inXile Entertainment will officially be bringing us a spiritual successor to Planescape: Torment, and it will be set in Monte Cook's Numenera setting.
Adam Heine, who you may know as one of the developers on Planescape: Torment and the lead designer on inXile's Torment: ...
It seems like 'tis the season for big round anniversaries, as hot on the heels of Fallout's 25th, we're now celebrating 20 ye...
Back in 2019, during a Matt Chat episode, George Ziets told the world about Digimancy Entertainment, his new studio dedicated...
GOG’s annual Winter Sale is now live, offering great deals across the board, a number of specialized bundles, and a free co...
If you’re interested in buying some RPGs while also saving a bit of cash, you can now participate in GOG’s Grand RPG Sale...
Play Diaries, a website dedicated to video game storytelling, recently had an opportunity to pick Chris Avellone’s brain fo...
The second part of Matt Barton’s chat with Kevin Saunders is now live (the first part can be found here). This time around,...
Kevin Saunders, a veteran designer who you may know for his work on Star Wars: Knights of the Old Republic II - The Sith Lord...
The third and final installment of Matt Barton’s interview with Colin McComb is primarily focused on inXile Entertainment�...
Last week, we got a chance to check out the introductory part of Matt Barton’s chat with Colin McComb that was focused on M...
Colin McComb, a prominent game designer who worked on a number of high-profile pen and paper RPG settings including Planescap...
The fifth and final installment of Matt Barton's extensive chat with George Ziets covers plenty of interesting topics, includ...
Colin McComb, a veteran video game writer and RPG designer who worked on Dungeons & Dragons, Fallout 2, and Torment: Tide...
A number of notable video game developers, including the likes of Brian Fargo and Josh Sawyer, share their thoughts on what t...
Who are we? Why are we here? What can change the nature of a man? What is an RPG? All these questions have stumped scholars f...
After roughly two years of correspondence, the long-awaited RPG Codex interview with Chris Avellone is finally here, or at le...
Following numerous cryptocurrency-related social media posts over the past several months, inXile Entertainment founder (and ...
With a thoroughness that can put to shame most of their peers, the folks at TechRapor looked back at the RPGs of 2017. Even C...
Let's start the new year with something positive, shall we? 2017 was a great year for video games and it just so happens that...
If, like me, you prefer isometric games to their first- or third-person counterparts, this article where Paul Fish, former Ob...
Flexing their list-making muscles prior to the inevitable game of the year season, the folks over at PCGamesN have put togeth...
inXile CEO Brian Fargo has spoken candidly with PCGamesN about the lackluster sales figures for Torment: Tides of Numenera, t...
Inxile Entertainment, the studio Brian Fargo founded back in 2002 after leaving Interplay, is celebrating its 15th birthday w...
Over the years, I've encountered no shortage of people who felt daunted by the prospect of having to create nuanced RPG chara...
The folks at Rolling Stone have rounded up what they feel are the best video games released during the first half of this yea...
The folks at GOG want to distract us from this summer's sweltering heat by offering us a chance to play a lot of heavily disc...
Ustatkowany Gracz, or The Settled Down Gamer, a Polish website, has managed to get some alone time with Chris Avellone and as...
A couple of PCGamesN editors have recently sat down to discuss InXile's Torment: Tides of Numenera and that led them to a len...
The latest part of Brian Fargo's IGN Unfiltered interview is a bit on the shorter side but it's packed with interesting stuff...
After a long article hiatus due to the challenges we experienced back in March and April, we're finally ready to get back to ...
Introduction Torment: Tides of Numenera is the latest role-playing game from inXile Entertainment, and it's being listed as ...
Richard Cobbett spends the majority of his latest RPG Scrollbars column talking about all the times video games, and RPGs in ...
The editors at PC Gamer have put together a list of the best, in their opinion, RPG companions. The result is quite an eclect...
The latest content update for InXile's Torment: Tides of Numenera introduced a new companion and the Voluminous Codex to the ...
On his personal blog, Jeff Vogel of Spiderweb Software says what we've all probably been thinking. That is – video game...
The latest post-funding Kickstarter update for InXile's Torment: Tides of Numenera informs us that some of the previously cut...
