Please note that new user registrations disabled at this time.

The Wizardslayer Experiments

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
Andrew Shih
Posts: 112
Joined: Sun Apr 22, 2001 10:00 pm
Contact:

The Wizardslayer Experiments

Post by Andrew Shih »

I finally got around to experimenting with the Wizardslayer. I used the CLUA console to power up a Wizardslayer-Cleric and ctrl-Q'd Illasura. Here's what I came up with:

1) The manual is correct although a bit confusing regarding MR. Wizardslayers get 1% MR for levels 1-19. Then, for every EVEN level starting at level 20, they get 5% MR while for every ODD level starting at level 21 they get 1% MR. So, at level 19, they have 19% MR, at level 20, they have 24% MR, at level 22, it's 30% MR.
2) The miscast magic effect works through stoneskin. I had Illasura cast stoneskin, and then my WizardSlayer hit her multiple times while she was stoneskinned, and stopped after the last stoneskin disappeared. She then tried to cast spells and repeatedly failed.
3) Energy blades thrown by a Wizard Slayer do NOT have a miscast magic effect.
4) The miscast effect appears to be 20% per hit, not 10%. I had my wizardslayer hit Illasura exactly 5 times, I used the combat feedback option and counted--exactly 5. After that, she tried to cast spells and five spells in a row failed. Unless she rolled "tails" five times in a row, and that would be statistically extremely unlikely, it looks like it was 20% miscast per hit, not 10%.
5) The miscast effect seems to last 5 rounds after the last hit. Again, after my wizardslayer hit Illasura 5 times, she tried to cast spells and failed five times. The sixth one was a success. And the seventh. And the eight. And the ninth. And the tenth. I repeated the same thing again. Again, five spells in a row were failures, followed by successes.

Anyway, hope this helps!

--Riverwind
User avatar
Andrew Shih
Posts: 112
Joined: Sun Apr 22, 2001 10:00 pm
Contact:

Post by Andrew Shih »

Also, for those who don't already know, if you dual your wizardslayer to a thief and acquire the "use any item" advanced ability, your wizardslayer can use any item including magical items.

Finally, in SoA (and I'm not sure if this was the original or the patch and also whether this has changed in the TOB-installed SoA), the Wizardslayer got 2% MR per level up to level 19. Now, what I've heard is that if you import your Wizardslayer to TOB, they don't redo your MR, but you have whatever MR you came with. The implications is that if you have 38% MR at level 19 instead of 19%, then by the time you reach level 40, you will have over 100% MR without any MR items.

--Riverwind
User avatar
Yshania
Posts: 8572
Joined: Wed May 09, 2001 10:00 pm
Location: Some Girls Wander By Mistake
Contact:

Post by Yshania »

Riverwind - thanks for your character class guide - very informative! Keep up the good work! (Though I still don't think I will be tempted by the wizard slayer! lol!) :D
Parachute for sale, like new! Never opened!
Guinness, black goes with everything.
User avatar
Mr. Sprinkles
Posts: 221
Joined: Wed May 09, 2001 10:00 pm
Location: Heaven
Contact:

Post by Mr. Sprinkles »

Just curious, are there any magical items that are not weapons or armor that Wizard Slayers can use because of a bug in the game? :o
I saved Suldanesellar from destruction, and all I got was this stupid amulet.
User avatar
Andrew Shih
Posts: 112
Joined: Sun Apr 22, 2001 10:00 pm
Contact:

Post by Andrew Shih »

I don't think that it's a bug, but it looks like Wizardslayers can use the Amulet of Seldarin which was the reward for beating SoA and also which any character is given when created in TOB. It gives 10% MR, which is nice for Wizardslayers who want to close the final gap in MR.

Also, they made it so that they could use potions--it wasn't like this in SoA.

--Riverwind
User avatar
Pebz
Posts: 591
Joined: Tue Jun 26, 2001 10:00 pm
Location: Norway
Contact:

Post by Pebz »

Originally posted by Riverwind:
<STRONG>I don't think that it's a bug, but it looks like Wizardslayers can use the Amulet of Seldarin which was the reward for beating SoA and also which any character is given when created in TOB. It gives 10% MR, which is nice for Wizardslayers who want to close the final gap in MR.

Also, they made it so that they could use potions--it wasn't like this in SoA.

--Riverwind</STRONG>
They did? that kinda takes away the worst disadvantages, and what makes him a Wizard Slayer (he would never drink a potion made by a WIZARD.. right?)
"The measure of our hearts is taken by the kindness we show to the least of our brethren."
- Keldorn, Paladin of Torm

"Alea iacta est"
"The die is cast"
User avatar
Gruntboy
Posts: 4574
Joined: Tue Dec 26, 2000 11:00 pm
Location: London, UK.
Contact:

Post by Gruntboy »

I don't think these roleplay questions can be answered by anyone.

The developers obviously thought it was unbalanced gameplay that Wizardslayers couldn't drink potions.

Hey, if you can live with it, that's fine by me. My view would be "why not?" Surely a Wizardslayer would use all available means at his disposal to destroy mages - armour weapons and potions are all easy to use (its not like (s)he casts a spell by gulping a potion). Wouldn't it be satisfyingly ironic that a WS uses potions brewed by mages to defeat mages? Maybe some potions are natural or made by clerics.

:)
"Greater love hath no man than this, that he lay down his pants for his friends."

Enchantress is my Goddess.

Few survive in the Heart of Fury...
Gamebanshee: [url="http://www.gamebanshee.com/"]Make your gaming scream![/url]
User avatar
Xyx
Posts: 3104
Joined: Mon Jun 04, 2001 10:00 pm
Location: The Netherlands
Contact:

Post by Xyx »

How's this in PnP? I'd guess that healing potions are made by Clerics, since Mages aren't too good at healing spells. Oil of Speed is another matter, though.

Can Wizard Slayers use any potion, or just healing potions?
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
User avatar
Andrew Shih
Posts: 112
Joined: Sun Apr 22, 2001 10:00 pm
Contact:

Post by Andrew Shih »

You know what I'm thinking of trying out?

A Wizard-Slayer-Wizard!

--Riverwind
User avatar
Dúnadan
Posts: 233
Joined: Sat Mar 24, 2001 11:00 pm
Contact:

Post by Dúnadan »

Heh heh, you could make a party of six wizard slayer/mages. Basically, they'd be a group of adventurers that hate themselves and everyone they travel with. You could use SK to make them gnomes or half-orcs, for even more tragic hilarity.
"I was talking aloud to myself. A habit of the aged: they choose the wisest person present to speak to." - Gandalf
Post Reply