Star Wars: The Old Republic Interview
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MMORPG.com: What would you say to an MMO player in terms of how the game will impact them?
Jake Neri: We always start with the element of story and intertwining that into every mechanic that you have an expectation for. There are certain things in the MMO space that are important to deliver on because if you don't you will alienate a player base. There are certain things that we won't try to revolutionize, we'll try to do to a AAA level, but we're not going to impress your readers with a new amazing auction mechanic. Laughs. Those things are already done well in MMOs. So we are making sure we focus our time on areas that are compelling to the player base and reader base. Things like, hardcore folks want to know how the combat is going to be? Is it going to be epic? Will it feel interesting? We are putting a lot of emphasis on making sure people have a compelling experience from beginning to end. Also, that they have reasons to continue playing at the end, because of the fact that the classes are balanced and interesting and that they are Star Wars. That is one of the things I cannot impress enough upon people. With our classes we are trying to deliver the Star Wars fantasy of those classes. We think that has been ultimately successful in the movies. People have fantasized and dreamed about and created their own fan fiction and fan lifestyles around those classic archetypes and we want to deliver that in the game. We think if we do, that is something that no other MMO can have. So right there we have a huge pillar to stand on.
We understand that for some hardcore MMO fans they may or may not like the story, but we do feel like that is something that will be compelling and interesting that we will continue to work on to give players reasons to go through it and benefit from it with your character and your story. I think those are things that we are looking to do. We are looking to create the Star Wars fantasy at a high level in the end game for players. That is something we really want to do. We want to have activities that keep you interested, keep you coming back, keep you busy that feel like experiences in a Star Wars movie. That is a huge goal. It is set in a different era, you know we're not in the movie time line, but it is reminiscent in what you know and that is a huge benefit for us. We're going to try and do that and do it really well.