An RPG Codex representative has recently visited the offices of InXile Entertainment and came back with a lengthy interview f...
The folks at RPGWatch have put together a lengthy interview with some of the core inXile designers who worked on Torment: Tid...
The 67th, post-funding Kickstarter update for Torment: Tides of Numenera informs us that the physical rewards have begun ship...
It's a bit difficult to internalize but Brian Fargo's career in gaming will have spanned 38 years in 2019, when Wasteland 3 i...
A short interview with InXile's Brian Fargo has surfaced on The Gaming Ground. In it, the veteran developer talks about old s...
In what seems to be becoming a once every five years tradition(quinquennial, as the fancy people call it), Eurogamer has orga...
Now that inXile's Torment: Tides of Numenera has had nearly two full weeks to sink in, more online sources are doling out the...
Two of the developers behind Torment: Tides of Numenera have participated in an hour-long Twitch Livestream hosted by GamesRa...
There has been some new activity on the Torment: Tides of Numenera Kickstarter campaign page since the last time we checked, ...
This article on GameRevolution describes five essential things one should know before attempting to play Torment: Tides of Nu...
With the long-awaited release of Torment: Tides of Numenera finally upon us, GOG has an interview with Colin McComb and Adam ...
inXile's spiritual successor to the brain-etching Planescape: Torment has been taking the world by storm all week, and that m...
The release of Torment: Tides of Numenera is a big deal for RPG fans everywhere. To commemorate this occasion, GOG is having ...
The reviews for Torment: Tides of Numenera are coming in and the current aggregate Metacritic score sits at 84. The individua...
After a wildly successful Kickstarter campaign and four years of development, InXile's spiritual successor to Planescape: Tor...
Rather than make us wait any longer, Forbes has published the third and fourth entries to the interview they conducted with v...
The second installment in Forbes' four-part interview with veteran RPG designer George Ziets is now online, with this particu...
Forbes has started to crank out a four-part interview with veteran RPG designer George Ziets, and while Torment: Tides of Num...
There's an interview with inXile Entertainment founder Brian Fargo up on [a]listdaily, where they've quizzed the former Inter...
In a new two-and-a-half-minute cinematic trailer for inXile's Torment: Tides of Numenera, we're treated to the backstory behi...
A new Kickstarter post-funding update is up for InXile's Torment: Tides of Numenera. It reminds us about the interactive ques...
For a couple of days now, I've been seeing various posts and articles pop up all over the place talking about the troubled de...
A number of journalists have recently played a Demo version of Torment: Tides of Numenera that allowed them to explore The Bl...
We don't have much longer to wait until Torment: Tides of Numenera hits store shelves and virtual collections, so it's with a...
Techland fired over a press release today that not only quietly announces that inXile's Torment: Tides of Numenera has offici...
Against footage of Torment: Tides of Numenera, Dungeon Rats, The Age of Decadence, Copper Dreams, Underrail, and other recent...
Now that Torment: Tides of Numenera has a release date, the build used for the Early Access version of the game was starting ...
In case you're interested in Torment: Tides of Numenera, you might want to check this video Q&A with creative lead Colin ...
Techland and inXile Entertainment pulled back the curtain on their release plans for Torment: Tides of Numenera this morning ...
Since the last time we checked, Richard Cobbett has published two packed columns for Rock, Paper, Shotgun, dealing with the R...
The Torment: Tides of Numenera developers at inXile Entertainment concluded their trilogy of trailers highlighting the game's...
The latest Kickstarter update for Torment: Tides of Numenera invites the last 5% of backers to join inXile's internal portal ...
After releasing a trailer that covered the Nano class, the folks at inXile Entertainment have released a new trailer for Torm...
inXile has released the first of three trailers for the classes of Torment: Tides of Numenera. This one focuses on the Nano, ...
It's been a while since EGX 2016, but understandably, transcribing interviews is a laborious project, so the folks at GameSki...
While they have their hands busy with the Wasteland 3 Fig crowdfunding campaign, the developers at inXile still found the tim...
Techland has published a new trailer for inXile Entertainment's upcoming Planescape: Torment spiritual successor, Torment: Ti...
