When THQ Nordic released the Arena Mode update for Kingdoms of Amalur: Re-Reckoning last year, it came completely out of the ...
As someone who has to, on a regular basis, deal with plenty of RPGs and their oftentimes unwieldy titles, I couldn't help but...
Back in 2020, THQ Nordic remastered 38 Studios’ ill-fated action-RPG Kingdoms of Amalur: Reckoning, while also bringing it ...
It's now been a decade since 38 Studios, the team behind Kingdoms of Amalur: Reckoning, declared bankruptcy and shut down. An...
A couple weeks back, THQ Nordic released the Fatesworn expansion for Kingdoms of Amalur: Re-Reckoning. And if you'd like to k...
The brand-new Fatesworn expansion for THQ Nordic's remaster of Kingdoms of Amalur: Reckoning is now live on Steam, GOG, Xbox ...
When Kingdoms of Amalur: Reckoning was remastered last year, we were promised a new story expansion for this infamous action-...
The new Fatesworn DLC for the remastered edition of 38 Studios' Kingdoms of Amalur: Reckoning is taking longer than originall...
Kingdoms of Amalur: Re-Reckoning, a remaster of 38 Studios' ill-fated action-RPG, launched about a year ago, along with the a...
Last fall, THQ Nordic released Kingdoms of Amalur: Re-Reckoning for PC, PlayStation 4 and Xbox One. And now, according to thi...
Because of all the COVID-related delays, 2020 wasn’t as RPG-rich as it was initially supposed to be. But if you still would...
Kingdoms of Amalur: Re-Reckoning is now available on Steam, GOG, Xbox One and PlayStation 4, priced at $39.99 or your regiona...
If you’ve always fancied yourself as the battle mage type - pummeling baddies with a staff while casting fireballs on the s...
Last week, we got a chance to check out a quick trailer showcasing the Finesse path you can choose in THQ Nordic’s upcoming...
Announced earlier this year, Kingdoms of Amalur: Re-Reckoning will be launching on September 8, 2020. The initial remaster wi...
Back in June, we learned that a remaster for 38 Studios’ ill-fated action-RPG Kingdoms of Amalur: Reckoning was in the work...
The rights to Kingdoms of Amalur: Reckoning, an RPG most notable for flopping spectacularly and in the process sinking Curt S...
When Curt Schilling's 38 Studios went bankrupt, the studio's existing project, Kingdoms of Amalur: Reckoning, went straight d...
The spectacular rise and fall of 38 Studios with all the big names, the courtroom drama, and even the US government getting i...
After a four-year investigation, Rhode Island Attorney General Peter Kilman and State Police Colonel Steven O’Donnell annou...
PC Gamer has published a new article from Jody Macgregor that goes over the House of Ballad faction questline and what makes ...
The Rhode Island Superior Court has apparently released a bevy of documents, scanned emails, and other correspondence from th...
One of the editors over at UK website implayin has penned a retrospective piece for Kingdoms of Amalur: Reckoning, calling 38...
According to this Gamasutra report, the 38 Studios auction recently concluded, but the Kingdoms of Amalur IP, which Curt Schi...
While Kingdoms of Amalur: Reckoning was an entertaining action RPG and we have to at least assume that Project Copernicus was...
An article from the Associated Press is claiming that at least "two dozen parties" have expressed interest in 38 Studios' int...
WPRI is reporting that Project Copernicus and the Kingdoms of Amalur IP are finally being auctioned off this month, although ...
Big Huge Games executive producer Mike Fridley took the time to pen a postmortem about what went right and wrong during Recko...
One of the editors over at Venturebeat has cranked out a retrospective-of-sorts for Kingdoms of Amalur: Reckoning, calling 38...
Develop is reporting that the state of Rhode Island has managed to find a buyer for the assets claimed in the liquidation of ...
We've covered the rise and fall of Green Monster Games and 38 Studios since the former was founded way back in 2006, so there...
Rowan Kaiser's latest WRPG column is a write-up on Kingdoms of Amalur: Recknoning, which he praises for having art on par wit...
That's the very question posed by this editorial over at Rock, Paper, Shotgun that touts the many virtues (and faults) of 38 ...
GamesBeat is reporting that apparently the bankrupt 38 Studios unfreezed the 401(k) plans for its ex-employees. Some of our r...
For what is presumably his last WRPG-focused column of the year, Rowan Kaiser takes a look at the RPG genre and how it fared ...
Games.on.net published the first of their "Community Soapbox" articles, featuring opinions from the website's community, and ...
USA Today is offering a report on ex-pitcher and 38 Studios founder Curt Schilling's reaction to Rhode Island's recent lawsui...
In an attempt to get back the 75 million "hard-earned taxpayer dollars" that were invested in 38 Studios while the company wa...
Back in September, we told you about two separate auctions that were going to be held in order to liquidate the many assets t...
Thanks to Giant Bomb, we've learned that auction site SJ Corio Company is currently listing two separate auctions for the rem...
Bloomberg is reporting that the Rhode Island Economic Development Corp. and Bank of New York Mellon Trust Co. were granted th...
