Divinity: Original Sin Kickstarter Update #6, $325,426 and Counting
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Category: News ArchiveHits: 1461
Designers have a tough job. You'd think it's all fun and games for them, but they actually have the toughest job of us all. When coming up with quests, and scripting them, they constantly have to think about the logic, approach it from different angles, and how players could break those quests. When you've got an open world where you're very free to do as you please, which has got teleporter pyramids and systemic behaviour, nothing seems certain.
The following is a re-enactment of something we found out by accident. In hindsight, it was predictable, but surprising nonetheless. It takes longer to explain than to watch it, so enjoy the video :-)