During EGX, inXile Entertainment creative lead Colin McComb has given a relatively short (35 minutes) presentation on the pro...
The second and final part of inXile's fan Q&A with Torment: Tides of Numenera creative lead Colin McComb and senior write...
Creative lead Colin McComb and senior writer Gavin Jurgens-Fyhrie have answered some questions coming from fans on social med...
I'm not sure if this is a sign of things to come or if it ultimately won't catch on due to a number of factors, but in any ev...
While this interview from GameRanx doesn't really add anything we don't already know about Torment: Tides of Numenera, you mi...
The latest Kickstarter update for Torment: Tides of Numenera includes a report of the team's experiences at Gamescom and a lo...
If you're a regular visitor here at GameBanshee there's a very good chance that you already know everything that's explained ...
The beginning of September brings us a few more previews and a long gameplay look at Torment: Tides of Numenera, inXile's spi...
I promise we're going to eventually run out of things to report from this year's Gamescom, but for now that's not the case ye...
The folks at RPGWatch have published a preview of Torment: Tides of Numenera as part of their coverage of the various RPGs s...
Eurogamer has published a preview-cum-interview of Torment: Tides of Numenera. The video is completely focused on gameplay, w...
The folks at Turtle Beach have taken Gamescom as an opportunity to chat with inXile CEO Brian Fargo about the company's upcom...
Several members of the inXile Entertainment team are busy showcasing Torment: Tides of Numenera at Gamescom this weekend, and...
While the latest update for Torment: Tides of Numenera's Kickstarter page also offers news on The Explorer's Guide sourcebook...
Eurogamer has words from their Polish website that inXile Entertainment and their publisher Techland will bring Torment: Tide...
The folks at RPGWatch have published a short first impressions piece for Torment: Tides of Numenera, based on the current bet...
While yesterday's update kept the name of the publisher that's helping inXile with Torment: Tides of Numenera under wraps, to...
The folks at inXile have sent out a new Kickstarter update for Torment: Tides of Numenera, and it's one that includes plenty...
Podcast "My Favorite Game" has published an interview with Chris Avellone, ostensibly to talk about Wasteland, which happens ...
The folks at Existential Gamer have published a new interview with Brian Fargo, the CEO of inXile Entertainment. During the i...
The RPG Codex has published an interview with Obsidian Entertainment CEO Feargus Urquhart fresh off this year's Digital Drago...
The Torment: Tides of Numenera Kickstarter campaign has received a new post-funding update that includes two particularly val...
inXile Entertainment's Torment: Tides of Numenera is the subject of a brief and favorable preview on Just Press Start, where ...
Gregory "ArvanEleron" Wilson has done another Torment: Tides of Numenera-focused video interview during his one of his Twitch...
The latest post-funding update for Torment: Tides of Numenera unfortunately doesn't include much in the way of news for the t...
Fantasy novelist, English professor and Twitch streamer Gregory "ArvanEleron" Wilson and North American sales & marketing...
Eurogamer's Robert Purchese has penned the website's own preview for Torment: Tides of Numenera, which contains plenty of wor...
Killscreen's Chris Breault wrote an article on the Torment: Tides of Numenera beta after spending a number of hours on it. In...
The first patch for Torment: Tides of Numenera's beta has been released on Steam. The patch includes a large amount of fixes,...
We have rounded up a few more previews for Torment: Tides of Numenera, inXile's spiritual successor to Planescape: Torment, w...
Now that an early build for the title is available for purchase on Steam Early Access, it seems prudent to round up a number ...
After an early release that was limited to backers of the project who pledged at an appropriate tier or bought the add-on, To...
Pointing at the availability of Wasteland 2, Pillars of Eternity, Divinity: Original Sin, and Shadowrun Returns, as well as...
inXile Entertainment's forthcoming RPG Torment: Tides of Numenera is the subject of two new and relatively detailed previews,...
Backers at the right pledge levels will be able to download the Torment: Tides of Numenera beta and also the Torment comic bo...
inXile CEO Brian Fargo and lead area designer George Ziets were the guests of honor of today's episode of IGN Plays Live. The...
The folks at inXile Entertainment have released the 52nd update to the Torment: Tides of Numenera Kickstarter, which contains...
