What's Next for Age of Conan: Hyborian Adventures
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An excerpt from IGN's article:
This next update is a complete revamp of the RPG system. All the items in the game were altered to make them more valuable. Funcom developers realized that while they didn't want any players to feel that someone with better gear could not be defeated, making items have no value wasn't what players wanted either. So while items will have more value now, they shouldn't give players an edge that can't be overcome, but there will be an edge. However, Funcom hopes that most players won't even notice a difference, as they are rebalancing other systems in the game, so that the baseline of an average player with average equipment will feel exactly the same power out of items. Where it will be felt is with higher level players who possess top notch equipment.
And an excerpt from GameSpot's article:
In addition, the game's basic item bonus system is also being overhauled. Previously, you could receive bonuses to certain attributes (strength, endurance, and so on) only from specific armor pieces; for instance, you could only get strength bonuses from gloves or helmets, which limited your choices considerably. Now, you'll be able to find armor in any slot that increases any character statistic, and really focusing on raising the power of a single statistic will have a noticeable, but not overwhelming, effect on your character's power level. Morrison was quick to point out that even a fully kitted adventurere with meticulously gathered enhancing armor will increase in power by about 50% (as opposed to the 200%-300% power increases you might see in other online games), so this advantage won't always guarantee you a victory, and isnt' intended to be something that players should obsess themselves with, unless they're looking to get into high-end raids, which, as Age ofConan players already understand,requires every advantage players can get their hands on. Hopefully, thisradical changewill help players get more enjoyment out of their game by pursuing powerful loot, but won't make players feel obligated to complete specific armor sets or end up limiting variety as all players of a certain class end up all wearing the same type of kitted armor.