The Importance of Teamwork in Majesty 2
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The importance of teamwork in Majesty
The developer behind the most anticipated RTS of 2009 reveals the mechanics behind the Party System
GDC, SAN FRANCISCO March 30th 2009 Publisher Paradox Interactive together with developer 1C: Ino-Co, revealed new details on the Party System in Majesty 2: The Fantasy Kingdom Sim during GDC.
Alexey Kozyrev, CEO and Producer at 1C: Ino-Co, explained the role and advantages of a party within the game whereby a group of heroes team-up to fight together. (In Majesty 2 we try to make the heroes mutually complimentary, so that in parties they become stronger than each hero alone. You could say the principle of '˜1+1 = 3 applies.)
Compared to the original Majesty game created by Cyberlore in 2000, the party System will be of much greater importance in Majesty 2. Players will find it more advantageous to form their parties of several classes of character. By joining a party, heroes will be able to realise their full potential as their weaknesses will be offset by the strengths of their companions. For example, a Warrior will be able to brandish his sword in melee combat without the fear of losing all of his health quickly in intense close quarters fighting if he were a lone hero, as his Mage and Archer companions will be able to provide range support for him against their enemies. Heroes of higher levels acquire special abilities designed especially for teamwork.
In contrast to the original game, in Majesty 2 players form parties of heroes themselves. The formation of a party is akin to creating a small battle unit, with the group acting more bravely in combat than alone if they stick together. Some characters will acquire new abilities that can only be used in a group. For example, a Hero-Elf increases the speed of slower members of the group.
A game presentation form earlier this year is available here: http://www.youtube.com/watch?v=CimDcZ5dhB0
Majesty 2 is scheduled for release during 2009 and will be published worldwide by Paradox Interactive. It will be available for digital download at all larger digital download portals.
Read more about the game at: http://www.majesty2.com
About Paradox Interactive
Since 1999, Paradox Interactive has been a leading developer and publisher of PC-based strategy games. World-renowned for its strategy stable, the company holds a particularly strong presence in the United States and Europe. Its steadily-growing portfolio includes original titles such as the critically acclaimed Europa Universalis and Hearts of Iron franchises, as well as the best published titles like the Penumbra series, Mount & Blade, Supreme Ruler 2020, Elven Legacy and the greatly-anticipated Majesty 2 The Fantasy Kingdom Sim.
Read more: http://www.paradoxplaza.com
About Ino-Co
Ino-Co is a Krasnodar-based studio, founded in 2004 by a group of highly-experienced game developers from various teams, brought together by the paramount objective to create excellent games focused on the genre that they all know and love. The studio's previous development project is Fantasy Wars, published worldwide by Atari. 1C:InoCo is a subsidiary of 1C Company.
Read more: http://www.ino-co.com/en/
About 1C Company
1C Company specializes in distribution, publishing and development of mass market software. Founded in 1991, 1C has become the leading publisher and distributor of computer games in Eastern and Central Europe. 1C Company is widely acknowledged as a game developer and has several internal studios. Internal developments of 1C include IL-2 Sturmovik, IL-2 Sturmovik: Forgotten Battles, Aces Expansion Pack, Pacific Fighters and Theatre of War. 1C Company works as a publisher and producer with over 30 independent development studios and has produced over 100 projects for PC and consoles.
Read more: http://www.1cpublishing.com/