Despite not releasing any new RPGs in 2022, Obsidian Entertainment has had a pretty good year. And if you'd like to know whet...
Adam Heine, who you may know as one of the developers on Planescape: Torment and the lead designer on inXile's Torment: ...
Back in 2019, during a Matt Chat episode, George Ziets told the world about Digimancy Entertainment, his new studio dedicated...
While this PC Gamer retrospective dedicated to Black Isle Studios and their games is unlikely to tell you anything you don't ...
The editors over at PC Gamer have assembled a fresh list of what they consider to be the best RPGs currently available on PC....
The third and final installment of Matt Barton’s interview with Colin McComb is primarily focused on inXile Entertainment...
Last week, we got a chance to check out the introductory part of Matt Barton’s chat with Colin McComb that was focused on M...
Colin McComb, a prominent game designer who worked on a number of high-profile pen and paper RPG settings including Planescap...
The latest episode of Matt Barton's Matt Chat show features the fourth part of Matt's interview with George Ziets. This time ...
During the previous episode of Matt Barton's Matt Chat show we got a sneak peek of Matt's interview with George Ziets, a vide...
We've stumbled upon a new "A History of Isometric CRPGs" video series on YouTube, which currently offers seven installments t...
In an interesting turn of events, Skybound Games and Beamdog have announced a collaboration to bring the Infinity Engine Enha...
Just as we did with our Baldur's Gate subsite when Beamdog introduced their first Enhanced Edition release, we've overhauled ...
With a fresh batch of rumors about a possible Baldur's Gate sequel swirling around, the folks over at PCGamesN have reached o...
Colin McComb, a veteran video game writer and RPG designer who worked on Dungeons & Dragons, Fallout 2, and Torment: Tide...
If you feel nostalgic for Interplay's Infinity Engine RPGs, or alternatively if you've enjoyed Obsidian Entertainment's Infin...
In order to try and figure out how one can go about creating compelling video game characters, the team over at Gamasutra rea...
Having started his game-making career at Black Isle Studios in 1999, by now Josh Sawyer is one of the more recognizable names...
After roughly two years of correspondence, the long-awaited RPG Codex interview with Chris Avellone is finally here, or at le...
Boss fights are not a thing exclusive to RPGs, but reading this list of great and awful boss fights brought to us by PC Gamer...
PC Gamer has listed what they feel are the "top 5" best years for PC gaming, and while I don't think they go back far enough ...
Side quests are a pretty important part of roleplaying games. Depending on how well they're designed, side quests can make an...
RPGs are not always about saving the world or making tough decisions with long-reaching implications. Sometimes they're simpl...
Iron Tower Studio's Vince D. Weller and Wormwood Studios' Mark Yohalem talk about the ins and outs of RPG design with Chris P...
The recent “Next Level” video dedicated to the Enhanced Edition artisans at Beamdog had a few frames of Planescape-themed...
Flexing their list-making muscles prior to the inevitable game of the year season, the folks over at PCGamesN have put togeth...
The latest edition of Dragon+, the digital version of the esteemed D&D Dragon magazine, has a treat for all you Planescap...
The previously mentioned Czech localization for Beamdog's Planescape: Torment Enhanced Edition is now live on Steam as Update...
Revising a cult classic like Planescape: Torment such that it would meet modern device standards and resolutions while preser...
In case any of our readers have only just discovered the amazing world of CRPGs, you might be interested in checking out this...
If you ever wanted to know more about Obsidian Entertainment's Josh Sawyer and his career than some might consider reasonable...
By now you've probably noticed the recent surge in Obsidian-related articles across the Gamer Network websites that include U...
Richard Cobbett seems to be done with RPG Scrollbars for the foreseeable future. No more weekly arachnophobic and crafting-ha...
Ustatkowany Gracz, or The Settled Down Gamer, a Polish website, has managed to get some alone time with Chris Avellone and as...
A couple of PCGamesN editors have recently sat down to discuss InXile's Torment: Tides of Numenera and that led them to a len...
The latest of Richard Cobbett's RPG Scrollbars columns talks in detail about the intricate process of creating fun, memorable...
