Telepath Tactics October Update
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A new Telepath Tactics monthly update has been published by developer Craig Stern, who's understandably eager to talk about the improvements he's managed to implement in the last month. A brief quote:
new animations! Specifically, we've animated all of the attacks for 6 of the game's promoted classes: Fencer, Mantis Knight, Pikeman, Bowmaster, Cryokurios, and Photokurios. Kevin James handled the Fencer and Pikeman, and I took care of the remainder myself.
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new battles! This was the thing that I really wanted to focus on the most this month, and focus on it I did. I ended up creating 8 new battles with great emphasis on elevation effects, environmental obstacles, and scripted events:
- a procedurally generated forest battle to gather provisions to bolster the party's waning food supplies.
- a battle at the entrance to a pass, littered with environmental obstacles and featuring a quintet of mini-bosses.
- a battle on jagged cliffs rising over the water, connected only by bridges.
- a battle atop a long, wide bridge overlooking the water; this one has a cool scripted sequence midway through in which the enemy lays explosives in an attempt to destroy the bridge.
- a battle in a tavern that doubles as the secret headquarters of a gang of thieves.
- a battle in the basement theater of that tavern.
- a battle in the streets of the port city of Coria.
- a nighttime battle in which a small group of lissit slip into a bandit camp to assassinate the leader under cover of darkness.
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new destructible objects! I've created a new Snare Trap object; a fruit tree that drops apples when it's chopped down (apples are items that can be used to heal you); and variants on the Stone Bridge object that can be arranged to make bridges with not-perfectly-square chunks missing (see: battle #4 above).
In addition, it bothered me that there were no bar tops or beer visible in the game's taverns that oversight has been duly corrected with a handful of bar-themed destructible objects!