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Penalty for magic weapons inspite being a Magemaster

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DLFAN
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Penalty for magic weapons inspite being a Magemaster

Post by DLFAN »

Hi all there and thx so much for help:

I replayed DL for the second time now and still am not satisfied.

Although I am a "Mage- or Witchmaster" (german title, the second title of the arcane/mage campaign, the first is named "Combatmage", that is, in german, well-said. I'll look up the correct english titles and post em here),

there's always displayed a penalty with magic weapons which are heavy.

For example, for the medium-weighed green poison mace I already succesfully eliminated the penalty which WAS there before I raised some of my attributes.

But NOTHING helps against the penalty concerning heavy magic weapons which is a shame for a mage!

I started out the game in version 1.3, then upgraded to 1.4 and included my old 1.3-saves in the newly updated 1.4-version, maybe that could be a reason.

Of course, when one updates to 1.4 after already having started the game, he has to manually re-include the savegames which in the new updated game now show funny looking question marks in the descriptions of many weapons/items - normal, cuz now, the game includes a raisable skill named "identify". So that is no prob.

WHY the heck then have I still got that penalty?

Maybe because I did use DL savegame-editor 1.4? Could be.

But I think I know what I altered - some more health potions for underway, a very high intelligence for low prices; BUT:

It IS true that before having received any mage title, I had my magic weapons attribute level already at around 12 which maybe then should have been lower.

BUT again: After having received the second mage class title which in german is "Mage- or Witchmaster" (the sign of it is the head of a mage in a red cloak, it's on the topright side of the five main tier class symbols on top of the right character window), I set all my magic skills to zero where there are no faculties displayed at all, and then raised em with trained, but nevertheless totally normal exp points in the game to around 10 or so. ***

PLEASE: No comments on my "cheating"/using a trainer/savegame editor just to say something like "Don't cheat!"

I am thankul, SO MUCH, for help- and useful hints and know-how concerning the structural dangers of using a savegame editor too often or anyhow in the wrong manner.

I want to understand how DL works and not be told I should not use trainers. For example, I trained my money so at the beginning, I wouldn't and didn't have problems with any too expensive an equipment piece. For me personally, the whole darn thing about the money is just good for rich people, so that they can make slaves out of of ourselves - we don't realize that running after the money is not even the source of evil, but only the wrong perspective in a senseful life - no matter wether in real life or in any game, money is money.

So why do I have that penalty with magic weaponry? :eek: Thx for help you Goths, Elves and so on. :cool:

***: Maybe I GOT the solution or part of it myself: I let appear those skills like "identify" and "magic weapons" with the help of that savegame editor even before the game gave me those skills. Now: How can I (can I at all?) fix that problem without having to go back to the save which is timed before the receiving of the first or second mage title?

Because now, as said, the game displays a penalty below the title of the concerned item, but after equipping it, nothing's red like with normal penalties. Also my attributes remain untouched. For some big magic weapons I got penalties that are at 5 or 7 or even 9 an those values don't change no matter what I do. If I'm right I falsely used the save game editor, bohoo :-) )
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DLFAN
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Post by DLFAN »

Ps

Deleted by myself, swcarter would say I rant but I do not Ijust like to talk to people
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kathycf
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Post by kathycf »

Hmmm, while I am not being critical of your use of the editor, a person can get themselves into trouble with it too. Many skills in the game have dependencies. For example, you need to have a level 3 in light weapons before you can get even one point into medium weapons and so on. If you use the editor to bypass this you run into trouble.

Your magic weaponry should never be higher than the current level of whatever weapons you are using. In normal gameplay it is impossible to raise it higher, the only way to do that is with editing. Adding values likes that tends to "break" the skills. I had a lot of fun playing around with that editor. In serious game play, it might be better to gain those skills normally....this isn't a "moral" statement of "oh, that's cheating"...NOT at all. I am just saying that you have to be careful not to OVER use the editor so you don't mess things up for your character. Just a friendly tip. :)

This example would be correct:

Light weapons 7.
Medium weapon 7
Magic weapon 7

OR
Light weapons 7.
Medium weapon 7
Heavy weapon 7 ...keeping in mind that not every class receives the heavy weapon skill.
Magic weapon 7

Light weapons is really sort of the key here. In order to raise any other weapon skill (including magic weaponry) you have to raise your light weapon skill. That's just the way the game is.

So if you are having a penalty with a heavy weapon...first question is this: Is that a skill that your character has?

If yes, that is a skill your character has, then the next question is this: Does my character have a high enough skill level in heavy weaponry to use this weapon? Is the character strong enough to use the weapon.

You not only need the necessary level in magic weaponry...you also need the necessary level in light medium or heavy weaponry.

