Dungeons II Preview
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There's a new preview of Realmforge's Dungeons II awaiting your attention over at True PC Gaming, which I'd have to guess is based on the demonstration of the strategy/RPG given at this year's Gamescom. A couple of paragraphs:
As is par for the course, taking care of your dungeon and its inhabitants is of paramount importance. You'll have them mine gold, furnish rooms, and do all the things you're used to from the original Dungeon Keeper games. This part of the game looks incredibly faithful to the old formula, and just watching your little imp fellas go about their work is a joy. However, there are some interesting innovations, such as every single one of your creatures being unique. They have their own name, can level up, and acquire new perks, so you can keep track of their careers throughout the game. Every minion has certain needs: money, beer, and something to keep the boredom at bay. Unless you want to deal with your own guys rampaging through the dungeon, you better take care of those needs. Of course, there are also those nasty heroes from upstairs.
Just like in Dungeon Keeper, foolish heroes will stumble into your dungeon, looking for fame and fortune, but mostly meeting their swift and most unfortunate demise down in the depths of your little empire. But here comes another new feature: you can actually send your minions up to the Overworld. Here, Dungeons 2 turns from god game into real time strategy. Commanding a small group of monsters, you seek out quests and treasures. If you're feeling extremely lucky you can even try to stomp the good guys' strongholds into the ground and stop those nasty do-gooders from entering your dungeon.