UO: Blackthorn's Revenge Dev Diary #5
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Creating an interactive story for a small group of people is one thing. Creating one for a world (or shard as we like to say in UO) that has to accommodate thousands of players online together presents some entirely different problems. There are no books written on the topic. No one in the gaming field has a lifetime of experience. Essentially, this is a totally new type of job in the gaming industry. Although it's a blast being one of the pioneers of this new form of storytelling, it is also a huge challenge.