The class you are referring to is what I think is called Battlemage in the English language version.

http://www.gamebanshee.com/dungeonlords ... lemage.php

That character does get heavy weapons, but again to use a weapon without penalty, you need to have the strength to wield it, and the necessary weapon skill level.

DLFAN wrote: (The reason for this second post: No option to alter a post after some 10 minutes. So, this forum is hampering itself and forcing people to post replies when they could otherwise edit their existing posts which here is impossible)
When you make a post you have the option to edit it. I am editing my post right now, to add in this information. The edit post button is located on the lower right hand corner of your post. Look at your first post in this thread in the lower right hand and you will see a button to edit and to quote.

One thing to remember is that you can get logged out sometimes when making a long post or taking a long time editing. Then you have to log back n before your changes will take effect.
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Kyndig
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Post by Kyndig »

english titles might be either battle mage as kathycf said but red hat sounds to me like it might be sorceror as well. and witchmaster might be enchentress or War Witch from the Sisterhood sub guild.

If you are having problems with the save game editor are you sure you have the most up to date version of it? last version of it I knew that was out was 156a before Steve's computer crashed and he lost a lot of stuff. if the problem is with the editor version and not your game version maybe you need to redownload the editor again? If the editor is up to date then your game version may have some problems and you would be wise to delete the save game and start over with a new game file. and see if you run into the problems again.

I believe you can redownload the save game editor at the sticky at the top of the forums here.

hope that helps

Kyndig
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DLFAN
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Post by DLFAN »

My utmost dear KathyCF and Kyndig,

it is an honour to speak with thee, thank you both.:speech:

I am now entitled sorcerer after having been a battlemage.

First thing I'll do before reposting here is take a look at eventual new versions of the savegame-editor for DL.

The prob: Before I even was a battlemage, I raised my magic weapons skill among others to around 12 or so --

NOW the MAIN prob:

I chose a male elf at gamestart. The good fella didn't have neither heavy metal weapon nor any (heavy) guitar skill. I was keen and stooopid enough to think: Hey (hey hey hey, hey stoopid!), why not use heavy weapons? I then didn't know yet that I could have waited for my current title of sorcerer to receive that skill, should kinda have looked it up here on gamebanshee uhum :-) ) [awkward smile]...

*** EDIT: Ah! After I cheated my way to the heavy weaponry which was in and by itself fully successful, I didn't know about the dependancy that flows from heavy, medium and light weapons to the correlating weapons that are magically attributed, for I well know that almost evry magic weapon has its alter ego in form of the weapon without magical power, maybe not all of em, but a lot...
I think the main problem of mine is that my character didn't naturally have heavy weapon skill, and also I worsened the situation, I think in the same save-editing act, by not only heightening, but activating magical weapons skill. At that point, still, I have NO idea whether I am in fact punished for using magic weapons or if the penalty is only displayed, and whether at all the effect of using those weapons is highly weakened or not. As I posted before, there's no red-marked attributes when I equip any magic heavy weapon, it's just the penalty indication in the description window of the concerned weapon.

*** EDIT3: I remember just before posting all this terrible lot of text here (really sorry, I mean it, but DL's gotten to my heart), that I used magic weapons. I can clearly use them. Fire correctly comes out of that big kinda egyptian yellowish staff, and the staff of evil delivers a purple-blackish magnet field in which ordinary wolves perish rather soon. How do I realize that I am punished at all? If no attributes are getting lower or marked red, does that then mean that the whole darn thing is just a left-over display from before I activated magical weapons, because I did that not with the sorcerer-title but with the savegame editor? How then does one get rid of the no more appropriate text that says penalty so and so? Am I an idiot? Maybe its REALLY only a left-over display? END EDIT3***

***EDIT4: It could yet be that the magic weapons are way too weak for my current level of magic weapons skill level which is at 12, because that value has no effect because inserted into the game before the character was even allowed heavy weapons. so, I'm very unsure if it is more than a left-over display or not... I think it is more. END EDIT4***

--> Should I really have to revert to a save before the edit or could I still, just before the final step of entering Irintabl beyond those talking stones, fix it all brilliantly and even solve more quests in that actually good (but badly and hastily end-produced) game? (I still am only tied to one class, so I could make another campaign!) I don't wanna repeat all the temples!

==>> How shall I eliminate the indicated penalty for magic weapons now?

MAybe it's impossible because those penalties would have been erased by the game rewarding the player with a title - I thought my elf is gonna have medium weapons only all the time oish! END EDIT ***

So, I took the editor and filled in values at heavy weapons while my saliva was kinda squirting...

