Elven Spirit Guide
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Elven Spirit Guide
When looking at the D6MONS.dat file, I've discovered that the Elven Spirit Guide (who appears on top of the tower in Lake Lohr) gives over 10 million experience points when killed! The problem is, the character cannot attack it and even if it could be done, the guide would probably disappear before its hit points would be whittled away, so what's the point of giving it so much EXP? Maybe it was at one point (alpha version?) possible to go "rogue" and attack allies who, when killed, would give EXP just like monsters? The town NPCs also all have experience amounts, and Yoshi Tamaka of the House of Tiger gives an extraordinarily high amount, so he probably was a lot harder to kill than the other ones.
TerrQuad_OpenTerrFileInfoHead: Open Error On D6SEG00.NFO
Also, the Fargrove town guards warn you against attacking civilians, or anyone else without cause. Maybe there was a plan to make it possible to lose honor? I tried attacking Aleister, and he warned me not to attack him again. Unfortunately, he never did anything.
I hope DL2 is a complete game, and institutes these things.
I hope DL2 is a complete game, and institutes these things.
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- Joined: Mon Jul 23, 2007 1:40 am
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I suppose it was possible to be locked up in jail once, judging from various speech files that NPCs have in the "speech" folder which aren't used in the game. And I also think the reason why you cannot "hostile" any NPCs except Worglaw is that in alpha version, it probably happened way too often that in a typical fight in Fargrove the character accidentally swings at a town guard. It would be annoying to land in jail every time that happens. What I would really LOVE would be a "go rogue" key so swinging at NPCs doesn't **** them off but pressing the key would instantly turn the NPC that it is aimed at into an enemy. That way, the player could choose whether to be "good" or "evil".
TerrQuad_OpenTerrFileInfoHead: Open Error On D6SEG00.NFO