The latest update for Torment: Tides of Numenera includes important news for those of us who have been looking forward to the...
Richard Cobbett's The RPG Scrollbars weekly column for Rock, Paper, Shotgun has received its first entry of the year in the f...
Chris Avellone's departure from Obsidian Entertainment, a company he co-founded back in 2003, was one of the most notable RPG...
The latest post-funding update for Torment: Tides of Numenera is notable for giving us a beginning of 2016 release window fo...
inXile Entertainment's (and former GameBanshee editor) Thomas Beekers was recently interviewed over at RPGNuke about a varie...
InXile Entertainment has included two important announcements in the latest post-funding Kickstarter update for Torment: Tide...
GamesIndustry is reporting that inXile Entertainment, the game development studio founded by Brian Fargo after he left Interp...
A new post-funding Kickstarter update for Torment: Tides of Numenera has gone live today. For backers at high tiers, it's not...
A new post-funding update for the Torment: Tides of Numenera Kickstarter crowdfunding campaign has been released. It offers s...
The folks at Larian Studios have recorded the audio of the "Classic RPGs Forever" panel from PAX Prime and published it on it...
While it might get lost in the PAX Prime coverage, it's worth noting that a new Alpha Systems Test build of Torment: Tides of...
The Alpha Systems Test for Torment: Tides of Numenera is under no embargo of any kind, so backers who backed at a high enough...
If you pledged enough money toward Torment: Tides of Numenera to be considered an "Alpha System Tester" during its crowd-fund...
In the latest post-funding update for Torment: Tides of Numenera, the developers at inXile talk briefly about the upcoming "C...
The folks at inXile have been pushing updates for all their crowdfunded projects today, including Torment: Tides of Numenera....
There's an interview with Torment: Tides of Numenera project lead Kevin Saunders and design lead Adam Heine up on the Red Bul...
The latest Kickstarter update for Torment: Tides of Numenera keeps up to date on the the production of the title, and gives u...
In a new piece entitled "Brian Fargo: The Maverick Who Made a Wasteland of the RPG", the editors at Gizmodo take us through a...
The full interview with Chris Avellone from PC Invasion has been released today after having been teased yesterday. The full ...
Rock, Paper, Shotgun has published an interview with Torment: Tides of Numenera's creative lead Colin McComb and associate pr...
inXile's team has released another post-funding Kickstarter update for Torment: Tides of Numenera, shortly after the last, to...
A new post-funding Kickstarter update for Torment: Tides of Numenera has been released today. It includes the obligatory blur...
The official Torment: Tides of Numenera Tumblr blog has rounded up some developer posts on the game's forums from design lead...
Yesterday Kotaku conducted a community Q&A with Obsidian's co-founder and Chief Creative Officer Chris Avellone, who has ...
Through a post on the official Torment: Tides of Numenera Tumblr blog we learn that Mark Yohalem, the writer behind the point...
Gaming Podcast MemoryLeak has published a very interesting interview with inXile CEO Brian Fargo at the beginning of the mont...
Eurogamer has published a report based on a one-off tabletop session that Christian Donland and Robert Purchese played with i...
Polish website Grimuar Sferowca has interviewed Torment: Tides of Numenera lead area designer George Ziets on his work on the...
Back in 1996, Interplay and its RPG division Black Isle Studios had plans to develop a Planescape-based role-playing game for...
inXile has released a new update for Torment: Tides of Numenera. As usual, the update contains a round-up of articles on the ...
GameWatcher's Chris Capel has interviewed Torment: Tides of Numenera creative lead Colin McComb and line producer Thomas Beek...
Update: A recorded version of the presentation is now available on Twitch, from the 16:19 mark at the link. During it, McComb...
Not only has Tactical Simulations Interactive announced that Seven Dragon Saga will feature the ability to import and export ...
Torment: Tides of Numenera design lead Adam Heine answered a question on the title's resource management and rest systems on ...
The thirty-ninth Kickstarter update for Torment: Tides of Numenera offers a fairly lengthy explanation of the Effort system a...
Urban Gaming Elite has interviewed a number of inXile developers that are working on Torment: Tides of Numenera, including cr...
