Dead State Post-funding Update #48: Beta Patch 1 Live
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DoubleBear Studios has released the first update for the beta build of Dead State, and informs us of the fact with a post-funding Kickstarter update which helpfully includes a changelog:
Here's what's new and/or improved in this build:
-- Fixed save corruption issue - this was related to save data for AI behaviors being doubled with each save. This should also fix some reported character combat lag.
-- Fixed return to shelter crash - thanks to the community, we discovered this was time zone-related and the game now uses its own internal clock independent of PC clock.
-- Adjusted lootlists for balance.
-- Added additional Leadership commands.
-- Added new AI behaviors and AI behavior fixes.
-- Memorial Wall can now be unlocked (but it only shows placeholder entries right now).
-- Suggestion Box can now be unlocked (but it only shows placeholder entries right now).
-- Added AC bonus from Vigor stat.
-- Fixed various dialogue issues.
-- Added various new dialogues.
-- Fixed blocking issues and exits for several levels.
-- Performed loot passes on motel levels.
-- Fixed various misc. art issues.
-- Implemented perk selection GUI art.
-- Implemented various shelter-related GUI art, including art for the shelter return summary and time passage on job board.
-- Fixed issue where players couldn't max out weight through group trade interface.
-- Fixed a bug where damage resistance reported negative numbers.
-- Fixed a bug where the GO! command removed characters from the combat queue.
-- Added chainsaw sounds.
-- Added a few new levels and a couple new allies.
-- Finished the Allies portion of the Goals screen so you can now get more information - some data is not fully implemented yet, however.
-- Added pepper spray miss sound.
-- Fixed and (softened) level borders so that camera is less likely to get stuck behind them.
-- Added undead mobbing functionality - you'll find the undead are scarier in groups now.
-- Added fishing pole item and fixed fishing bug - now you can catch all the fish your heart desires!
-- Added location unlocks from listening to the radio - I hope you're tuning in every day...
-- Fixed an issue with the undead continuing to feast after a character stood up.
-- Fixed some issues with wall line-of-sight and wall positioning.
-- Tall fences now block LOS and attacks.
-- Fixed issues with dialogue overlap in crisis events.
-- Fixed some issues with existing perks and perk functionality.