Worldbuilding is an important aspect of RPGs and as such, IGN offers us their take on what the best RPG worlds are, in a conv...
Richard Cobbett spends the majority of his latest RPG Scrollbars column talking about all the times video games, and RPGs in ...
The editors at PC Gamer have put together a list of the best, in their opinion, RPG companions. The result is quite an eclect...
An interview with Chris Avellone where he talks about his involvement with Owlcat's Pathfinder: Kingmaker has popped up on Fa...
Planescape: Torment is a game chock-full of real world references and various Easter eggs. The latest post on Beamdog's blog ...
Richard Cobbett, a well-known pundit when it comes to RPGs, has put together a comprehensive guide to PC RPGs, starting from ...
On his personal blog, Jeff Vogel of Spiderweb Software says what we've all probably been thinking. That is – video game...
While a good portion of the article is devoted to Planescape: Torment and its recently released Enhanced Edition, this "A Mod...
A new post on the official Beamdog blog talks about all the little hidden messages and Easter eggs they've found during their...
The final 20 titles that IGN considers to be the best of the best when it comes to RPGs have been unveiled. By now, their edi...
According to a post on Beamdog's official blog, the Enhanced Edition of Planescape: Torment is doing quite well, with abundan...
GOG's official Twitch channel has a special treat for us - a nearly two hour long interview session with none other than Chri...
The official soundtrack for Planescape: Torment Enhanced Edition is the subject of the latest post on the Beamdog's blog, wit...
An RPG Codex representative has recently visited the offices of InXile Entertainment and came back with a lengthy interview f...
The recent announcement of the Planescape: Torment's remastering came as a surprise, and not long after, the game is out. An ...
RPGWatch has a new interview online with a handful of the team members behind the remastering of the iconic Planescape: Torme...
In a trip down the memory lane post, the official Beamdog blog, or Beamblog if you will, lists the companions you can take al...
The latest episode of the official Dungeons & Dragons podcast, Dragon Talk, has a nice treat - an audio interview with Ch...
Chris Avellone and Beamdog's Phil Daigle have participated in a roughly two hour long livestream session, showcasing the upco...
Following the announcement of Planescape: Torment Enhanced Edition, Beamdog's official blog boasts a Q&A-style interview ...
Geek & Sundry managed to get their hands on an early copy of Planescape: Torment Enhanced Edition. They now offer a revie...
The latest Richard Cobbett's RPG Scrollbars column on Rock, Paper, Shotgun takes a light-hearted approach towards the announc...
It seems our prediction was accurate, as Beamdog gave us the announcement we were hoping for today - the seminal CRPG Planesc...
Yesterday, after many years of being dark following its stint of being an unofficial Planescape fansite in the late 1990s and...
A short interview with InXile's Brian Fargo has surfaced on The Gaming Ground. In it, the veteran developer talks about old s...
In what seems to be becoming a once every five years tradition(quinquennial, as the fancy people call it), Eurogamer has orga...
During the recent GDC, Chris Avellone joined Kotaku's Splitscreen podcast to talk about his career. The end result is an info...
With the long-awaited release of Torment: Tides of Numenera finally upon us, GOG has an interview with Colin McComb and Adam ...
In a post to GOG.com earlier today, the team announced that inXile Entertainment's Colin McComb would be streaming footage of...
The one and only Chris Avellone participated in a livestreamed interview with Colm Larkin, the creator of Guild of Dungeoneer...
People love "best of" lists. Knowing this, PC Gamer has provided a timely update to their best RPGs of all time list. The cri...
RPG Codex has published an interview they conducted with Obsidian Entertainment's Josh Sawyer. It is extremely long and goes ...
This recent and lengthy editorial points to the way in which quest design and execution have been handled in virtually every ...
The latest Monday RPG column from Richard Cobbett covers the narrative idiosyncrasies of video role-playing games and how c...
WatchMojo.com has compiled a top 10 of Western role-playing games published during the 80s and 90s, which excludes MMORPGs an...
The latest "The RPG Scrollbars" weekly column from Richard Cobbett for Rock, Paper, Shotgun focuses on the way role-playing g...