Update: According to Colin McComb the actual quote conveyed a slightly different (and less, pardon the repetition, definitive...
Recently, the Torment: Tides of Numenera official Tumblr account has published a couple of posts that round up some interesti...
In the 38th update to reach the Torment: Tides of Numenera Kickstarter campaign page, we hear from project lead Kevin Saunder...
A new Kickstarter update has been published for Torment: Tides of Numenera, one that covers quite a lot of ground. By far the...
The team at Monte Cook Games sent over a press release yesterday pointing us at their recently launched Kickstarter campaign ...
Russian RPG-focused website RPGNuke has published an interview with Torment: Tides of Numenera's creative lead Colin McComb. ...
A new, unusually short post-funding Kickstarter update has gone live for Torment: Tides of Numenera to inform us that the Gul...
Now that the deadline for the Gullet stretch goal has been moved and the funding for the project has reached 98.6% of the amo...
The latest post-funding update for Torment: Tides of Numenera informs us of the extensions of the deadline for the Gullet are...
The latest post-funding update for Torment: Tides of Numenera contains a reminder about the upcoming deadline for the inclus...
Here it is, CRPG fans - over three minutes of pure unadulterated gameplay footage from the world of Torment: Tides of Numene...
A new post-funding update for Torment: Tides of Numenera has gone live. It includes quite a few interesting bits of lore, and...
Rock, Paper, Shotgun has published the second and last part of their lengthy Torment: Tides of Numenera interview, and this t...
Rock, Paper, Shotgun has published the first part of a fairly deep interview with various members of the Torment: Tides of Nu...
We're still far from having a concrete release date in the first place, so it's not too shocking to learn that Torment: Tides...
Speaking with Digital Spy, Brian Fargo gave his thoughts on the current crowd-funding situation and the much-discussed "Kicks...
The latest Matt Chat episode is a video interview with Chris Avellone, this time completely focused on Torment: Tides of Nume...
The RPG Codex has published a rather lengthy interview with some of the key members of the Torment: Tides of Numenera team, i...
inXile's CEO Brian Fargo, currently busy managing and promoting two Kickstarter-funded projects, Wasteland 2 and Torment: Tid...
There's a new two-page "Cheating Death" interview with inXile Entertainment's Kevin Saunders, Adam Heine, and Colin McComb ov...
The big news of the latest Torment: Tides of Numenera Kickstarter update is that George Ziets is joining inXile full time to ...
The latest Torment: Tides of Numenera post-funding Kickstarter update brings us some lore on Sagus Cliffs and some thoughts f...
A new update has gone live for Torment: Tides of Numenera, meaty as we've grown to expect, which contains some info on the ga...
There's a new interview up at Paste Magazine, in which Torment: Tides of Numenera writer Colin McComb discusses his work on t...
Forbes' contributor Erik Kain has put together a list of what he considers to be the most interesting upcoming titles, which ...
A new post-funding update has been released for Torment: Tides of Numenera, explaining the game will switch to production lat...
The last Torment: Tides of Numenera Kickstarter update has been uncharacteristically short and serves mostly as a reminder th...
YouTube user Eric St-Cyr uploaded a recording of Chris Avellone's MIGS talk, which deals with the recently Kickstarter-funded...
GamesIndustry has a pretty good article transcription of Chris Avellone's talk on crowd-funded games at Montreal Internationa...
On the official Italian Torment: Tides of Numenera blog there's a brief Q&A with project director Kevin Saunders. Worry not i...
The latest post-funding update for inXile Entertainment's Torment: Tides of Numenera deals mainly with the combat system, and...
Brian Fargo has become a crowdfunding advocate ever since the Wasteland 2 kickstarter campaign, but if you don't believe me a...
A new, meaty post-funding update (as per usual I'd say) for Torment: Tides of Numenera has just been published over at Kickst...
We have rounded up a couple of recent interview with Obsidian Entertainment's creative director and human stretch goal Chris ...
Those of us who pledged a considerable sum to Torment: Tides of Numenera and anyone else interested in familiarizing themselv...
Planescape: Torment and Torment: Tides of Numenera fans will find this editorial on Medium to be of particular interest, as t...
