Dead State is a compelling, high-tension RPG set at the beginning of the zombie apocalypse - a deadly illness is rampaging through the world, turning those infected into the walking dead. As society is beginning to fall apart, the player must organize a scant handful of allies, working on fortifying a shelter, scouting for food and supplies, making uncertain alliances with others, and attempting to hold together a group as humanity teeters on the brink of extinction. And although the zombies lurk as an ever present threat, the biggest obstacle to the player may just be other humans with the same goal: survival at any cost.
-Strategic turn-based gameplay: combines single-player character control with streamlined ally AI management, allowing for innovative party control
-Lush graphics: expansive maps and detailed character models brought to life through the power of Torque 3D
-Unique perspective: Combination of classic isometric perspective and field of view based on character line-of-sight allows for a tense and exciting game experience
-Open-ended gameplay: Large explorable world and non-linear storyline allow players to explore the landscape of Dead State freely, and encounter new challenges each time they play
-Engaging story and characters: Story and characters written by veteran game developer Brian Mitsoda (Vampire the Masquerade: Bloodlines) - features realistic and compelling dialogue and expertly-woven story elements
-Compelling player choice: Players not judged by a linear morality scale, but asked to make difficult and challenging decisions to keep themselves and their fellow survivors alive
-Complex and reactive character AI: Allies react realistically in combat situations, human enemies employ variable tactics against other character, zombies follow frightening mobbing behavior
-Innovative mechanics: Noise mechanic affects how zombies track prey by sound, resource management within player shelter allows for streamlined upgrades and organization of ally tasks
If you're looking for more zombies in your RPG, you'll be happy to hear that our full review of DoubleBear's more polished ve...
IntroductionDead State was released by indie developer Double Bear Productions in December of 2014. Double Bear then procee...
Unfortunately, I'm guilty of having missed Richard Cobbett's Rock, Paper, Shotgun The RPG Scrollbars last week, even though i...
The folks at Larian Studios have recorded the audio of the "Classic RPGs Forever" panel from PAX Prime and published it on it...
In case you were a backer for Dead State and pitched in for one of the physical rewards, you'll want to read the latest updat...
Without much fanfare, DoubleBear Productions has released a new, big update for Dead State. Dead State: Reanimated is, in sho...
The DoubleBear Productions team has published a post-funding Kickstarter update to explain why the physical backer rewards ha...
Brian Mitsoda has penned a Gamasutra postmortem article for his first indie RPG, Dead State, developed with the folks at Doub...
The RPG Codex has published a lengthy review of Dead State, DoubleBear Productions' turn-based zombie apocalypse RPG. For the...
DoubleBear Productions announced that Dead State's soundtrack is now available on Steam, and should already be ready to downl...
The official Dead State website points us to this announcement on Steam alerting us to the fact that Update #5 is now availab...
A number of reviews for DoubleBear Productions' zombie-focused RPG Dead State have been published since its release, and we'v...
DoubleBear Productions' zombie-based CRPG Dead State has finally been released today, and is now available on Steam and on GO...
To celebrate this year's Halloween, the folks at DoubleBear Productions have released a Kickstarter update that contains one ...
The DoubleBear Productions developers have released another patch for the beta build of Dead State, which includes a reworked...
The folks at DoubleBear Productions have published a new Kickstarter update for Dead State to let us know that a new patch fo...
DoubleBear Studios has released the first update for the beta build of Dead State, and informs us of the fact with a post-fun...
The latest post-funding update for Dead State informs us that the beta for the survival turn-based RPG is now live. Those of ...
After asking the mandatory questions on Vampire: The Masquerade - Bloodlines and the possibility of a spiritual successor, RP...
The latest Kickstarter post-funding update for Dead State has been released, and, while it includes some rather interesting i...
The latest post-funding update for Dead State includes a short to-the-point progress report on the title and a shout out to s...
In order to address the years-old question of "Why isn't Dead State Done Yet?!", DoubleBear's Brian Mitsoda has taken to the ...
There's a new interview with Dead State's mastermind Brian Mitsoda over at Enthusiacs, which covers a broad range of subject:...
DoubleBear has treated us to a third and final update to their "First Seven Days" build of Dead State, proclaiming that the n...
The Steam Early Access build of Dead State has received a sizeable patch, and that's prompted the team at DoubleBear to crank...
