Dead State Post-funding Update #24, New Screenshots
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As we mentioned in the last update, we construct stores with a set of basic pre-fab components that can be moved around to create new areas. In addition to the medium stores, we're working on a basic set for all the fast food stores, restaurants, bars, and diners.
Programming continues to implement GUIs for all the major menus and systems in the game equipment, looting, character, goals and allies, and shelter management - while art and design tweak them slightly for ease of use. This is the basic framework that makes the game feel more functional and final. While we may continue to iterate at the testing stage, we've already worked out small kinks in the ease of use and presentation of each menu.
In the next few weeks, we're going to try to show you all the first post-KS footage of the game so you can take a look at our combat, AI, and one of the near-final areas in the game. Keep watching our Facebook and Twitter for info on the video release, as well as for new developments here on Kickstarter. We're grateful to all of you for your continued support and enthusiasm for Dead State and we look forward to bringing you closer to the zombie apocalypse in 2013.