Poll on how many people use player scripts...
Poll on how many people use player scripts...
Please post here if you use the AI turned on for your player character scripts, or if you do not and why you do not.And what u would like to see in player character scripts..
[ 07-13-2001: Message edited by: KensaiRyu ]
[ 07-13-2001: Message edited by: KensaiRyu ]
Wizards Of Eregion Expansion Team Presents:
[url="http://www24.brinkster.com/manveru"]Dagor Laureland[/url]
[url="http://groups.yahoo.com/group/IEEAIS"]Infinity Engine Enemy AI Scriptors Council[/url]
[url="http://www24.brinkster.com/manveru"]Dagor Laureland[/url]
[url="http://groups.yahoo.com/group/IEEAIS"]Infinity Engine Enemy AI Scriptors Council[/url]
I use some of the standard "built-in" scripts, primarily Ranged attack and standard attack for your gibberlings/trolls/standard monsters. For more strategic fights I frequently turn off AI and control my character "by hand", as these scripts keep my cleric from turning undead, etc., and have even interrupted spellcasting during a particularly slow spell.
I tried to use customized scripts which I downloaded from somehwere with BG1 and found that my game crashed alot. The crashes were less frequent when I unloaded the custom scripts, so I have been reluctant to try any with BG2. Since I would rather spend my time playing than figuring out how to write custom scripts, I'll probably never be inclined to write my own
I tried to use customized scripts which I downloaded from somehwere with BG1 and found that my game crashed alot. The crashes were less frequent when I unloaded the custom scripts, so I have been reluctant to try any with BG2. Since I would rather spend my time playing than figuring out how to write custom scripts, I'll probably never be inclined to write my own
I tried to use the script, but i enjoy the game much more pausing the game and giving commands to all my party members.
Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Amen, Skeelo, and is it just me, or do you find your thief stopping in their tracks to hide? I would get all the way over to the other side of the map just to find out my thief had stopped way back at the beginning. Forget that, no more thief scripts for meOriginally posted by Skeelo:
<STRONG>Thief hide in shadows script would be better if you didn't have to hear "I Am Hidden" 400 times an hour.</STRONG>
- Yshania
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I always use the scripts (only the standard ones - I haven't downloaded any) with the AI always on.
For fun, all of my party members are on their most aggressive class script. Berserker where necessary! lol!
On occasions I may change them to a passive script, ie if I am scouting and do not want them to attack. But AI is always on and they have their script returned asap.
Berserker wizards are difficult though, you have to be wary of the offensive spells memorized as I have had quite a few party injuries..
My tanks in melee suddenly getting caught in icestorm or death cloud...
The only aggressive one I do not use is thief. All that "hide in shadows succeeded" taking up the dialogue box I give my thieves a standard fighter attack...
[ 07-13-2001: Message edited by: Yshania ]
For fun, all of my party members are on their most aggressive class script. Berserker where necessary! lol!
On occasions I may change them to a passive script, ie if I am scouting and do not want them to attack. But AI is always on and they have their script returned asap.
Berserker wizards are difficult though, you have to be wary of the offensive spells memorized as I have had quite a few party injuries..
My tanks in melee suddenly getting caught in icestorm or death cloud...
The only aggressive one I do not use is thief. All that "hide in shadows succeeded" taking up the dialogue box I give my thieves a standard fighter attack...
[ 07-13-2001: Message edited by: Yshania ]
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Guinness, black goes with everything.
Guinness, black goes with everything.
Scripts are OK, if you get the right ones. The scripts that come with the game are slightly below par...
Scripts can automate some of the more tedious things, such as bashing low level monsters and healing the party. Scripts will not play the game for you. The scripting engine has severe limitations that make very smart scripts impossible.
If you would like to try what is arguably the best set of AI scripts in the world (the gSeries, not made by me!), click the "these" in my sig.
[ 07-13-2001: Message edited by: Xyx ]
Scripts can automate some of the more tedious things, such as bashing low level monsters and healing the party. Scripts will not play the game for you. The scripting engine has severe limitations that make very smart scripts impossible.
If you would like to try what is arguably the best set of AI scripts in the world (the gSeries, not made by me!), click the "these" in my sig.
[ 07-13-2001: Message edited by: Xyx ]
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
- Lews Therin
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Are there any scripts that do all the normal party buffing stuff before battle? Like casting available blurrs, stoneskin, defensive harmony.... I guess you would have to have the AI off until buff time and then turn it on to buff. And maybe change scripts once everybody is buffed. I find the fight prep stuff to be pretty tedious sometimes. Though changing scripts would often would probably be even more tedious.Originally posted by Xyx:
<STRONG>Scripts are OK, if you get the right ones. The scripts that come with the game are slightly below par...
Scripts can automate some of the more tedious things, such as bashing low level monsters and healing the party. Scripts will not play the game for you. The scripting engine has severe limitations that make very smart scripts impossible.
If you would like to try what is arguably the best set of AI scripts in the world (the gSeries, not made by me!), click the "here" in my sig.</STRONG>
Full plate and packing steel.
- Jhareth of house Noquar
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The guy that does the gSeries said he'd put that in the very next upload (on the press of a hotkey). He'd also implement switching between spellcasting and attacking to do make maximum use of time (which is possible but very hard to time for players).Originally posted by Lews Therin:
<STRONG>Are there any scripts that do all the normal party buffing stuff before battle?</STRONG>
I'll let you know when he uploads.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
I use "standard" script for Keldorn in Tob. Also had Saverok on "standard" script for a while but took that off Saverok after awhile because I wanted him to attack certain specific foes such as mages instead of just whoever attacks him first. I left the script on Keldorn because he had good protection with 50% magic resistance from the holy avenger sword and also wears the clock or mirroring. I don't use scripts for my magic users because generally I want to pick my spells in combat instead of having the computer pick the spells or send those classes into battle.
I might consider using scripts more if I could script certain spells like how a contingency spell would work before a battle comes up. Such as if my character is damaged 50% then automaticly have him drink a healing potion, or cast breach and magic missle on first magic user that my mage see who starts casting a spell etc.. or have cleric cast neutralize poison on another party member automaticly who becomes poisoned.
I might consider using scripts more if I could script certain spells like how a contingency spell would work before a battle comes up. Such as if my character is damaged 50% then automaticly have him drink a healing potion, or cast breach and magic missle on first magic user that my mage see who starts casting a spell etc.. or have cleric cast neutralize poison on another party member automaticly who becomes poisoned.
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- The Outsider
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