The Elder Scrolls IV: Oblivion Reviews
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The Elder Scrolls IV: Oblivion offers players the chance to live another life in a fantasy world, working for guilds, other characters, collecting ingredients for making potions, learning spells and enchanting items all can be done as you see fit it is a world of complete freedom, and a world that you will happily spend a lot of you time in. Simply put Oblivion is the greatest role-playing title yet seen and one of the most ambitious games you are likely to play for many a year. A true masterpiece.
The second is at Stuff Magazine with an overall score of 9/10:
Oblivion transformed us into pale, Fritos-eating shut-ins, afraid of both sunlight and fresh air.
The third is at Gamepyre with an overall score of 96/100:
The Elder Scrolls IV: Oblivion is quite simply a masterpiece. There's so much to do in the game that it would take the better part of 100 hours to play the game one time through with one character doing every possible quest in the best of situations. The thing with the game is you can start over with a totally different character and the game might be totally different, depending on what factions (Guilds) you align yourself with. Further, if you want to live your life as a vampire you can.
And the fourth is at Ferrago with an overall score of 93%:
Yes, Oblivion walks the same beaten path pounded flat by so many other RPGs before it; yet its contributing elements - of which only the Radiant A.I. emerges as innovative - should not be analysed or appreciated singularly in terms of arbitrary pluses and minuses. The Elder Scrolls IV: Oblivion excels in almost every department but emerges as absolutely more than the sum of its parts. When viewed as a complete creation, the RPG genre can offer little else to compare; the console market has never known such deeply involving and open-ended imagination; and there's certainly nothing on the Xbox 360 that better deserves the 'killer app' motif to-date.