Dead State Design Update
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Bats are great weapons for striking quickly while simultaneously trying to make it harder for your target to hit you next turn. Knockback is useful for pushing opponents away, while the Dizzy status makes it harder for human characters to land successful attacks. Bats don't require the strength of most bludgeoning weapons, but still do decent amounts of damage for their AP cost. Let's take a look at the stats and attacks for the Baseball Bat.
Hands: 2 (AP cost for switching weapons)
Range: 1 (Must be standing next to target)
Type: Bludgeoning (Counts as Bludgeoning damage, good against zombies)
Stat Chance: Knockback 10%, Dizzy 20% (Minor chance for knockback and dizzy)
Noise: 4 (Very quiet weapon)
Strength: 4 (Average strength required to wield)
ZDamage: 105% (Slightly better damage against undead)
Critical Hit Chance: 5% (Minor chance for criticals)
Critical Multiplier: 2 (Minor critical multiplier)
Weight: 2 (Light)
Break: 0 (Weapon will not break)
Basic Attack The default attack
AP Cost: 4 (Decently fast for a fast character)
Damage: 14-30 (Decent damage, especially if multiple hits are landed in one round)
Push An attack to get some breathing room
AP Cost: 5
Damage: 9-25
Modifier: Knockback 40%
Swing A wide attack for when you're surrounded
AP Cost: 7
Damage: 10-20 (Applied to all targets)
Modifier: TriAttack 100% (TriAttack hits enemy and any targets to the right and left of target)
As you can see, the Baseball Bat is a sturdy, unspectacular weapon that does decent damage for a decent AP cost. It's worth keeping around for dealing with groups or getting out of a corner, but it's far from the highest damage dealer in the game. If you don't like getting ganged up on, you may want to keep one in your inventory. Of course, there are a few better bats in the game, so keep an eye out for them in future updates. We've only scratched the surface for items in the game, so keep hitting this space every Monday for more info on what you may be able to scavenge in Dead State.