Camelot Patch Notes
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Dark Age of Camelot
Test Version 1.70e Release Notes
April 23, 2004
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NEW FRONTIERS NOTES
- Fixed a bug that caused guilds to be unable to claim keeps.
- You should no longer be able to strafe through "ground is too steep" areas.
- Repaired doors will now close at a faster speed to mirror the current speed that is set on the live servers.
- Keep lords for level five or higher keeps should now correctly drop keys to supply chests. Please note the contracts found in the chests are not yet functional.
- The merchant town NPC pet classes should now have pets that con as friendly to members of their respective realm.
- All stealther realm guards have had their hit points reduced.
- Albion Milegates will now teleport friendly troops to the other side.
Ram Changes
- Rams can only be used to attack gates/doors.
- If the ram controller loses control of the ram while it is moving, it will stop its movement immediately.
Siege Changes
- It is no longer possible to aim more than three pieces of siege equipment at a keep piece at the same time, and no more than 1 piece can be aimed at a gate/door at once.
- When using a trebuchet or catapult and using ground targeting rather than left-click direct target aiming, splash damage will no longer affect keep pieces.
- All of the damage modifiers from the various different types of siege equipment against the various target types (players and controlled pets, doors/gates, wall pieces, boats) should now be fully functional.
- A new catapult ammunition called stone shot is available on siege ammunition merchants.
- Greek fire now has an in-flight animation.
Quests - Albion
- Prelude to War - Players stuck on step 8 of this quest can now kill the Ellyll villagers and Ellyll guards in any of the three camps in Pennine Mountains to continue the quest.