A new report on WPRI out of Rhode Island claims that 38 Studios burned through a staggering $133 million over its six-year e...
Boston Magazine managed to track down Curt Schilling and some of 38 Studios' other former employees for an extensive nine-pag...
I'm not sure where Kingdoms of Amalur IP and the related assets will end eventually, but it certainly sounds like Electronic ...
WPRI is reporting that, based on what 38 Studios' chief financial officer Richard Wester and president and chief operating of...
Hundreds of lost jobs wasn't the only damage caused by the collapse of 38 Studios, as we learn in this recap of a WEEI-FM int...
While it's difficult to actually really understand the impact that the death of 38 Studios has had on its employees besides t...
The Boston Globe is reporting that RBS Citizen, a bank based in Providence and creditor to 38 Studios, has sued ex-baseball p...
The streak of bad news for 38 Studios and its chairman Curt Schilling seem neverending, as we now learn from WPRI that, the c...
Quarter to Three has put forth a pretty good write-up on the rise and fall of 38 Studios, and while the end result of the com...
In what has to be one of the most respectable moves I've seen in the video game industry, well, ever, Epic Games president Mi...
Gamasutra's Leigh Alexander has penned a very interesting report on 38 Studios and Big Huge Games' financial woes and last da...
In the course of a long exclusive interview with The Providence Journal Curt Schilling explained his position on 38 Studios' ...
38 Studios' staff might have been laid off in its entirety, but that doesn't mean that we won't be getting new snippets of in...
It appears like Daily Kos' article on 38 Studios' financial problems and layoffs got the attention of Kingdoms of Amalur's "v...
While we initially learned it as a rumor from Kotaku, a series of social network posts revealed it to be true: 38 Studios is ...
According to a tweet by 38 Studios chairman and founder Curt Schilling, Kingdoms of Amalur: Reckoning has outperformed Electr...
The financial situation at 38 Studios is nothing short of grim, and unfortunately the rest of the news coming out of the comp...
Apparently having over a million paying subscribers isn't enough these days, as Joystiq quotes video game analyst Michael Pac...
News continues to worsen for 38 Studios, whose recent financial troubles have resulted in layoffs to the studio's staff, repo...
I'm not sure this was the best time for the community team at 38 Studios to publish a new "Meet the Team" Q&A for Kingdoms of...
Just when I thought 38 Studios' financial problems couldn't get much worse comes two reports from WPRI claiming that the comp...
More revelations have come to light following our earlier (and later updated) report on 38 Studios' financial problems, and s...
I was under the impression that Kingdoms of Amalur: Reckoning did pretty well at retail, but according to this report on NBC ...
For the second and final part of the community Q&A with Kingdoms of Amalur: Reckoning's "visionary" Ken Rolston we learn that...
We have rounded up a number of reviews for Kingdoms of Amalur: Reckoning's latest DLC, the ancient Greece-themed Teeth of Nar...
38 Studios and Big Huge Games are offering a community Q&A with "visionary" Ken Rolston with most of the questions focused on...
In another one of their "Burning Questions" features, a couple of Kotaku's editors proceed to dispute the virtues of the worl...
There's a nearly 40-minute audio interview with Big Huge Games' Justin Perez on Amalur Foundry, during which the Kingdoms of ...
G4TV had the chance to chat with fantasy writer R.A. Salvatore about his contributions to the Kingdoms of Amalur IP and the R...
It took us a few days, but we've doled out a full review for Teeth of Naros, Big Huge Games' second downloadable add-on for K...
Big Huge Games narrative designer Tom Murphy is the latest Reckoning team member to be profiled in a Q&A over at the official...
The first review for the latest DLC released for Kingdoms of Amalur: Reckoning comes to us via The Controller Online, that aw...
Right on cue, EA sent over a press release this morning announcing the release of Big Huge Games' Teeth of Naros add-on for K...
Big Huge Games' Teeth of Naros DLC for Kingdoms of Amalur: Reckoning is due out in four days, and that's led to the release o...
The first three pieces of concept art from Big Huge Games' Teeth of Naros DLC for Kingdoms of Amalur: Reckoning can be found ...
The folks at Gamasutra have posted an excerpt of a longer postmortem published on the April issue of Game Developer and dedic...
While he developed the lore for the Kingdoms of Amalur universe, R.A. Salvatore actually didn't work on the title's plotline,...
Big Huge Games has cranked out yet another installment to their "Inside Reckoning" video series, and this time the developmen...
In a new developer blog on the official website, Kingdoms of Amalur: Reckoning content designer Kitty Hughes takes us through...
We have rounded up a handful of new reviews for 38 Studios and Big Huge Games' first story-based DLC for Kingdoms of Amalur: ...
In case you're curious to learn more about the 38 Studios and Big Huge Games teams that have made Kingdoms of Amalur: Reckoni...
38 Studios and Big Huge Games seem to be hard at work on Kingdoms of Amalur: Reckoning, and while its first DLC may have been...
We have rounded up a batch of reviews dedicated to 38 Studios and Big Huge Games' latest effort, The Legend of Dead Kel, a pi...
