Dead State Help Needed
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We have very little funding work on the project ranges from contribution for credit in the game to payment after the project comes out (for the long-term members of the team). This is not likely to change, so this is NOT a full-time job with a salary, though if the game does well enough (and we like your work) it could lead to paid work on future projects.
We're not expecting full-time hours attitude, efficiency, and reliability are key. We're looking for team members that can complete tasks they've agreed to take on within a reasonable amount of time and communicate their progress to the leads. Professional discretion about your work is expected. Working well with the team is a must.
For programmers:
We are primarily looking for someone with game programming/scripting background. Knowledge of Torque 3D and TorqueScript is highly preferable. You will be working with the Lead Programmer and Project Lead on most of your tasks.
Tools Programmer - Developing tools to make implementation of content easier. GUI work a big plus.
Examples of tool duties:
-Script Editor
-Journal Editor
-Loot Container tool
-Art implementation and lighting tools
Scripting Programmer - The scripting programmer uses the engine's scripting language to create scripts for dialogue (a lot of these), for events/event triggers, time passage, tracking stats, and bark text.
Examples of Scripting:
-Global dialogue flags
-Combat triggers
-Quest update triggers
-Scene triggers
-XP/item rewards