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When to Rest?

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Lost One
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When to Rest?

Post by Lost One »

I know this sounds fairly weird - but how much rest should one have? I mean, I tend to rest as little as possible (when everyone's HPs are v.low and spells near to fully used) because I always got the impression that time was important in BGII. But now I'm not too sure. It seems that you can rest excessively and delay as much you want and still maintain all of your quests and such.
Also, where can you not rest? and are there any rest-enhancing items - e.g. Sleeping Bag of Sweet Dreaming or Pillow of Night?
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island007
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Post by island007 »

Hi

Well first off for most of the game take your time there is no rush. The place with a strict time limit is (Spoiler The Drow city Urst ? in the Underdark. )

I mostly rest when my tanks get tired. I have yet to run out of spells. I use mage heavy parties.

There are no items to enhance rest, but there are spells which can help. SpoilerLimited Wish can give back some spells and Wish need TOB can rest the party.

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Glod
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Post by Glod »

Even those quests with timelimits generally have very generous (like 3 days game time to do one small dungeon) ones so there is plenty of time to rest if you wanted. On the other hand I think not resting makes for better roleplay and more fun. Most of the time it just seems silly that in the middle of a dungeon or during some quest you'd lie down and have a nap. I generally rest when all my characters are fatigued from lack of sleep. Hey its a hard life =).
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Post by smass »

There are very few time sensitive quests - when you get one you will be warned.

I try to rest only when necessary to re-charge spells. Excessive resting for the purposes of always being at full health, magic, etc. is IMHO kind of cheesy. You can play the game any way you want :) - but I find it more fun to be challenged in a battle once in a while where I have to change tactics because someone is injured or out of the spell I need.

There are no rest-helping items in the game. You cannot rest in cities - except at inns - and there are some spots in dungeons that are restricted as well.
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Blucher
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Post by Blucher »

If you don't like reloading, it might be best to rest as much as you want. Personally, I'd rather camp out after every battle than reload once because my character got killed. As everyone's said, you can rest whenever you want for the most part. Despite what most of the quest-givers and NPCs say, you're usually in no rush to get things done; so, I wouldn't worry about it.
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Post by Littiz »

You may want to rest as you wish in the first time through the game, then go for a more challenging and fun game and do as
Glod and smass suggested. :)
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mynamewasstolen
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Post by mynamewasstolen »

@Island007 with the second aforementioned spell I have yet to recieve that option. How often does it occur?
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lompo
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Post by lompo »

Resting is part of real life, so from a role playing point of view you should rest at least once every two days (you are not going to fight well in real life if you don't sleep!).
I usually sleep in the Inns, in the open ground and sometimes (if my group is fatigued) in the dungeons, but only if I cleared it (before going to another level or separate part) and/or if there are rooms you can close yourself in (remember the LoR in Moria!).
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dolonjha
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Post by dolonjha »

Fatigue

I was always resting when fatigued ... or when I really had a long day and was planning on a major entry into some fight ... and needed spells of a specific kind.

So in the beginning I was packing in like real long hours .. now suddenly .. like since spellhold ... My characters have lost all there stamina ... they are fatigued and whiny after every small fight .. it's eeeky to try sleeping in the Spellhold dungeon ... I had to find safe places where I could close the doors to sleep .. BOY did they need to sleep off!!!! And then in the Illithid tunnel .. can you imagine my team wanted to sleep after every fight!!! Eeesh .. what's up team?? You wanna be brainwashed for life??

But there was no way way out ... My first time around in Illithid tunnel Phaera had the guts to walk in and tell me I was exposed - I was sleeping to recoup (once too many I think)!!!
Boy that girl has steel to enter the tunnel of the very same that I saved her from a while ago!!

So next time I attempted only when Mother Ardulace gave me permission to hunt out the brain/blood/eye-stalk .. BTW I had to note I did not find the Illithid brain or blood!! I found the other two tho' .. I was mainly doing this flayer tunnel for treasure and xps.

