More Sacred Reviews
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So, as you might have gathered, even though we were struggling to make notes about Sacred, it's far from an impossible task to get across just how good it is. It's a massive, massive game that never gets boring and one that's so easy to get into and so good-looking that anyone wanting good old fashioned RPG action would be stupid to even consider purchasing anything else. Diablo 2, a four year old game built on eight year old technology, has more than met its match in Sacred, so it's time to put down Blizzard's aged monstrosity once and for all. The isometric RPG crown has been passed to a worthy new title. The king is dead, long live the king.
The second is at ActiveWin with an overall score of 78%:
Sacred is a good title, but it does have a number of bits that don't feel as polished as they should be though. It has a number of innovative features that will no doubt get used in other titles that come out in the future but in the end a lot of us will get tired of the combat that tends to become too monotonous instead of being as exciting as it should be.
The third is at The Gamer's Temple with an overall score of 77%:
Other touches from Diablo II abound. Weapons may be upgraded by adding gems to their sockets, towns feature a stash where you can store excess inventory, and you'll gain an occasional computer-controlled ally to fight by your side. Some of these features have been improved upon, such as the automap. Sacred features two levels of automapping; a local map overlayed on the screen and a detailed world map. The world map is a big help in the game as it shows you where each quest originated and where you must go to complete its next step. Towns and other features are clearly marked, which is a good thing since the map drives home the size of Sacred's world and it is easy to imagine getting lost without it. To save you the time of switching back and forth to the map, Sacred also provides a compass that points the way to your next quest related location. It's possible to have multiple open quests at a time in the game, and in this case the compass seems biased towards the next quest related to the main storyline of the game.