Ridiculously long titles aside, I think you'll find that Eric's two-page review of The Legend of Dead Kel covers several good...
EA just fired over a press release announcing that 38 Studios' The Legend of Dead Kel add-on for Kingdoms of Amalur: Reckonin...
Reckoning's first set of DLC, The Legend of Dead Kel, will be launching tomorrow, and to celebrate its impending release the ...
Kingdoms of Amalur: Reckoning will be getting its first dose of story-driven downloadable content on March 20th, and to give ...
Over on the official Kingdoms of Amalur: Reckoning forums, lead narrative designer Andrew Auseon been busy answering question...
The first part of community Q&A with lead narrative designer Andrew Auseon centered around the upcoming story-based DLC The L...
After discovering that Kingdoms of Amalur: Reckoning was #4 on the NPD sales charts for February, Joystiq prodded the service...
Following a recent chat they had with Big Huge Games general manager Sean Dunn, Joystiq has posted the results of their conve...
To promote their free House of Valor and upcoming The Legend of Dead Kel DLCs, the team at 38 Studios and Big Huge Games have...
The editors over at IGN apparently already got their hands on an early copy of 38 Studios and Big Huge Games' The Legend of D...
EA sent us over a hefty dose of twenty screenshots from 38 Studios' newly announced Kingdoms of Amalur: Reckoning - The Legen...
Given Ken Rolston's significant involvement with The Elder Scrolls series, I suppose it was only a matter of time before some...
Electronic Arts and 38 Studios have just announced that, after the release of its first DLC for free to every firsthand purch...
Predictably reviews for Kingdoms of Amalur: Reckoning are getting rarer as time passes since its release, but we still have m...
We have another batch of reviews for 38 Studios and Big Huge Games' Kingdoms of Amalur: Reckoning, seemingly in line with the...
Kingdoms of Amalur: Reckoning's opening clearly wasn't one of the finest points of the title for VG247, as the editorial they...
After hearing Matt Barton's opinion on the title we're back with a round-up of reviews for 38 Studios' Kingdoms of Amalur: Re...
For the 137th episode of his Matt Chat video series, Mr. Barton eschews his typical retrospective and interview route to prov...
38 Studios has kicked off "A New World" video series for Kingdoms of Amalur: Reckoning, and we begin with this first installm...
We have rounded up another batch of reviews for 38 Studios and Big Huge Games' open-world action-RPG Kingdoms of Amalur: Reck...
If you are one of those people that owns more than one gaming system and you have to decide which platform to buy Kingdoms of...
As he continues his adventures through Kingdoms of Amalur: Reckoning, our own Eric Schwarz has taken to his Gamasutra blog to...
While we already know we already know the title is getting a sequel, reviewers are far from finished with Kingdoms of Amalur:...
GameSpot is reporting that, during an interview on Late Night with Jimmy Fallon, 38 Studios' founder and chairman Curt Schill...
Another batch of reviews for 38 Studios and Big Huge Games' Kingdoms of Amalur: Reckoning is available, veering on the lukewa...
After having spent quite a bit of time with the game, three of CNET's editors have all chimed in to answer the question "Is K...
More reviews are available for 38 Studios and Big Huge Games' open-world action-RPG Kingdoms of Amalur: Reckoning, the first ...
After spending a significant amount of time adventuring through the enormous world of Amalur, Eric is finally ready to bring ...
The action-RPG genre becomes ever more crowded with each passing year, as the popularity of RPGs in the mainstream continues ...
Another batch of reviews for 38 Studios and Big Huge Games' massive single-player open-world action RPG Kingdoms of Amalur: R...
It seems a bit odd to me that this was patched into the game without any sort of official notification or changelog, but I fi...
Eurogamer has published yet another snippet of a conversation they had with Kingdoms of Amalur: Reckoning's lead designer Ian...
Big Huge Games' Kingdoms of Amalur: Reckoning has been given the review treatment from several other gaming websites, and we'...
We have our third batch of reviews for 38 Studios' open-world action-RPG Kingdoms of Amalur: Reckoning, based on the same set...
The Day[9] Netcast is hosting four separate video interviews with 38 Studios' Curt Schilling, Ken Rolston, R.A. Salvatore, an...
Eric has been spending the last several days with Kingdoms of Amalur: Reckoning in order to render a verdict here on GameBans...
Gamasutra recently chatted up 38 Studios' Todd McFarlane about a variety of Reckoning-related topics, including how the art d...
A second batch of reviews is available for 38 Studios' Kingdoms of Amalur: Reckoning, most of these being favorable towards t...
GameFront is hosting an editorial that argues that re-spec should be a standard for Western RPGs, using Kingdoms of Amalur: R...
After years of development, a short-lived cancellation prior to their acquisition by 38 Studios, and a significant overhaul t...
An embargo has clearly lifted on 38 Studios' Kingdoms of Amalur: Reckoning, so the first batch of reviews for the open-world ...
With the game hitting store shelves tomorrow, Gamasutra brings us a last-minute interview with Reckoning's lead world designe...
