Feargus Urquhart Ponders on Planescape: Torment Return
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(I remember right after finishing Planescape: Torment I spoke to Chris Avellone [Obsidian creative director] and asked what he wanted to do, and he was like, '˜I don't wanna do a sequel!' We haven't talked about it in ten years, but it might be different now. But a lot of revisiting old games is about saying, '˜okay, that worked in 1999, what would work now?' And how would you do it again?)Thanks C2B.
(We'd have to think a lot about it, because it would have to be done right, otherwise the fans of the original would be pissed off and new people wouldn't get it. That would be terrible.)