The full interview with Chris Avellone from PC Invasion has been released today after having been teased yesterday. The full ...
While I have to admit, I am not completely surprised, this is still shocking news: Obsidian's co-founder and co-owner Chris A...
Yesterday Kotaku conducted a community Q&A with Obsidian's co-founder and Chief Creative Officer Chris Avellone, who has ...
Back in 1996, Interplay and its RPG division Black Isle Studios had plans to develop a Planescape-based role-playing game for...
Russian RPG-focused website RPGNuke has published an interview with Torment: Tides of Numenera's creative lead Colin McComb. ...
Dutch website Pixelcake has published an interview with Chris Avellone, and luckily for us, they offer an English version, wh...
The third part of Matt Barton's interview with Obsidian CEO and head of Interplay's defunct RPG division Feargus Urquhart has...
After proclaiming it the best RPG of all time, the folks at PC Gamer have republished their old review of the title to verify...
I'm guessing Chris Avellone (for those who don't remember, co-founder, co-owner and creative director at Obsidian Entertainme...
The one and only Chris Avellone has taken the time to answer another fistful of questions about his personal likes/dislikes a...
A celebration is in order if you're an OS X gamer, as GOG.com has announced that Baldur's Gate: The Original Saga, Baldur's G...
Matt Barton continues his video interview series with Guido Henkel, with this latest 39-minute entry focusing mostly on Plane...
PCGamesN has published a list of what they consider the best, or at least among the best, PC RPGs of all times, and while I h...
While there's absolutely no denying that Dungeons & Dragons has had an enormous influence on the video game landscape over th...
We have rounded up a couple of recent interview with Obsidian Entertainment's creative director and human stretch goal Chris ...
Obsidian Entertainment's Chris Avellone is front and center in a new 15-minute video interview that the folks at the Super Bu...
Planescape: Torment and Torment: Tides of Numenera fans will find this editorial on Medium to be of particular interest, as t...
I have to assume it's "Anon" from Anonymous of Holland who conducted this recent interview with Obsidian Entertainment's Chri...
There's a quick interview with RPG-designing veteran Guido Henkel on The Nerd Cave this evening, during which the conversati...
In another one of their "Reinstall" retrospective pieces, the editors at PC Gamer have treated us to another journey back to ...
A long time ago, well before we ever had a Torment: Tides of Numenera Kickstarter project to pledge toward, designer Colin Mc...
Talking at a writer's workshop at GDC, and as reported by Shacknews, Obsidian's chief creative officer Chris Avellone has sun...
Prompted by the crazy success that inXile Entertainment is enjoying with their Torment: Tides of Numenera Kickstarter campaig...
Speaking with Eurogamer, Wizard of the Coast has admitted that they are open to licensing the Planescape setting and that the...
While the news that inXile Entertainment's Planescape: Torment spiritual successor will be scored by Mark Morgan was a welcom...
NowGamer is offering an interview with Brian Fargo on the announced Torment successor set in Monte Cook's Numenera. Most of t...
Grimuar Sferowca offers an interview with Planescape: Torment and Wasteland 2 writer/designer Colin McComb, focusing on his ...
In an interview with Eurogamer, Colin McComb shares his communications with Chris Avellone on a possible Torment follow-up fr...
The folks at RPG Codex did some internet sleuthing and came up with some interesting news: apparently inXile's CEO Brian Farg...
With the writing stages of Wasteland 2 wrapped up, Colin McComb muses "what's next" and looks back on his career, highlighti...
Gamasutra is offering a four-page-long chat with Obsidian's creative director Chris Avellone, on subjects such as crowdfundin...
IndieRPGs.com is offering an interview with RPG veteran Chris Avellone, currently busy at work on inXile's Wasteland 2 and Ob...
No doubt partially inspired by all the recent talk of a spiritual successor to the title, the folks at Eurogamer have put tog...
Word has quickly spread of an upcoming rebirth of the famous RPG developer, Black Isle Studios, after the appearance of a bra...
Our readers are probably familiar with how talkative Chris Avellone can be, so it's not surprising that, when asked by Kotaku...
