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Multiclassing spellcasters

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krunchyfrogg
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Multiclassing spellcasters

Post by krunchyfrogg »

I know it's generally inadvisable to multiclass a spellcaster, at least more than a level or two, but what's the most you would ever multiclass one of your main spellcasters?

For instance, let's say you wanted a Paladin/Sorcerer who was primarily a Sorcerer. How many Paladin levels could you add without thinking you gave too many?

What about divine spellcasters? Let's say a Barbarian/Druid, for example?
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ammama
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Post by ammama »

gd question. these are combos ive had b4;

paladin3/sorc (nice saving thro bonus. because ur worth it)
pal3/fight4/cleric x (a cleric with holy avenger and long sword specialisation. DUDE)
barb x/ druid x (depends if u want more of a melee or magic. but a raging dire bear kicks ass! and if u use the mod then a barb9/druid21 raging half dragon with a focus in great swords is the final bosses' worst nightmare)
rogue 10/fight 4/ranger1/wizard x (multiclassing penalties were a pain, but it was fun)
bard 11/fight4/barb x (u no like my play? I SMASH U!)

personally a single class character seems boring. and a pure spell caster would be dull.
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silverdragon72
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Post by silverdragon72 »

[QUOTE=krunchyfrogg]I know it's generally inadvisable to multiclass a spellcaster, at least more than a level or two, but what's the most you would ever multiclass one of your main spellcasters?

For instance, let's say you wanted a Paladin/Sorcerer who was primarily a Sorcerer. How many Paladin levels could you add without thinking you gave too many?

What about divine spellcasters? Let's say a Barbarian/Druid, for example?[/QUOTE]


2 Pal levels...

...btw. most of your questions are answered in the powergaming guide you find sticky at the top of this forum!


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koz-ivan
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Post by koz-ivan »

krunchyfrogg wrote:I know it's generally inadvisable to multiclass a spellcaster, at least more than a level or two, but what's the most you would ever multiclass one of your main spellcasters?
honestly the question of "when to take alternate levels" is more valid then how many levels to add - if multi levels are taken too early your casters development as far as spell casting will be stunted.
For instance, let's say you wanted a Paladin/Sorcerer who was primarily a Sorcerer. How many Paladin levels could you add without thinking you gave too many?
a pally / sorc could finish @ pally 10 / sorc 20 - however since pallly levels must all be taken in a row i usually stick w/ 2 or 3.
What about divine spellcasters? Let's say a Barbarian/Druid, for example?
divine spell casters gain access to all their spells @ level 17 - that gives them 13 levels to play with w/o impacting them much.
"all around you is tinder for the gods"
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