There's a pretty lengthy interview with Kevin Saunders at Brian Fargo at Rock, Paper, Shotgun, focusing on inXile's more rece...
There's a new, fairly meaty update for the Torment: Tides of Numenera Kickstarter, with a write-up from Colin McComb on the r...
In a minor bit of news the folks at inXile inform us that the Torment: Tides of Numenera backer tiers that include the Numene...
There's an interesting interview with Obsidian's Chris Avellone over at GameRanx, which mostly covers his opinions on narrati...
There's a fairly brief interview with Torment: Tides of Numenera's Kevin Saunders and Colin McComb over at PC Gamer, covering...
I have to assume it's "Anon" from Anonymous of Holland who conducted this recent interview with Obsidian Entertainment's Chri...
We have managed to find a new interview for Torment: Tides of Numenera, the spiritual successor to Planescape: Torment develo...
There's a new and rather interesting Torment: Tides of Numenera interview over at the Iron Tower Studio forums, with project ...
There's a new Torment: Tides of Numenera update over at Kickstarter and it's quite a meaty one at that! Granted, some of the ...
The latest community Q&A video for Torment: Tides of Numenera is rather short and doesn't actually feature any sound due to.....
Over at the RPG Codex there's an interview with Torment: Tides of Numenera's creative director Colin McComb over the writing ...
Colin McComb has been interviewed by GameFront as part of their ongoing "Game Front 1-on-1" feature. As you might expect, the...
Only a few years ago most of us had no idea who George Ziets was, yet today he's interviewed by the RPG Codex on a variety of...
A long time ago, well before we ever had a Torment: Tides of Numenera Kickstarter project to pledge toward, designer Colin Mc...
Somewhere in another universe, there are video games that exist alongside movies we have never seen and books we have never r...
It seems fitting that long-time GameBanshee editor Thomas Beekers was the inXile team member who shared the great news earlie...
In between updates I suppose it wouldn't hurt to see what Torment: Tides of Numenera's designers have been up to on social ne...
The folks at Video Game Sophistry have recently talked with Chris Avellone on subjects such as his new "human stretch goal" r...
Brian Fargo might just have the best job in the games industry, as based on what we've seen lately, it consists entirely of p...
An update on where we're at in regard to the stronghold stretch goal, a brief write-up on recent design work, two new videos ...
The folks at inXile have published a second "Ask Torment" video Q&A on their Tumblr site with Adam Heine, focusing on the tea...
GamesRadar was able to convince inXile Entertainment's Brian Fargo to spill some information about the game he spearheaded at...
PC Games N is offering an interview with inXile CEO and crowdfunding enthusiast Brian Fargo, centering mostly on Wasteland 2 ...
GamesIndustry is offering an interview with Obsidian's Chris Avellone, focusing mostly on the Kickstarter projects he's been ...
In the eighteenth update to hit the Torment: Tides of Numenera Kickstarter campaign, the team at inXile Entertainment reveal...
Despite the fact that they didn't hit the $4.5 million stretch goal to add a stronghold to Torment: Tides of Numenera, in upd...
Torment: Tides of Numenera crowdfunding campaign concluded yesterday and raised a whooping $4,188,927 on Kickstarter only. I ...
Rock, Paper, Shotgun managed to corner the one-and-only Chris Avellone for a lengthy interview about a range of topics regard...
The latest update for Torment: Tides of Numenera's Kickstarter campaign carries a certain sense of finality with it, and is a...
I'm fairly certain I wasn't alone in wanting to see the Seagus Cliff screenshot animated, and that's just one of the things t...
Given the Torment: Tides of Numenera Kickstarter campaign is really close to its end, it's not surprising to see it getting i...
Now that Chris Avellone has joined the Torment: Tides of Numenera team a new Kickstarter update for the title has gone live w...
We have rounded up a couple of interviews that have been conducted recently, right as the Torment: Tides of Numenera Kickstar...
The latest Torment: Tides of Numenera Kickstarter update is out and includes news on new stretch goals up to $4.5 million and...
The latest Torment: Tides of Numenera Kickstarter update, which happens to NOT be an April Fools, showcases the first tentati...
