drop your Reputation to 9 before dreaming in chapter 6. That way you'll be able to prep with both Draw Upon Holy Might and Vampiric Touch if need be.
Draw Upon Holy Might can be used for healing purposes if you are a warrior (or another class but have a Constitution of 15 or lower).
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.