Hi All,
I have a problem with my party.
They stepped into a fight with a Beholder that just killed them all within 3-4 rounds (2 were disintigrated, 2 became stone and 2 just had a bad visit from a Finger of Death).
Anyway, we agreed to do a "Load" to before the party entered the room.
Was there another way to handle it?
Everyone's Dead, what to do??
- jopperm2
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ONe save that I like is that a spellcaster raises you (tough luck with disintegrate though) and requires you to do a quest.. IN the middle of that quest you get linked back into the quest you were working on.
"Those who desire to give up freedom in order to gain security,
will not have, nor do they deserve, either one."
Thomas Jefferson
will not have, nor do they deserve, either one."
Thomas Jefferson
- The Great Hairy
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A Wish will get back the Disintegrated PCs, so a (very) high level Mage is also a possibility. Or divine intervention of course. That would work if one of the PCs was a Paladin or Cleric with a destiny requiring fulfilment or something along those lines.
Although personally I'd just say "well, how about that. New character time, guys!"
Cheers,
TGHO
Although personally I'd just say "well, how about that. New character time, guys!"
Cheers,
TGHO
I'm wearing Boots of Escaping! I'm wearing Boots of Escaping!
RE: Death is part of the game
Role up a new party it happens sometimes, the risk of adventurers is death the rewards are power, glory, fame and wealth.
The risk of dying is what makes it adventurous if your party just breezed through every challenge you set against them then it would be boring.
That being said maybe the beholder was a little tough for them did you give them the option/chance to avoid the fight ? If not then you learned that putting your players against impossible situations will have bad results i.e having to role up an entire new party. If it is their fault then they learned not to mess with beholders yet.
Either way think of it as an oppurtunity to let them try something new. I never feel bad about losing a character. It is a chance to play a new character.
Troy
Role up a new party it happens sometimes, the risk of adventurers is death the rewards are power, glory, fame and wealth.
The risk of dying is what makes it adventurous if your party just breezed through every challenge you set against them then it would be boring.
That being said maybe the beholder was a little tough for them did you give them the option/chance to avoid the fight ? If not then you learned that putting your players against impossible situations will have bad results i.e having to role up an entire new party. If it is their fault then they learned not to mess with beholders yet.
Either way think of it as an oppurtunity to let them try something new. I never feel bad about losing a character. It is a chance to play a new character.
Troy
- Golden_Rose
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Just last night this happened to me any my party. We all died by a shugenja (Oriental Adventures) casting a spell called Wall Of Fire (or something close to it) we sat in the room and thought quickly ( we had a time limit) and we thought of an idea. One of our characters ( me infact) had prayed to her godess every day to get her spells back. so her godess reserected her. she was alive and could finish the guy off. or in my case, my husband gave her a potion to restore 20 hp. she gave it to a stonger character and they finished the guy off together. its dificult and has to be planed out for it to work maybe a fall safe so they dont die. but i believe that it is more fun to have your characters survive to tell another tale then to have them die and be gone forever....
A hopefully helpful player and Dm
Golden_Rose
A hopefully helpful player and Dm
Golden_Rose
- The Great Hairy
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[QUOTE=Ekental]Smack your GM for getting you a mob that was obviously way beyond what you could beat and make a new party.[/QUOTE]
It's not necessarily the GMs fault... I know I've thrown in encounters where the PCs had to *talk* not *fight* and the players went "Let's attack!" I felt no guilt for killing them all at that point. Especially after pointing out that they were in a "combat-bad!" situation.
Cheers,
TGHO
It's not necessarily the GMs fault... I know I've thrown in encounters where the PCs had to *talk* not *fight* and the players went "Let's attack!" I felt no guilt for killing them all at that point. Especially after pointing out that they were in a "combat-bad!" situation.
Cheers,
TGHO
I'm wearing Boots of Escaping! I'm wearing Boots of Escaping!