The latest update for Torment: Tides of Numenera's Kickstarter campaign includes a video from writer and designer Nathan Long...
AM 640 radio show Video Game Sophistry has chatted with Brian Fargo about Torment: Tides of Numenera today. You can listen to...
We recently managed to track down Torment: Tides of Numenera designer/writer Colin McComb and project lead Kevin Saunders for...
When news came of inXile's Torment: Tides of Numenera Kickstarter, we just knew that we had to have a sit-down with the devel...
The latest update for Torment: Tides of Numenera's Kickstarter includes news on new physical add-ons (by the way, people who ...
There's a sixth podcast episode available over at Transmissions from the Ninth World, with the biggest focus of the hour-long...
Chris Avellone being the $3.5 million stretch goal for Torment: Tides of Numenera is undoubtedly the biggest news in its late...
The eighth update for Torment: Tides of Numenera has gone live, outlining some new stretch goal, all the way up to $3.25 mill...
We have rounded up a couple of recent interviews centered around Torment: Tides of Numenera, which should tide you over until...
Critically acclaimed and highly respected composer Mark Morgan brings us a three-minute sound sample for The Bloom, one of t...
A new update has gone live for the Torment: Tides of Numenera Kickstarter, this time showcasing a new Andrè Wallin piece o...
A new update has been released for the Torment: Tides of Numenera Kickstarter, which has just surpassed its $2.5 million stre...
A fifth update has already been made available on inXile Entertainment's Torment: Tides of Numenera Kickstarter campaign, and...
Games.on.net is offering a small opinion piece on Kickstarter and "the return of the RPG superstar", based on the latest RPG ...
VG247 has published its full interview with inXile's Colin McComb and Kevin Saunders on Torment: Tides of Numenera, which is ...
The folks at inXile have released another update for their Torment: Tides of Numenera Kickstarter, which brings us a video li...
Prompted by the crazy success that inXile Entertainment is enjoying with their Torment: Tides of Numenera Kickstarter campaig...
inXile Entertainment continues to keep pledgers up to speed on their plans for Torment: Tides of Numenera, with update #3 int...
VG247 has published some more tidbits of their upcoming Torment: Tides of Numenera interview, this time concerning combat. Ap...
A second update is already online over at the Torment: Tides of Numenera Kickstarter project, and it's ready to pique your an...
After just 6 hours or so the Torment: Tides of Numenera Kickstarter campaign is fully funded, prompting Fargo and the team to...
As we had already been told, Torment: Tides of Numenera's Kickstarter launches today, with tiers ranging from a $5 donation w...
While we wait for the now imminent launch of the Torment: Tides of Numenera Kickstarter, we have a new interview, or rather, ...
Soon after the announcement of the Kickstarter launch date and first interviews, more write-ups have been coming out concerni...
Brian Fargo and inXile have pinned down the launch date of the Torment: Tides of Numenera Kickstarter at March 6th, at least ...
We still might not quite know when Torment: Tides of Numenera's Kickstarter campaign is going to launch, but it's clearly not...
Hello! My name is Thomas Beekers, also known as Brother None. You may know me from reviews such as The Witcher 2: Assassins o...
While we still don't have a firm timeframe for the launch of the Kickstarter for Torment: Tides of Numenera, we can now get s...
French website Dagon's Lair is offering a bi-lingual (both French and English version are available at the same page) intervi...
While the news that inXile Entertainment's Planescape: Torment spiritual successor will be scored by Mark Morgan was a welcom...
inXile has announced through Facebook and Twitter that their spiritual successor to Planescape: Torment will be scored by Mar...
While the Kickstarter campaign for the title hasn't even started yet, a few sparse info on inXile's Torment successor have su...
NowGamer is offering an interview with Brian Fargo on the announced Torment successor set in Monte Cook's Numenera. Most of t...
In a new interview on Rock, Paper, Shotgun, inXile CEO Brian Fargo reveals their pick for the setting of the Torment successo...
In an interview with Eurogamer, Colin McComb shares his communications with Chris Avellone on a possible Torment follow-up fr...
The folks at RPG Codex did some internet sleuthing and came up with some interesting news: apparently inXile's CEO Brian Farg...