GameFront has put together a three-page feature that rounds up "everything we know about Kingdoms of Amalur: Reckoning", thou...
VentureBeat has an interview with 38 Studios' founder Curt Schilling, which deals with subject such as the upcoming Kingdoms ...
It seems like Kingdoms of Amalur: Reckoning's first non-magazine review has hit the net, courtesy of IGN, and for anyone who ...
The Guardian is hosting yet another preview for 38 Studios' upcoming action-RPG Kingdoms of Amalur: Recknoning, although ther...
Kingdoms of Amalur: Reckoning lead designer Ian Frazier has tackled another batch of questions about the game for Strategy In...
We're less than a week away from Kingdoms of Amalur: Reckoning, so it's not particularly surprising that it's so heavily feat...
Stuff has an article-style interview with Kingdoms of Amalur: Reckoning team producer Sean Bean (who's quick to point out he'...
With less than six days to go until the game is in our hands, I suppose it's only fitting that 38 Studios founder Curt Schill...
With the release of 38 Studios' Kingdoms of Amalur: Reckoning less than a week away, it comes as no surprise that we have a t...
Amazon is offering up a fourth "visionary" interview for Kingdoms of Amalur: Reckoning, and this time we hear several "perfec...
In a new multi-video feature on ABC News, 38 Studios founder Curt Schilling takes the reporter through the game while answeri...
GameSpot AU is next in line with an article-style interview with R.A. Salvatore about the work that went into creating the wo...
We're only two weeks away from Kingdoms of Amalur: Reckoning's release, and in case you don't feel like the coverage availabl...
It seems people on 38 Studios' official forums reacted quite strongly to the news of an online pass contained in first-hand c...
R.A. Salvatore, the "visionary" behind the lore and world of Kingdoms of Amalur: Reckoning, has been interviewed by Nine to F...
It's going to be more than a little surprising if IGN doesn't award an excellent score to Kingdoms of Amalur: Reckoning, judg...
The folks at 38 Studios certainly seem to want to keep in touch with the gaming community at large, as exemplified by this po...
The sixth and final installment to 38 Studios' "A Hero's Guide to Amalur" video series is here, and this time we hear about t...
With the recent release of a demo, and the release date being as close as it, we have been getting more hands-on impressions ...
Destructoid is reporting that Kingdoms of Amalur: Reckoning's "online pass", which essentially serves as a way to try and lim...
Computer and Videogames is hosting a new interview with Kingdoms of Amalur: Reckoning's lead designer Ian Frazier, which touc...
Kingdoms of Amalur: Reckoning executive producer Mike Fridley and designer Ken Rolston are the subject of a new two-page roun...
In the third Kingdoms of Amalur: Reckoning "visionary" interview to hit Amazon, executive art director Todd McFarlane explain...
The folks at RPGamer had the chance to sit at a roundtable interview with some members of the Kingdoms of Amalur: Reckoning t...
In the twenty-fourth community Q&A to hit the official Kingdoms of Amalur: Reckoning forums, we learn about the importance of...
Given how close we are to its release, the amount of coverage Kingdoms of Amalur: Reckoning is getting, including a fair shar...
Executive art director Todd McFarlane is the subject of 38 Studios' third "Visionary" newsletter for Kingdoms of Amalur: Reck...
Talking to Eurogamer Big Huge Games' lead designer Ian Frazier commented on the large number of bugs found in Kingdoms of Ama...
Kingdoms of Amalur: Reckoning just wouldn't be a high profile Xbox 360 release without avatar clothing, right? For prices ra...
Several more websites are offering up impressions of 38 Studios and Big Huge Games' playable demo of Kingdoms of Amalur: Reck...
The second "visionary" in 38 Studios' team to be the subject of an Amazon-hosted exclusive video interview is R.A. Salvatore,...
Big Huge Games audio director Grant Kirkhope sits in for this latest "Inside Reckoning" trailer for Kingdoms of Amalur: Recko...
GmaeFront has cranked out a three-question interview with Kingdoms of Amalur: Reckoning designer Ken Rolston about his develo...
38 Studios continues to familiarize us with the key figures behind Kingdoms of Amalur: Reckoning with a second "Visionary" ne...
The editors at 360 Magazine are offering up a brief Q&A with Big Huge Games' Ian Frazier, during which the Kingdoms of Amalur...
IGN has posted the second part for their review in progress dedicated to Kingdoms of Amalur: Reckoning, 38 Studios' upcoming ...
Want to fire off some of your personal Reckoning-related questions directly to Big Huge Games' Ken Rolston and Joesph Quadara...
The folks at 360 Magazine have a brief interview with Kingdoms of Amalur: Reckoning's lead designer Ian Frazier, which touche...
Amazon.com is set up to host four separate "visionary" interviews with the key personnel behind Kingdoms of Amalur: Reckoning...
Big Huge Games art director Tim Coman and principal concept artist Sean Andrew Murray discuss Reckoning's colorful art design...
Choice and consequence, the availability of quest shortcuts, the use of the pickpocketing skill, the attention to detail they...
After spending a considerable amount of time with the Kingdoms of Amalur: Reckoning demo that was released on PC, Xbox 360, a...
