The Elder Scrolls V: What We Want to See
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The one thing that shattered Oblivion's attempt to immerse the player in a huge, living world was its population of laboratory clones. Not only were nearly everyone's voices pooled from the same handful of actors, but even the characters' faces were almost all the same. It really took away from the sense of interacting with a thriving, diverse fantasy community.I guess none of these things were a problem when they handed the game a perfect 10/10 in their original review.
If it's too much work to have a bunch of artists make tons of character models, just use the random face generator. Sure, we'll get some freakish looking peasants, but at least they'll be different freakish-looking peasants.
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This one may be a shot in the dark, but holy moly did Oblivion crash on us. If we played for more than an hour, it was going to crash. It crashed so much we got in the habit of saving so damn often we almost spent more time saving than playing. Often it seemed as if Oblivion was too much for the 360/PS3 (or not monster-muscled PC) to handle. We'd be tromping along a wooden bridge, and then suddenly the framerate would start chugging, and oh, god, here it comes again. FREEZE.
Yeah, we know the game will be huge and complicated, and so bugs will be inevitable, but please try to make it run for two hours without a hard lockup. If they can do that, along with the other improvements above, we'll be happy to spend another 150 hours practicing genocide on the hapless creatures of The Elder Scrolls V.