Dead State Post-funding Update #35: Early Access Demo Update
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In addition to announcing their plans to get the Steam Early Access demo of Dead State in our hands by the end of the month, the team at DoubleBear has provided more details of what to expect from "The First Seven Days" in the thirty-fifth update to the game's Kickstarter campaign page. The gist of it:
The demo will be going up on Steam Early Access we're shooting for the end of this month, though it may be delayed for any major bugs we find late in the process (so please don't freak out if it doesn't show up by Jan. 31st!) When the demo goes live, we will be sending access codes to our backers - we've got quite a few to process, so they may not all go out at the same time. The game will also be up for pre-order on Steam, which will also allow people who missed the Kickstarter to gain access to the demo as well. We will still be offering the DRM-free final release to backers, however the demo will only be on Steam for now.
We were shooting for mid-January for the demo, but due to some personal complications and the holidays, the demo was pushed back slightly we apologize for the inconvenience and we want to make sure that everyone understands that we are doing our best to get the demo out as soon as we can. That said, here's a summary of what you can expect in the First Seven Days demo:
- 6-10 hours of gameplay (especially long if you go everywhere/loot everything/talk to everyone)
- Over a dozen locations, including areas never shown before, such as Downtown Splendid
- One (hidden area) and two (conditional) allies
- First looks at multiple weapons and armor
- First look at the new and improved combat GUI