Though the open-world RPG might have seen its most prolific release late last year in The Elder Scrolls V: Skyrim, there's st...
To get us better acquainted with the key figures behind Kingdoms of Amalur: Reckoning and Project Copernicus, 38 Studios has ...
It appears the Kingdoms of Amalur: Reckoning demo has finally been released on all platforms, with the update to the European...
The impending release of Kingdoms of Amalur: Reckoning has attracted the attention of CNN, where their Geek Out! blog has int...
It's nice to see our fears dispelled once in a while, and this is exactly what happened when we learned that Kingdoms of Amal...
The very first review of Kingdoms of Amalur: Reckoning is officially in, though since it is debuting in the February issue of...
I suspect a sizable chunk of our readers intends to play the PC version of the Kingdoms of Amalur: Reckoning demo, so they sh...
It seems that Xbox 360 players will be the first to get a taste of 38 Studios' open-world action-RPG Kingdoms of Amalaur: Rec...
With several of the bigger sites having received review copies of Kingdoms of Amalur: Reckoning last week, I suppose it comes...
Chapters eight through eleven of 38 Studios' interactive story for Kingdoms of Amalur: Reckoning are now available on Faceboo...
It seems review copies are out for Kingdoms of Amalur: Reckoning, judging by this just-started review in progress from IGN, t...
The Guardian's blog has a fairly detailed preview on 38 Studios' fantasy action-RPG Kingdoms of Amalur: Reckoning which does ...
In the latest Giant Bombcast, Reckoning's lead designer Ken Rolston and lead combat designer Joe Quadara answer over 45 minut...
Big Huge Games' Joe Quadara and Ken Rolston recently sat down in the GameSpot recording studio for a ten-minute video intervi...
So that we can actually see the unlockables in action, EA has released a new gameplay trailer demonstrating the cross-promoti...
In today's Q&A on the official Reckoning forums, lead world designer Colin Campbell, principal world designer Jess Hara Campb...
Should some of the music pieces contained in 38 Studios' open-world title's recent developer diaries have caught your ear, th...
Given how it already appeared in Major Nelson's "coming soon" list for Xbox Live this is not much of a surprise, but Electron...
OXM senior editor Ryan McCaffrey and features editor Kevin Smith bring us the first 30 minutes of Kingdoms of Amalur: Reckoni...
Made2Game had the opportunity to quiz Kingdoms of Amalur: Reckoning sound designer and composer Grant Kirkhope about the audi...
In this fifth "A Hero's Guide to Amalur" video, we're treated to several more minutes of gameplay footage demonstrating the i...
We haven't seen an official announcement yet and it's unclear if there will be PC or PlayStation 3 versions available, but th...
With Reckoning less than a month away from release, we tracked down lead designer Ian Frazier in order to quiz him about the ...
The number of high profile role-playing games slated for release in 2012 is staggering, and it looks like 38 Studios and Big ...
I suspect that many of us will be playing 38 Studios' Kingdoms of Amalur: Reckoning on our PCs, so it might not be a bad idea...
Another community Q&A is ready for your scrutiny up on the official Kingdoms of Amalur: Reckoning forums, and this time l...
With only a week left in 2011, G4 is already looking ahead at next year's RPG lineup, which includes the likes of Kingdoms of...
The intricacies of Reckoning's combat system, combo system, and character animations are explained in detail by lead combat d...
In the twentieth community Q&A to surface on the Reckoning forums, narrative designer Thomas Murphy, producer Andrew Frederik...
"Power & Mastery" is the title of the fourth "A Hero's Guide to Amalur" video to be released to date, and within it we're int...
A third "live" episode for Kingdoms of Amalur: Reckoning was recorded earlier today from the Big Huge Games studio in Baltimo...
We have another hands-on preview for 38 Studios and Big Huge Games' Kingdoms of Amalur: Reckoning, coming from the folks at R...
In the latest customary Wednesday Community Q&A the Kingdoms of Amalur: Reckoning team gives answers on the control setup, pa...
AusGamers has a video interview with Kingdoms of Amalur: Reckoning lead designer Ian Frazier, on subjects such as the absence...
We have rounded up a new, meaty batch of previews for 38 Studios and Big Huge Games' upcoming open-world action-RPG Kingdoms ...
With all the big names hard at work on Kingdoms of Amalur: Reckoning, I don't think anyone doubted that there would be limite...
We have a couple of new Kingdoms of Amalur: Reckoning articles to bring to your attention, including a hands-on preview of th...
GameSpot is hosting a twenty-three minute video demonstration of Kingdoms of Amalur: Reckoning, during which lead designer Ia...
Kingdoms of Amalur: Reckoning lead combat designer Joe "JoeQ" Quadara, producer Andrew "Andre" Frederiksen, and producer Sean...
Industry Gamers chatted up Big Huge Games' Ken Rolston, which some of you may know for his work on The Elder Scrolls III and ...
Two new hands-on previews have surfaced for 38 Studios and Big Huge Games' Kingdoms of Amalur: Reckoning, both reasonably int...