In the 42nd update to reach the Dead State Kickstarter page, DoubleBear shares a total of eight new screenshots depicting som...
The latest post-funding update for Dead State brings us a brief reminder on the release of the latest Early Access build of t...
PC Gamer has taken the Dead State Early Access build for a spin, and comes away with mixed thoughts on the experience. While ...
Going by the latest post-funding update for the zombie RPG, Steam keys will be the default distribution method for the title...
The latest post funding update for DoubleBear Production's zombie apocalypse RPG Dead State brings us some news for its upcom...
In addition to announcing their plans to get the Steam Early Access demo of Dead State in our hands by the end of the month, ...
The latest Dead State Kickstarter update includes a 4-minute-long video look at the demo of the title, planned for a release ...
The latest post-funding update for Dead State includes a bevy of screenshots, a write-up on the progress that's been made on ...
Having lived through this year's PAX Prime, the team at DoubleBear has taken the time to share some post-event thoughts, a de...
Thanks to the game's presence at the Indie Megabooth, you can now watch a Dead State live demo at this link (starts approxima...
The thirty-first update to DoubleBear's Dead State Kickstarter campaign is ready for consumption, and this time there are a h...
DoubleBear Productions has announced in the latest post-funding update for Dead State that the game will have a playable demo...
There's a new Dead State post-funding update available on Kickstarter, offering a progress report on the development of the z...
DoubleBear's Brian Mitsoda and Annie Mitsoda, lead artist Oscar, lead programmer Nick, producer Christina, and artist Mazin t...
People who have followed Dead State so far, and watched the combat video made available last month, will know that Dead State...
Recently we've seen a number of post-funding Kickstarter updates coming our way for DoubleBear's Dead State, and a new one ha...
No doubt inspired by the recent combat demo video, the editors at Rock, Paper, Shotgun have wrangled up a new interview with ...
The latest post-funding update for Dead State brings us a combat video for the Mitsodas' zombie RPG, which shows some combat ...
A quick post by Brian Mitsoda over on the official Dead State forums alerts us to the fact that the team is putting the final...
After a couple of months of near silence, DoubleBear Productions has cranked out a twenty-fourth update to the Dead State Kic...
There's a November update available on the Dead State Kickstarter project this evening, and once again the small team at Doub...
DoubleBear Productions has kicked up two new Dead State post-funding updates since we last checked their Kickstarter campaign...
The Critical Bit is offering a pretty interesting interview with DoubleBear's Brian Mitsoda. Some of the most notable subject...
There really wasn't enough meat to update #19 to give it its own newsbit last month, but now that there's an update #20 on th...
For their first post-funding update the DoubleBear folks give us some info on what's to come for Dead State, now that the Kic...
Dead State's Kickstarter campaign has ended with a listed total of $332,635 raised. With only a few minutes left, it passes i...
We're only 5 hours from the end of Dead State's Kickstarter campaign, so it's not particularly surprising that the updates ar...
Only 24 more hours to go for Dead State's Kickstarter campaign, and the team at DoubleBear is offering another update for it,...
DoubleBear Productions has been feverishly putting together new updates for Dead State as it draws closer to its final moment...
There are less than three days to go until Dead State officially switches to a funded state on Kickstarter, so the team has p...
With 4 days to go and two stretch goals under their belt, the team at DoubleBear Productions working on Dead State have kicke...
For the latest update to the Dead State Kickstarter project, DoubleBear Productions offers a look at the contents of the Sple...
Since last time we checked not only have the DoubleBear folks issued a new update for their Dead State Kickstarter, which is ...
A ninth update is available on the Dead State Kickstarter page, with this entry sharing a piece of fiction to give us a bette...
After unlocking the first stretch goal for Dead State, the Weapon Pack, the folks at DoubleBear have sent another update for ...
Not one, not two, but three separate Dead State interviews made their way online this afternoon, starting with a hefty-two pa...
Now that the project is really close to reaching the first of the many listed stretch goals for it, the folks at DoubleBear h...
Now that the Kickstarter drive is fully funded at $150,535, the folks at DoubleBear Productions have decided to give us a loo...
A taste of the game's soundtrack and an in-depth look at the philosophy behind its composition are the subjects of the latest...
