GB Feature: Torment: Tides of Numenera Review
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After a long article hiatus due to the challenges we experienced back in March and April, we're finally ready to get back to publishing our own reviews and other articles. First up is our three-page review of Torment: Tides of Numenera, inXile's spiritual successor to Planescape: Torment. Keep in mind that this article was written a few months ago, so it does not take into consideration the Servant of the Tides update:
Torment: Tides of Numenera handles characters uniquely. You earn experience points in the game for the things that you do, but everything else is likely to be different from what you've seen before. For starters, there aren't any classes. Instead, characters are defined by an archetype, a descriptor, and a focus.
There are three archetypes: the Glaive, who solves problems through force; the Jack, who solves problems through skills and diplomacy; and the Nano, who solves problems through technological devices and esoteries (think spells). Reading between the lines, you might recognize the archetypes as being Fighters, Rogues, and Mages, which probably not coincidentally were the three classes available in Planescape: Torment.