In this week's set of answers to community-submitted questions, the Kingdoms of Amalur: Reckoning team tackles the pros and c...
The folks at AusGamers have published an interview with Kingdoms of Amalur: Reckoning's lead world designer Colin Campbell, i...
38 Studios and Big Huge Games have updated the official Kingdoms of Amalur: Reckoning website with details on all fourteen of...
Gamasutra has returned from the long holiday weekend, and they've brought with them an interview that they recently conducted...
Kotaku is offering up the results of a conversation they had with 38 Studios' Ken Rolston, during which the RPG-designing vet...
Methods of restoring health, the Elven races, the mechanics of stealth, item durability, and the work put into the game's mon...
Chapters six and seven of 38 Studios' ongoing interactive story for Kingdoms of Amalur: Reckoning are now available, and that...
Big Huge Games has treated us to a third "Hero's Guide to Amalur" video, with this nearly four-minute entry spotlighting the ...
A total of fifteen community Q&A sessions have been posted to the official Kingdoms of Amalur: Reckoning forums to date, with...
IGN has put together a brief video preview based on some exclusive hands-on time with the title, which, while not adding much...
A third "Inside Reckoning" trailer is ready for our consumption, with this most recent entry featuring lead designer Ian Fraz...
G4 is hosting a three-part video walkthrough series with Kingdoms of Amalur: Reckoning lead designer Ian Frazier, the lot of ...
Much has been said about the 'three visionaries' leading development for 38 Studios' upcoming open-world action-RPG Kingdoms ...
In the mood for some new artwork on your desktop? Then head over to the wallpaper gallery on the official Kingdoms of Amalur...
For the fourteenth installment of their customary weekly community Q&A, the Kingdoms of Amalur: Reckoning's developers give r...
The official Kingdoms of Amalur: Reckoning website has been updated with a new destinies section that provides an overview of...
The folks at the RPG Codex had the chance to put together an "exclusive interview" with Kingdoms of Amalur: Reckoning's lead ...
Those of you in search of new hands-on previews of 38 Studios and Big Huge Games' Kingdoms of Amalur: Reckoning will find a p...
IGN has slapped up six separate videos showing off a total of about 22 minutes worth of gampeplay footage from 38 Studios' Ki...
The latest preview for 38 Studios' upcoming open-world heavy-on-the-action RPG comes from VG247, which had the chance to spen...
Should you find yourself looking for even more Reckoning information to soak in this afternoon, you'll discover a new preview...
Whew, lots of Amalur news today! A thirteenth community Q&A has reached the official Kingdoms of Amalur: Reckoning forums, w...
While checking out the newly redesigned Kingdoms of Amalur: Reckoning website, I stumbled upon a new Halloween-themed screens...
Ready for two more entries in 38 Studios' Facebook-exclusive "Interactive Story" feature for Kingdoms of Amalur: Reckoning? ...
We've managed to get our hands on four more destiny cards from Kingdoms of Amalur: Reckoning, and that means that our image g...
A new hands-on preview for 38 Studios' upcoming open-world action-RPG Kingdoms of Amalur: Reckoning comes our way via IGN, wh...
To further expand on the ground they covered in the first installment, 38 Studios have cranked out a second "A Hero's Guide t...
Another community Q&A for 38 Studios' open-world action-RPG Kingdoms of Amalur: Reckoning gets released on a Wednesday as cus...
38fans.com brings us a quick Q&A with Big Huge Games' Grant Kirkhope about his work as a composer on Kingdoms of Amalur: Reck...
There are now a total of twenty destiny card profiles on the Kingdoms of Amalur: Reckoning Facebook page, so I've uploaded th...
In this second "Inside Reckoning" video, Big Huge Games cinematic director Marty Stoltz delivers seven minutes of very intere...
The folks at The Average Gamer had the chance to interview Kingdoms of Amalur: Reckoning's system designer Will Miller on the...
38 Studios has doled out three chapters of a new "Interactive Story" feature on the Kingdoms of Amalur: Reckoning Facebook si...
The title's soundtrack, secret areas and quests, player housing and more are all subjects of the latest customary Wednesday c...
A relatively short span of time after we posted about the first part, we can already report on the second part of Atomic's ch...
Atomic has published the first installment to a two-part interview they recently conducted with veteran RPG designer Ken Rols...
In case you're looking forward to Kingdoms of Amalur: Reckoning's release or simply are interested in some more coverage of 3...
We have two different reports coming from Kingdoms of Amalur: Reckoning's New York Comic-Con panel, titled "Creating a World ...
GamerZines has cranked out a two-part interview (here and here) with Kingdoms of Amalur: Reckoning systems designer William M...
G4TV's X-Play is offering online an "exclusive look" at Kingdoms of Amalur: Reckoning's character creation, although to my kn...
This week's community Q&A on the official Reckoning forums brings us answers to questions concerning quest structure, graphic...
38 Studios' official Kingdoms of Amalur: Reckoning website has been updated with information on all five of the game's factio...
EA's latest press release brings the announcement that 38 Studios' R.A. Salvatore and Steve Danuser, as well as Big Huge Game...
