Rift: Planes of Telara Preview
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Category: News ArchiveHits: 1258
Based on the way the adventuring takes place, players will encounter a lot of server-side events that will ultimately challenge parties and guilds to rise to the occasion and bringing some originality to the questing. In this way, Trion World Network wanted players to progress by capitalizing on the opportunity of using multiple sub-classes on the fly so that each player is well-equipped for whatever challenge they face.
It's also in this same way that Trion has also put an end to separating players by levels, because they have implemented a leveling system that encourages players from any class and any level-grade to party with other players for experience. Presumably, Trion is working on the experience and questing problems that limit many players from partying with each other in other MMOs, and focusing more efforts on stabilizing events suited to the player's experience. This system has been set in place to replace the standard system that sees players having to stick to specific maps that are designed for specific levels. I know that may seem a little confusing, but just know that Trion is ensuring that level-based fascism will not be a common occurrence in their game.