Final battle oddities?
Final battle oddities?
OK - strange things seem to be happening... Just to play around a bit, I had debuffed the heck out of Sendai and confused her (only way I can keep her from porting). In 3 rounds, Minsc, balthazar and Keldorn did over 700 HP of damage to her - for the last 2 rounds she continued to read "near death". Are some of the bhaalspawn unkillable?
Well, I still have no idea what caused that - maybe I didn't see her contingencies firing, or some such? Thought I looked rather carefully - ahh, well. The 3rd go-around with the additional help was the charm, after - err - about 6 hours
. (spoilers, maybe)
I whacked all but YS and Mell, but since Yaga-Sura is so slow and annoying, I tried to continue to work around him, and kill Mellisandra first, which was - bad. I ended up with no offensive spells left and no hi-level protection-stripping spells, but thru happenstance found that her character is *passive*, so once I was a reasonable distance from her, she became static. I went through 2 fully-charged monster-summoning staves keeping YS busy while I plunked away with the +4 throwing axe, the Gesen bow and Everard's sling - that took about 3 hours, carefully keeping myself out of his Sunfires and out of range of Mell (plus I had ta stir the spaghetti sauce every 5 mins or so - food > all, hehe). Then I spent about 15 minutes verifying that Mell casts Death Spell as an innate, no-cost ability, used regenning toons to wear down her cast spells, and ended up playing hit-and-run through her weapon immunities/blade barriers until I found that JI's necklace is NOT a charged item
. At that point, the final battle was trivial. That also explained why killing him earlier was such a pain...
Anyway - thanks all for the helpful advice and tips during the latter part of my trip through Faerune. It was sad saying farewell to the NPCs I had journeyed with since Candlekeep - at least 70 days, off and on - but the Ascension/Redemption mods were a wonderful sendoff. Good luck to those of you who continue to fiddle and prod at this marvelous online RPG!
I whacked all but YS and Mell, but since Yaga-Sura is so slow and annoying, I tried to continue to work around him, and kill Mellisandra first, which was - bad. I ended up with no offensive spells left and no hi-level protection-stripping spells, but thru happenstance found that her character is *passive*, so once I was a reasonable distance from her, she became static. I went through 2 fully-charged monster-summoning staves keeping YS busy while I plunked away with the +4 throwing axe, the Gesen bow and Everard's sling - that took about 3 hours, carefully keeping myself out of his Sunfires and out of range of Mell (plus I had ta stir the spaghetti sauce every 5 mins or so - food > all, hehe). Then I spent about 15 minutes verifying that Mell casts Death Spell as an innate, no-cost ability, used regenning toons to wear down her cast spells, and ended up playing hit-and-run through her weapon immunities/blade barriers until I found that JI's necklace is NOT a charged item
Anyway - thanks all for the helpful advice and tips during the latter part of my trip through Faerune. It was sad saying farewell to the NPCs I had journeyed with since Candlekeep - at least 70 days, off and on - but the Ascension/Redemption mods were a wonderful sendoff. Good luck to those of you who continue to fiddle and prod at this marvelous online RPG!