Seven more destiny card profiles have been added to the Kingdoms of Amalur: Reckoning Facebook page, and that means their ass...
In addition to over 45 minutes worth of video walkthrough to tune into on Games Radar, we have a new hands-on preview of King...
Lately there's been plenty of coverage to post about Kingdoms of Amalur: Reckoning which should make fans of Ken Rolston, R.A...
In this new twelve-minute trailer for 38 Studios' Kingdoms of Amalur: Reckoning, narrative designers Andrew Auseon, Tom Murph...
I personally belong to the 'quality is more important than quantity' camp, but I suppose for fans of the sandbox Elder Scroll...
Hands-on previews of 38 Studios' Kingdoms of Amalur: Reckoning continue to permeate the web, so it's time for yet another rou...
We have rounded up a few more previews for 38 Studios' upcoming action-RPG Kingdoms of Amalur: Reckoning, the first coming fr...
The latest Q&A with Kingdoms of Amalur: Reckoning's developers answers questions coming from the community about traps and ha...
We have some new coverage for 38 Studios' ambitious attempt at penetrating the RPG market with an open world title, the actio...
Another hands-on preview for the open-world heavy-on-the-action-RPG Kingdoms of Amalur: Reckoning is in, courtesy of the rece...
We rounded up a couple more previews that came out from the hands-on preview event held by Electronic Arts and 38 Studios for...
It just wouldn't be right to lift an embargo on hands-on coverage of Kingdoms of Amalur: Reckoning without releasing a handfu...
We have rounded up some more previews and features on 38 Studios' open-world action-RPG Kingdoms of Amalur: Reckoning, courte...
A large batch of new hands-on previews for 38 Studios' Kingdoms of Amalur: Reckoning have surfaced, now that the embargo has ...
The eighth installment to 38 Studios' weekly community Q&A series for Kingdoms of Amalur: Reckoning is now online, and this t...
Those who have been watching the footage of Kingdoms of Amalur: Reckoning available so far will have noticed that those NPCs ...
To give us a better understanding of the storyline, factions, and gameplay mechanics woven into Kingdoms of Amalur: Reckoning...
We've grown accustomed to Kingdoms of Amalur: Reckoning's weekly community Q&As at this point, and this Wednesday, just as cu...
EL33TONLINE has churned out a preview for 38 Studios' open-world action-RPG Kingdoms of Amalur: Reckoning, courtesy of a hand...
There's a new four-and-a-half video interview with Big Huge Games' Ken Rolston over at GameTrailers, during which the Kingdom...
EA and 38 Studios' official Kingdoms of Amalur: Reckoning website has been updated with profiles for five of the "key" NPCs w...
Three more destiny card profiles have been added to the Kingdoms of Amalur: Reckoning Facebook page, so we've promptly added ...
EA and 38 Studios have just kicked off their expected pre-order promotion for Kingdoms of Amalur: Reckoning, which will grant...
We're still a few months away from the release of 38 Studios' Kingdoms of Amalur: Reckoning but, luckily for those who are lo...
Curt Schilling's love for video games, the transition of Green Monster Games to 38 Studios, the acquisition of Big Huge Games...
We have yet another batch of community questions answered by the Reckoning dev team, and this time, render/engine programmer ...
Our understanding of how Kingdoms of Amalur: Reckoning will play when it's released next year has come from a variety of sour...
A trio of new destiny cards have made their way to the Kingdoms of Amalur: Reckoning Facebook page (as well as our own image ...
Rather than go for a standard Kingdoms of Amalur: Reckoning Q&A when they caught up with Big Huge Games' Ken Rolston at Games...
We are at the fourth installment of Kingdoms of Amalur: Reckoning's Wednesday community Q&A and this time, combat & systems d...
A fistful of new images have hit the Kingdoms of Amalur Facebook page since the last time we checked it, the lot of which pro...
The team at 38 Studios has brought us some new Reckoning imagery, including a new screenshot depicting a pair of "shamanistic...
It's time for yet another community Q&A for Kingdoms of Amalur: Reckoning, and this time combat & systems designer Matthew Be...
Dealspwn is the latest to offer a video interview for 38 Studios' Kingdoms of Amalur: Reckoning, in which Big Huge Games stud...
Big Huge Games studio general manager Sean Dunn sits in on a 25-minute video interview about Kingdoms of Amalur: Reckoning on...
During the recently-concluded GamesCom in Cologne, EA held a live broadcast for its open-world action-RPG Kingdoms of Amalur:...
Here's another preview for Kingdoms of Amalur: Reckoning coming out of GamesCom, courtesy of Joystiq, with plenty of praise f...
We have another couple of previews for 38 Studios' Kingdoms of Amalur: Reckoning straight from GamesCom, both courtesy of som...
BioWare TV coverage has become a constant at every fair BioWare is present at, and GamesCom is no different, with a video con...
GamesCom has been generous with coverage for the upcoming open-world action-RPG Kingdoms of Amalur: Reckoning, and we serve y...
GamesCom gave us the chance to know the title's release dates and witness a new trailer, but in case you're interested in som...
