Im back in this forum after some break
I have 1 question:
When you revive or whatever you do at SAB and then that soldier revives but he dies few seconds after. Is there any way to stop him from dieing?
Also you can use this thread for posting ^^^^ unusual stuff and quests
You're not a hero -- you're just a walking corpse.
no im quite sure almost 100% there is no way to save him...he's only there to get LE bb red ryder but u can only get it if u let him die, cause if u kill him i dont think u can get it
Regarding the Sierra Army Depot... After installing the 1.05 patch I've found an item called Neural Interface at the Skynet computer terminal. It looks the same as the Psychic Nullifier from Fallout 1, and the description says: "It appears to be a set of electrodes built into a head unit with a standard computer interface plug. It's broken, however."
Does anyone know what can be done with this device?
Nope, but thanks for bringing this old thread back.
It reminds me of a question of my own.
What the heck is going on with that whale you can find in a special encounter?!
I can find a 'daisy' near to it, but i have no idea if there is anything you can actually do with it, or if the game-designers put it, and the whale, in just to add a bit more freakyness to the game.
Woozaii wrote:Nope, but thanks for bringing this old thread back.
It reminds me of a question of my own.
What the heck is going on with that whale you can find in a special encounter?!
I can find a 'daisy' near to it, but i have no idea if there is anything you can actually do with it, or if the game-designers put it, and the whale, in just to add a bit more freakyness to the game.
The whale should be a reference to "The Hitchhiker's Guide to the Galaxy". There's nothing you can do with that encounter except pick up those daisies.
What about the 'Radscorpion Limbs' that you find in the shack close to Torr, when you are helping him with his... ahem... Bugmen ?
Supposedly they are connected to the quest, because the two brothers (can't remember their names) with the jerky in Klamath are trying to scare Tor with giant scorpids.
I've however never taken that route, so it is only from recollection of ingame dialog.
Xandax wrote:Supposedly they are connected to the quest, because the two brothers (can't remember their names) with the jerky in Klamath are trying to scare Tor with giant scorpids.
I've however never taken that route, so it is only from recollection of ingame dialog.
But since that quest is broken (can be repaired with fan-made patch), there is no use for those...
And the patch which fix that quest removes those items...
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!" - Marco Hietala, the bass player of Nightwish