I suppose Dead State's latest Kickstarter project update doesn't really concern us, considering we've covered this Kickstarte...
DoubleBear's Brian Mitsoda continues to make the rounds talking up his team's (all but assured) Kickstarter-funded ZRPG Dead ...
IndieRPGs.com managed to catch up with DoubleBear's Brian Mitsoda for a lengthy interview about Dead State, its recently laun...
In case you're interested in reading a bit more on DoubleBear Production's upcoming indie turn-based zombie-RPG Dead State, m...
If you've already checked in on the Kickstarter update #3 we posted about earlier, then the new design update on the official...
A new update is out for Dead State's Kickstarter fundraising drive, which is currently running at $96,440 out of their $150,0...
The team at DoubleBear Productions launched a Kickstarter campaign for their upcoming zombie-filled indie turn-based RPG Dead...
Just to make sure you didn't miss yesterday's post about the launch of Dead State's Kickstarter campaign, I'm going to link t...
Rock, Paper, Shotgun had the chance to chat with DoubleBear Productions in its entirety (meaning Brian Mitsoda and Annie Carl...
Some great non-E3-related news comes our way this evening, ZRPG fans! DoubleBear Productions' Dead State Kickstarter campaig...
For the latest weekly Dead State design update, DoubleBear's Brian Mitsoda informs us that the Kickstarter for the indie zomb...
Thanks to this brand new 30-second teaser trailer, we're finally able to catch a brief glimpse of some in-game footage (and t...
For the latest Monday design update for Dead State, Brian Mitsoda offers a look at the work-in-progress inventory GUI which i...
There's a new design update ready for your scrutiny over at the official Dead State forums, and this time Mr. Mitsoda introdu...
This week's design update on the Dead State forums is more interesting than usual because it includes three new screenshots, ...
DoubleBear's Brian Mitsoda has cranked out another design update over at the official Dead State forums, and this time he's o...
While we eagerly wait for more news on the chance to directly support the Doublebear guys with Kickstarter, Brian Mitsoda is ...
After a week of letting their community toss around some ideas for how they'd like to see a future Kickstarter campaign for D...
Brian Mitsoda's indie cRPG Dead State has gone kind of quiet over the past few months, in the latest design update, he talks...
GameStar.ru offers an interview with extensive answers from Annie VanderMeer Mitsoda, ArenaNet and DoubleBear designer, abou...
Brian Mitsoda of DoubleBear Productions has been hard at work on the promising independent zombie RPG Dead State, but also ha...
In today's design update for Dead State, DoubleBear's Brian Mitsoda introduces us to the brush hook, a long, bladed tool that...
We seem to have missed this Halloween-themed update earlier in the week on the official Dead State forums, during which Doubl...
For the latest "Monday Design Update" of Dead State Doublebear's Brian Mitsoda is offering the original vision doc of the tit...
Grupo97 had the chance to talk with ex-Troika/Obsidian and founder of the indie studio Doublebear Productions Brian Mitsoda a...
Have you done a little modding on the side, created a Neverwinter Nights module or three, or even tried your hand at recreati...
Nightmare Mode offers an interview with DoubleBear's Brian Mitsoda on the upcoming indie RPG Dead State, with both general qu...
Rather than go for something predictable, DoubleBear's Brian Mitsoda took advantage of today's design update on the Dead Stat...
Aside from working on the very promising indie RPG Frayed Knights, Jay "Rampant Coyote" Barnson is probably familiar to some ...
For this week's design update on the official Dead State forums, DoubleBear's Brian Mitsoda addresses the many questions they...
This week's design update on the official Dead State forums is of particular interest, as it actually includes a few pieces o...
For this week's Dead State update on the official Iron Tower forums, DoubleBear's Brian Mitsoda reveals that characters will ...
In this week's design update over on the official Dead State forums, DoubleBear's Brian Mitsoda briefly describes the game's ...
ArenaNet and DoubleBear designer, Annie Vandermeer Mitsoda, has been interview by mobile developer Geraldo Nascimento on his ...
DoubleBear's Brian Mitsoda fills us in on the game's interesting "lore" system in yet another design update over on the offic...
In this week's design update for Dead State, DoubleBear's Brian Mitsoda explains how they're taking a realistic "crisis situa...
PC Gamer had a preview of Dead State in a previous issue of their physical magazine, and now shares it with the populace at ...
