Kingdoms of Amalur: Reckoning Interview
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Q: What was your favorite section of the game to write for?
A: I've tried to give all of Reckoning a signature sound, so when you hear the music you'll know where it's come from. It has a dark tonality all the way through, mixed in with a bit of a magic feel. I used different sections of the orchestra to represent different things, such as noble strings for rolling grassy plains and dark woodwind for dark, dank swamps.
I worked especially hard on the boss pieces. I was trying to get the excitement levels in the music to match the action in the game. You'll have to let me know if I managed it or not!
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Q: Are you going to work on the Copernicus project, as well?
A: I don't think so although that may change. They already have three composers up there so I doubt they'll need my help, but I've of course offered our services here if they need any help whatsoever.