What should I do now? I completed the game without magic weapons, welly... I think about reloading from a save and trying to understand better the various things one can miss in DL, but I would rather not repeat the whole game.

How to reverse the wrong process of this errative slice I did into the game's system. Maybe - not at best - try to go back to the save just before the use of the editor, of course I got it all, many many stages of saves 0 to 9... --> that's a last resort for me now. I don't wanna repeat all the temples.

--> That ALL BECAUSE: I made only the mage arcane career, still, there are two blank fields in those five fields where your tier classes are displayed. On the left is the red symbol of a magical/ firy weapon, then a blank field, then in the middle my battlemagehood, again a blank field, and on the right my sorcerer. What would now be the best or also the funniest additive to my being a mage?

PS: Generally thx for the explanation about re-logging in to edit a post. It's a little tricky. When the little window appears telling me somethin I can't read because it's over these letters here, I just press the "edit post"-button and not the save-button. This then brings me to the log-on screen. Pooh!

["Personal stuff" removed. Please stay on topic. Create new threads for new topics.]
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Kyndig
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Post by Kyndig »

as far as I know, these are the skills that you need a certain level in other levels or levels in other skills first before they can be activated or raised.

for every level in light weapons you can raise 1 level in magic weaponry once you get it.

after you get to level 3 in light weapons you activate medium weapons

After you get to level 3 in medium weapons you activate heavy weapons

after you get to level 3 in light pole weapons you activate heavy pole weapons if your class has it.

get to level 3 in light armor and you activate medium armor
get to level 3 in medium armor and you activate heavy armor
get to level 3 in light shields and you activate medium shields
get to level 3 in medium shields and you activate heavy shields

level 1 -3-5 in arcane magic and if you have scribe and that will activate and be able to be raised to that level.
level 1-3-5 in celestial magic and if yo uhave channel skill and that wil lbe activated and able to raised to that level.
level 1-3-5 of nether magic and alchemy skill and that will be activated and able to be raised to that level.

Picklocks and disarm traps can only be raise as high as the level of inspect is so you have to raise Inspect first to raise those.

Rogues only.
Sneak once at level 3 or higher allows steal and backstab to be activated and raised.

If you want a good combat mage for your elf dlfan may I suggest this combo?
Adept/Paladin/Mage/Sorceror/Wizard
you will get access to both the mage guild and the celestial order
you will also be able to use magic weaponry heavy armor, heavy shields, heavy weapons and have spellfire and channel, scribe, Alchemy, and Identify
best armor and weapons you will be able to buy will be the 2 hander sword and the plate mail and plate leggings and plate shoulders from the arms of argus until you can find some other stuff.
and you will have to work on the inspect and pick locks and disarm traps and stuff. and some other skills but you will have access to all spells
and be able to use most of the weapons in my opinion.

also, you said your game file was a 1.4 version? was it patched from a 1.0 to a 1.4 version or from a 1.3 version? because sometimes when patching save games get corrupted and save games don't read the files right. so you might want to just delete that save game and any from it from before you patched
and see if a a new save game helps. also try and see if this helps.
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DLFAN
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Post by DLFAN »

TECHNICAL GAMEPLAY STUFF:

I'm gonna try to:

- at first only "undo" all the faulty editing by deactivating the unjustifiedly
activated or too highly raised skills: I activated all skills that are at the bottom of the 1.4
editor window which I'm gonna reverse...
-follow your hints
--> QUESTION: For what do I need CCleaner? I clean my registry already with Registry Mechanic and Pagedefrag. But I'm happy I know a new cleaner, of course, if it's good.
--> SECOND QUESTION: What with that version stuff? You seem to have left out a word in your sentence. Should I reload from a save before the patching? It took place at a very early stage of gameplay, because at gamestart, I was still looking for the german 1.4 Patch that I didn't find so quickly. As I said, there were new question marks above all items now, but that was alright.

[Long, off-topic ramblings deleted.]
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Kyndig
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Post by Kyndig »

by version, I mean did you patch it straight from the 1.0 version of the game which is retail version unless you have the collector's edition which is version 1.5

did you patch it from version 1.0 to version 1.1 and then 1.2 and then 1.3 and then 1.4? or straight to version 1.4 from version 1.0?

After Patching did you already have a save game on your computer? or did you start a new character from scratch? Because if you had a save game before you patched already. That save game file might have some problems now, because it might read the save game file as version 1.0 and trying to use version 1.4 stuff and it might have some erors and stuff. and get corrupted. That is why I said to delete the save game file and start a new one.

Does that make it a bit more clearer for you?

Ccleaner was reccomended by pc world, as the best free cleaner . whatever it finds is safe to delete and remove from your computer.
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