World of Warcraft Quest Problems Outlined
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2. Too Long, Didn't ReadSad.
Kaplan explained the age-old internet phrase, relating it to WoW quests that are simply too wordy.
"World of Warcraft quest designers are limited to 511 characters," he said. "That's all that will fit into the data entry. And all you programmers know why it's not 512."
Some quest designers ask for more space, Kaplan said, saying, "Why are there only 511 characters? We gotta have more, let's blow that out."
But Kaplan would prefer to see WoW quests go in the other direction.
"I actually wish that the number was smaller. I think it's great to limit people in how much pure text they can force on the player. Because honestly... if you ever want a case study, just watch kids play it, and they're just mashing the button. They don't want to read anything."