Thanks to a tweet from inXile CEO Brian Fargo we learn that Colin McComb, writer on, among other things, Planescape: Torment ...
Videogame-focused blog Emergency Broadcast System is offering an extensive podcast interview with Obsidian Entertainment's ch...
Once the Baldur's Gate and Baldur's Gate II Enhanced Editions are behind them, Overhaul Games has revealed that they'd like t...
BioWare's Infinity Engine is the greatest RPG engine ever created. There, I said it. Sure, it doesn't support true turn-bas...
I can imagine among the things present in Chris Avellone's daily routine is "reply to yet another interviewer's questions" at...
Obsidian's creative director Chris Avellone has been answering some fan questions related to Planescape: Torment on his blog,...
Even though the two compilation packs were technically announced over a month ago, it wasn't until today that Atari sent us o...
The folks at RPGFan decided it was a good time to go back and replay Black Isle's masterpiece Planescape: Torment and review ...
Interested in adding signed copies of Planescape: Torment, System Shock 2, Anachronox, Fallout: New Vegas, Star Wars: KotOR I...
Atari fired over a press release late yesterday announcing plans to release two more retail Dungeons & Dragons bundle packs, ...
Have you ever wondered who the guy was on Planescape: Torment's cover art? Not the character, that's obviously the Nameless O...
CD Projekt made several important announcements during the Fall Conference, including the fact that they're approaching their...
Will Ooi has been publishing a fair number of interviews lately, and after talking with Chris Avellone twice, he had the time...
Obsidian Entertainment's Chris Avellone has agreed to be subjected to yet another interview, with this latest Q&A rearing its...
Lists are one of those things we'll never run out of anytime soon, and Matt Barton, of Matt Chat fame, has put online his Top...
In one of their podcasts the folks at Playable Character interview Obsidian co-founder and creative director Chris Avellone. ...
Obsidian Entertainment's Chris Avellone continues to field questions about his video game development history around the web,...
Yet another interview with Obsidian Entertainment creative director and RPG-developing veteran Chris Avellone has surfaced on...
Rampant Games' Jay Barnson writes on character generation on his blog, and why he doesn't consider it an integral part of the...
The first installment to a multi-part interview with Obsidian Entertainment's Chris Avellone is up at the Will Ooi blog (and ...
Following Feargus Urquhart's ponder of a possible Planescape: Torment return and our editorial on the subject, we approached...
The latest developer interview on the Bethesda Blog is with Obsidian's Scott Everts, a veteran with an impressive pedigree wh...
In a new three-page "Torment Need Not Be Eternal" editorial, contributor Eric Schwarz examines Planescape: Torment's legacy, ...
Although the idea of writing a Planescape retrospective has been on my mind for a while now, I didn't want this to be "just a...
Iron Tower Studio's Vince D. Weller has posted a very interesting interview with Obsidian's co-founder and creative director ...
While I wouldn't personally get my hopes too high, NowGamer reports that, in his interview on Play Issue 205, Obsidian CEO Fe...
I'm not even sure that I should mention this article for fear that it will give someone, somewhere, the inkling that bringing...
It's been awhile since we've seen a retrospective for Black Isle's finest masterpiece, so it's great to see Thunderbolt shari...
A new blog entry by Incubator Games creative lead Radek Koncewicz on Gamasutra eloquently covers the intricacies involved wit...
In a piece entitled "With Friends Like These...", Games On Net profiles some of the most memorable companions we've adventure...
The editors at Dealspwn have penned a retrospective for BioWare and Black Isle's popular Infinity Engine-powered titles, duri...
The fourth part of Rock Paper Shotgun's The Very Important List of PC Games (to be read as "games we like") is absolutely sto...
After updating his Formspring feed on multiple occasions throughout 2010, veteran RPG designer Josh Sawyer has decided that i...
Bitmob has moved on to part four of their "Forgotten Ruins: The Roots of CRPGs" editorial series, with this latest entry cove...
GoGamer is running another 48-hour madness sale (with 31 hours left as of this writing). Titles that might interest GameBansh...
