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Sorceror Problem

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bluestinger
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Sorceror Problem

Post by bluestinger »

Hey guys, got a problem when I level up my Sorceror. Im being told now that she is unable to cast higher level spells as they are outwith her ability. At first this wasnt a concern because I thought she'd catch up and be able to cast them (or I'd get a chance to improve her wisdom), but now I've got about 5 powerful spells I cant use, I dont think I can make her intelligence or wisdom much higher and she doesnt wear armour, I cant recall ever having this problem before, any ideas????
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Goon66
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Post by Goon66 »

Sorcerors need charisma as their casting ability prerequisitive not Intelligence or wisdom (they have to be good looking not smart).
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smass
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Post by smass »

Right - to expand on this - As a sorcerer you need to have a high enough charisma to cast higher level spells. Socerers and Bards use charisma, Wizards use intelligence, and Clerics and Druids use Wisdom to determine the highest level of spell they can cast:

To cast 7th level spells you need a 17 charisma,
To cast 8th level spells you need a 18 charisma,
etc.

- this charisma score is the unmodified score as well - so item ability score enhancements don't count. You would usually want to start a sorcerer with at least a 15 charisma. That way with ability bonus at level 4, 8, 12, 16 - you would have a 19 charisma by level 16 in time to cast level 9 spells.

These rules are different than you may be used to in 2nd edition D&D based games like Baldurs Gate. Icewind Dale 2 uses D&D 3rd edition rules which are much different. I would recommend a good long read of your manual and/or browsing this forum for character creation threads. :)
Check out Mirrors Online a premier NWN2 roleplaying persistent world and D20 campaign world publishing project.
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Mulligan
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Post by Mulligan »

Ability increase ?
so item ability score enhancements don't count.
Is this just true for the Sorc. ?

I've always had high enough Cha score on my Sorc., but my Cleric has Wis 15 and can cast lvl 9 spells due to wearing the Every God ring ( +5 wis)

:confused:
:mad: Oh, When all else fail, put the Dwarf up front!
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