In Ust Natha I ignored my battered party and dragged them around many a times .. They are really getting too cushy!!

Does anybody know what factors affect how fast the team fatigues??
- weight they carry around?
- how many potions they drink and overperform?
- how much hasting there is?

There is no way out from not carrying all my stuff around ... I wish they would have another bag of Holding!! I hate leaving stuff and having to come back for it - and you can't even do that in Ust natha.

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decadurabolin
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Post by decadurabolin »

I rest as little as possible, althought resting for a few years have no ill effects in most part of the game, but hey, its rpg and we are supposed to be anxious about saving Imoen and saving other people too.
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Archeron
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Post by Archeron »

Does fatigue affect party performance at all?

I haven't noticed any differences while fighting even after being fatigued for a couple days straight.

Is NPC whinging the only result?
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kopywrite
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Post by kopywrite »

Re: Fatigue
Originally posted by dolonjha
Does anybody know what factors affect how fast the team fatigues??
- weight they carry around?
- how many potions they drink and overperform?
- how much hasting there is?
Don't know if encumberance plays a part in fatigue but constitution does; the lower any character's CON, the more likely they are to flake out. Third level mage spell haste can be cast on a character once in a day without any ill effects...any more though and its bed time. Note you can haste on any summons as many times as you like as long as you're careful and step back just after casting in order for the caster to miss being hasted - the spell has quite a low range. Improved haste has no side effects.

The spell (lesser) restoration will fatigue the caster or if you 'buy' it at a temple it will fatigue the recipient.
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Archeron
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Post by Archeron »

So does that mean the entire game could possibly be completed without rest?

What of the dream sequences.
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island007
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Post by island007 »

Hi,

mynamewasstolen: Not enough. It is a luck (random thing) event. I normally try to drink a potion of insight ?( the wisdom one) before I wish. I finish TOB three times and I can count on one hand the number times I got that option.

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Lost One
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Post by Lost One »

Ok, thanks for the replies, Glod, smass, Littiz and others. I agree that it is more RPG-like if you rest (at the most) once each day and not in cold, dank dungeons but in inns. I guess if you have a good supply of magical power (like healing potions), then you don't really need to rest a lot.
I remember my first adventure as a DM in D&D First Edition (we used little figurines on top of grids with squares - this was very hack n slash style of play), and the party rested before entering every room. Now, however, they fear rest in dungeons like the plague because they know my 'pets' are well capable of sneaking past their one-man guard and in Lehtinan-speak '*uhmmm* doing things to them'.
:D
So, yeah, next time Viconia starts complaining about rest, I'll slap her. :)
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mynamewasstolen
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Post by mynamewasstolen »

Thanks island007, that's what I thought. I haven't gotten it once in ToB and I imported my character from BG1 to SoA to ToB and my wisdom is plenty high. Silly maunuals. I don't think wisdom affects your options just the outcome.

@archeron: fatigue reduces several things like two-hit-role, ac and there is something else. It's the same as the after effects of Berserk, look in the manual to make sure. In BG 1 you eventually pass out. I don't see why that wouldn't happen here.
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Littiz
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Post by Littiz »

Originally posted by lompo
Resting is part of real life, so from a role playing point of view you should rest at least once every two days (you are not going to fight well in real life if you don't sleep!).
I usually sleep in the Inns, in the open ground and sometimes (if my group is fatigued) in the dungeons, but only if I cleared it (before going to another level or separate part) and/or if there are rooms you can close yourself in (remember the LoR in Moria!).
I agree entirely.

About fatigue:
Spoiler:
.
.
.
.
.in the spellhold dungeon there's a device that can haste the party, leaving all fatigue when haste expires.
Using it over and over, I noticed that the penalties were stacking...
I had something like -10 to thac0 and so :rolleyes:
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mynamewasstolen
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Post by mynamewasstolen »

Stacking penalties is bad.

You can sleep in cities, when not in an inn, there is a chance that a guard won't show. And if does you can always kill him for calling you a vagrant. You get amushed to often in dungeons anyway.
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