Raising Skills and Levelling

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happyclappy
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Raising Skills and Levelling

Post by happyclappy »

Please forgive me if this has already been discussed, but I really want to understand this.....

From what I understand from reading this & other boards, no matter what type of character you want to be, it is better not to have that character's defining skills as major or minor skills when creating a character. It is in fact better to have them as misc skills and put other not so used/important skills as major/minor skills - the reason being that when you level up you get better skills modifiers with the setup as described above.

You then train the important misc skills that define your char to a useable figure and concentrate on practising the minor skills rather than your defining misc skills?

I would really appreciate some clarification on this as I'm still a bit confused about this :( Can someone let me know if the above correct & if possible simplify it & give some guides?

Many thanks in advance for any help!
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THE JAKER
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Post by THE JAKER »

um, well it's really a matter of taste and strategy I suppose. Here's my theory on it:

The first character I tried was a Scout, a class with long blade in Major skills. What I found was that because of all the random fighting you get into, my long blade skill grew very quickly. I couldn't practice other skills quickly enough to keep up with long blade, and the character went up levels very quickly, hacking away but not growing in other ways. At level up I would rarely get very good bonuses except for Strength.

For my current character, who has now gone much farther in the game than that first one, I did sort of what you describe in your post - I put my primary weapons and armor in miscellaneous skills, and I put skills that I felt did not progress quickly enough for me, like Speechcraft, Mercantile, Enchanting, Security and especially Marksman - in major skills, the idea being that although the fighting skills and athletics and acrobatics would advance quickly from their early low numbers, they would not dictate leveling, but instead the progress in these other skills would determine level, and the character would not be either stuck training up skills or solving every problem with a sword.

I personally have liked the way it worked out a lot, and I have in general gotten 5x bonuses in 3 attributes each level up, which was a goal. There are some tweaks I would do to it though - one being Sneak. I had such an easy time sneaking with the Scout that I thought Sneak was an easy skill to advance, but with it in Miscellaneous it has been very hard to advance, i wish I had put it in major or minor.

Now, Fable is probably going to tell you not to worry about it too much, and he is right in a way. :D
May you walk on warrrrm sannd....
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fable
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Post by fable »

Well, that's certainly one way to do it, and it's the powerplayer's way; but it's not the only way. I'd just as soon put my important skills in my majors and minors, and watch 'em start higher than the rest, and rise quickly. As for multipliers: I've gotten 'em regularly around x3 for sometime doing things this way. Why do I need to get x5, when I can still win, and enjoy the game more in this fashion? :)
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
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happyclappy
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Post by happyclappy »

Lol :D
Thanks for the advice, guys - has been very helpful & will experiment doing it both ways. Cheers :)
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fishhead
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Post by fishhead »

Easy way to up the right atts.

TRAIN TRAIN TRAIN

If you want to level a specific attribute like endurance than train a skill that is associated with it instead of waiting to level it yourself. Training may cost money but sweettalk or find a guild member that likes you and constantly train from them as they will give you the best train prices also.

Personally I have been using long blade and block quite often due to fighting(therefore getting my strength and agility multipliers). Well before I jump to the next level I make sure that I train in alchemy or some other major/minor skill in intelligence to get that attribute multiplier. So when I get to the next level, I should be presented with strength, agility and intelligence multipliers at least.

Clear as mud?

hope it helps :)
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Sirius_Sam
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Post by Sirius_Sam »

Fishhead's right, you have to take control of your character's progression by training the skills you need and deciding when to level. Fable is also correct that you do not have to necessarily level-up each time with 5x modifiers on attributes. IMO, making a warrior character and putting no combat skills in major/minor just sounds silly (from a RP standpoint).

You may have to find an enjoyable balance between roleplaying and powergaming to get the most out of Morrowind. If you wanted to roleplay, but still wanted to gain the attribute points you would miss by training non-essential skills, you could use the console to cheat your character's attributes to the level they would be if you had concentrated on 'building the character' instead of 'roleplaying the character'. Just a thought, but be forewarned that cheating usually makes a game less enjoyable, so you'll just have to police yourself and not go crazy.

I'm perfectly happy with gaining 5x END, x2 STR and x2 AGL right now...my character just 'feels' right, so I don't think it's at all necessary to power him up. I may regret this at higher levels, but i doubt it...I enjoy exploring and immersing myself in the gameworld. I personally think that if I did too much min/maxing with my character, that would probably be ALL I would do and lose focus on what I consider fun within the game :)

S_S
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Biljac
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Post by Biljac »

also as far as gaining skills faster by them being in major/minor, the increase only applies to those skills in major. the increase is 33% or a mutiplier of 1.33 instead of 1.0 if the skill is in misc.. take for instance (and you can check this easily enough) you have short blade in major, well every 2 times your attack connects you will get 8 points toward short blade. if shortblade is in misc. you will get 6 points. I have no idea why the manual says there is a 50% increase because the evidence does not support this. now I can see where this would make a difference if like you were getting 20 points every attack with short blade in misc. because then you would gain 26.67 points with it in major but I have yet to see any action give more than 5 points in a skill. this means you would get 6.67 points if the skill was in major. taking this in account (using the 5 point example) you would have to connect 15 times for 1 level increase with the skill in major or 20 times with it in misc.. personally I'll do those extra 5 actions if it means I have complete control over my character. I mean say I don't have control and I miss out on the endurance bonus, well since it governs hp's then I miss out on those extra hp's or if out on strength bonus I won't hit as hard since it governs that aspect. I think it all comes down to personal prefs but you get the picture.
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Sirius_Sam
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Post by Sirius_Sam »

Remember your HP bonus

AFAIK, the only stat that does not contribute to skills/abilities post-level is END.

From what I can tell, every stat seems to add it's bonuses long after you have built the stat up...with the exception of Endurance. Extra damage can be gained by getting STR points at any time, but you completely miss out on HP bonuses provided by END unless you concentrate on building it up quickly. If you level without an END bonus then your HP will suffer later. This being the case, try to get a 5x END bonus every time you level until it is maxed right from the start (Med. Armor, Hvy. Armor and Spear).

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