Most of us are already familiar with the excellent mods available for the Infinity Engine games, but if you need a refresher,...
Lightspeed Magazine interviews Obsidian senior designer Chris Avellone on his "video game author" career, discussing how he g...
Following their retrospective review of Baldur's Gate, the editors at Mana Pool have turned their attention to Planescape: To...
Now that Planescape: Torment is available on Good Old Games, it comes as no surprise that the game is getting some much-deser...
A great addition coming from their Hasbro/Atari deal, Planescape: Torment is now available on Good Old Games for $9.99. As ex...
Everyone's favorite RPG designer, Chris Avellone, has once again taken to his blog over on the official Obsidian Entertainmen...
Hellmode has kicked up another interesting editorial, this time elaborating on how certain role-playing games have successful...
Russian website GameStar has an interview with Obsidian Entertainment senior developer and co-founder Chris Avellone, talking...
We haven't seen a retrospective feature for Planescape: Torment since last November, so the editors at RPGFan felt it was tim...
I suppose you could consider this six-page article-style interview with Obsidian Entertainment's Chris Avellone on gamesTM a ...
The second half of Matt Barton's video interview with Chris Avellone is now available, and this time the conversation focuses...
Using Fallout and Planescape: Torment as examples of RPGs that truly present players with choice and Fallout 3 and The Elder ...
In his latest round of answers on social website formspring.me, Obsidian Entertainment designer Josh Sawyer addresses questio...
Obsidian Entertainment designer Josh Sawyer continues to address the bombardment of fan-submitted questions he apparently rec...
The latest episode of Matt Barton's "Matt Chat" video series features the first half of an interview with the one-and-only Ch...
PCAction.de has conducted their own interview with Obsidian's Chris Avellone, chatting with the designer and company co-found...
Obsidian Entertainment designer Josh Sawyer has once again returned to formspring.me to answer fan-submitted questions, with ...
Since the original article is in French, Obsidian Entertainment's Chris Avellone has published the English version of an inte...
German website PCGames.de has profiled twenty excellent PC games that unfortunately didn't reach the financial success that t...
Obsidian Entertainment designer Josh Sawyer is now a member of social website formspring.me, and has used the platform to sta...
Obsidian's Chris Avellone has returned to his blog to answer another question about game design and provide some tips on how ...
Former GameSpot executive editor Greg Kasavin has kicked off a "Truth, Love, and Courage" blog (the name of which is inspired...
Eurogamer had the opportunity to sit down with Obsidian Entertainment's Chris Avellone for a hefty four-page interview about ...
The A.V. Club caught up with Chris Avellone at GDC for a lengthy interview about his career, his design philosophy, his work...
Recruiting firm TS2 has announced their pick for the "Most Successful & Respected" executive producer in the video game indus...
In a new feature entitled "Sequel, Spin Off, Start Over, or Stay Dead?", the editors at Diehard GameFAN have each weighed in ...
Eurogamer has conjured up an entertaining four-page article that spotlights the video games that have successfully introduced...
Following their Baldur's Gate retrospective, Resolution Magazine has now decided to give us a two-page history lesson on Blac...
Grupo97 has published a pretty good interview with Obsidian's Chris Avellone, covering such topics as Alpha Protocol, plot co...
According to this listing on Amazon UK, new boxed versions of Baldur's Gate (+ ToSC), Baldur's Gate II (+ ToB), Icewind Dale ...
Veteran RPG designer Chris Avellone took a moment out of his busy day to answer quite a few fan-submitted design questions on...
The folks over at Games On Net decided to dig Planescape: Torment out of their closet and see how Black Isle's masterpiece...
As part of a global conspiracy intricately designed to ensure that the game never gets deleted from my hard drive, Eurogamer ...
After stumbling upon the fan-made high resolution mods for the Infinity Engine series and early Fallout titles, Ars Technica ...
Following yesterday's interview with lead designer Chris Avellone, we tracked down lead programmer Dan Spitzley to run the sa...
Planescape: Torment was released on November 30th, 1999, making it just shy of six years old at the time of this writing. Th...