When zombies show up at your doorstep in Dead State looking for a meal of flesh and brains, you'll probably want to give them...
The hunting shotgun is the latest zombie-killing weapon to be profiled in DoubleBear's series of design updates over at the o...
After showing us an improved character model last week, this week's Dead State design update shows us the portrait belonging ...
The latest Dead State design update has the character model Joey explain some of the work they've done to improve both look a...
Yet another design update has reached the official Dead State forums, and this time DoubleBear's Brian Mitsoda reveals the ad...
In this Monday Design Update, Annie VanderMeer Mitsoda discusses the Splendid Unified School, which acts as your home base f...
Writing the indie section for our 2010 Game of the Year awards got Jay Barnson to thinking, and he realized that 2011 is loo...
For this week's update to the official Dead State forums, DoubleBear's Brian Mitsoda discusses the process of writing dialogu...
DoubleBear's Brian Mitsoda is currently slaving away at dialogue writing in Dead State, and his latest design update muses on...
Another design update is up on the official Dead State forums, and this time DoubleBear's Brian Mitsoda presents us with a fe...
With the holidays finally behind us, DoubleBear's Brian Mitsoda returns to the official Dead State forums to provide us with ...
This week's design update on the official Dead State forums sees lead designer Brian Mitsoda telling us all about the kitchen...
This week's design update on zombie survival-RPG Dead State has Brian Mitsoda provide us with 12 bullet points on fighting z...
DoubleBear's Brian Mitsoda discusses the "rooftop garden upgrade" that we can create for our shelter in the zombie apocalypse...
After taking some time off from his weekly design updates for Dead State, DoubleBear's Brian Mitsoda returns to discuss the v...
This week's design update for DoubleBear's indie RPG Dead State offers a pretty interesting read on randomization in the upc...
Brian has extended the open forum Q&A for his upcoming indie RPG as this week's Monday Design Update. Good questions keep co...
We managed to convince Iron Tower Studio art director Oscar Velzi to take his eyes off of The Age of Decadence and Dead State...
This week's Monday Design Update consists of a Q&A thread, where posters are offered the chance to ask questions off of Brian...
DoubleBear's Dead State has quickly taken a place on our most wanted list, so we decided to go to the source himself - Brian ...
Dead State is an upcoming independent RPG that has been turning heads both because it's set in the underutilized zombie survi...
Now with a name to the title, Brian Mitsoda continues to keep us up to date on Dead State's design, this time discussing the ...
Plot is Gameplay's Bitch (good name) sits down with developer Brian Mitsoda to talk some Vampire: Bloodlines, but also to tal...
We only just found out that DoubleBear's ZRPG will be titled "Dead State", but already the indie developer has launched an o...
The zombie RPG from Obsidian/Troika veteran Brian Mitsoda had so far been known only under its codename, ZRPG, but now Rock, ...
If you're planning to attend PAX you might want to leave a hole in your schedule for one of the three panels that ZRPG devel...
For this week's design update on the official ZRPG forums, DoubleBear's Brian Mitsoda introduces us the eight team members (e...
DoubleBear Productions' Brian Mitsoda tackles morality and the length of time it takes to develop an RPG in his latest two ZR...
The guys at Trzynasty Schron have published an interview they did with DoubleBear's Brian Mitsoda about the indie developer's...
DoubleBear Productions' Brian Mitsoda has been churning out more ZRPG design updates on the Iron Tower forums, with the last ...
The RPG Codex interviews Annie VanderMeer Mitsoda (formerly Annie VanderMeer Carlson), who you might recall is currently work...
Continuing his focus on defensive items, DoubleBear Productions' Brian Mitsoda reveals some information about the shields and...
Following last week's focus on the armor system, DoubleBear Productions' Brian Mitsoda discusses the team's plans to include ...
The game's armor system is the focus of the latest "ZRPG" design update from DoubleBear Productions' Brian Mitsoda over on th...
DoubleBear Productions' Brian Mitsoda has posted another design update for their upcoming "ZRPG", this time polling the commu...
For this week's ZRPG update, DoubleBear Productions' Brian Mitsoda has posted a very informative FAQ over at the official Ir...
Gamasutra caught up with Doublebear's Brian Mitsoda for a lengthy interview about their untitled "ZRPG", the challenges invol...