Hot on the heels of the release date announcement comes a new GamesCom trailer for 38 Studios and Big Huge Games' Kingdoms of...
An unusually theatrical Ken Rolston has announced on the EA GamesCom press event's stage the European release date for Kingdo...
Gamasutra had the opportunity to quiz Reckoning lead designer Ian Frazier about the RPG's development history, Big Huge Games...
Within the 251st issue of EGMi's digital magazine is an interview with Kingdoms of Amalur: Reckoning lead designer Ian Frazie...
38 Studios has cranked out the first of their community Q&A sessions for Kingdoms of Amalur: Reckoning, with the five questio...
AusGamers offers a new one-page preview for 38 Studios and Big Huge Games' Kingdoms of Amalur: Reckoning, based on a 15-minut...
The guys over at AusGamers have gotten around to posting a preview of Kingdoms of Amalur: Reckoning after checking out Big Hu...
As what appears to be a way of promoting 38 Studios' Kingdoms of Amalur: Reckoning to BioWare's fanbase, director of marketin...
With the San Diego Comic-Con officially underway, 38 Studios has updated the official Kingdoms of Amalur: Reckoning website w...
After serving us a similar piece for Risen 2: Dark Waters, the folks at GamingLives have published a preview and an interview...
Next in line with Kingdoms of Amalur: Reckoning's coverage is PC Gamer, which offers us a one-page preview for 38 Studios' op...
While we still don't know much about the story, lore and quests, previews keep surfacing for 38 Studios' ambitious first unde...
Calling it a "Fable and Dragon Age mash-up", CVG brings us a brief preview of Kingdoms of Amalur: Reckoning. Unfortunately,...
Strategy Informer is next in line with a hands-on preview of Kingdoms of Amalur: Reckoning, the open world RPG being headed u...
The guys at Gamereactor have gotten around to posting the nearly seven-minute video interview that they conducted with Big Hu...
We have rounded up yet another batch of previews for Kingdoms of Amalur: Reckoning, the sandbox action-RPG from 38 Studios wh...
Those of us looking forward to 38 Studios' Kingdoms of Amalur: Reckoning have two new online features to pore over, including...
To ensure that we didn't miss any of the great things people have been saying about Kingdoms of Amalur: Reckoning since its E...
We have another short E3 preview for 38 Studios' Kingdoms of Amalur: Reckoning, courtesy of Worthplaying, which seems reasona...
We have four new previews from the last E3 for 38 Studios' Kingdoms of Amalur: Reckoning, the open-world action RPG sprung by...
It's time for another small pile of E3 previews for 38 Studios' Kingdoms of Amalur: Reckoning, and we begin with this overvie...
38 Studios' first release, Kingdoms of Amalur: Reckoning, has been the subject of some extended coverage at the recently conc...
In case you're interested in seeing what the "visionaries" at 38 Studios have put together for Kingdoms of Amalur: Reckoning ...
If you're interested in checking out some new footage of Kingdoms of Amalur: Reckoning, Mass Effect 3, and Star Wars: The Old...
We've already brought you the game's new box artwork, E3 trailer, and several E3 screenshots, but now we're going to point yo...
To complement the game's brand new box artwork, we've just uploaded a bevy of E3 screenshots to our image gallery and the new...
I have yet to see a new trailer, screenshots, or anything of that nature for 38 Studios' Kingdoms of Amalur: Reckoning during...
38 Studios' Kingdoms of Amalur: Reckoning has received some more attention by the press lately in the forms of a preview and ...
Kotaku has put online a list of what they consider to be " the biggest role-playing games of E3 2011", which doesn't contain ...
Kotaku has some comments from Ken Rolston on Kingdoms of Amalur: Reckoning, particularly about how the game has awesome comba...
The recent press coverage for 38 Studios' Kingdoms of Amalur: Reckoning has been followed up by the release of five new scree...
Now that we're getting closer to E3 the coverage for Kingdoms of Amalur: Reckoning is ramping up, and we bring to you another...
We have a new handful of previews for 38 Studios' Kingdoms of Amalur: Reckoning, the upcoming open world RPG mostly known bec...
If you feel like there's been a distinct lack of coverage of 38 Studios' debut title Kingdoms of Amalur: Reckoning lately, IG...
TheInGamer has a new preview for 38 Studios's debut title Kingdoms of Amalur: Reckoning, albeit it doesn't really seem to con...
38 Studios has made good on their promise to deliver the entire hour-long Kingdoms of Amalur: Reckoning presentation they gav...
Earlier this afternoon, 38 Studios hooked us up with the five-minute walkthrough video that Kingdoms of Amalur: Reckoning lea...
Reckoning lead designer Ken Rolston briefly talks about character advancement, narrative, exploration, and combat in a new tw...
IGN AU proceeds to tell us why 38 Studios' Kingdoms of Amalur: Reckoning is "awesome" by relaying information about its talen...
A quick preview of 38 Studios' Kingdoms of Amalur: Reckoning is online over at GameDynamo, where they've briefly covered the ...
Kingdoms of Amalur: Reckoning lead designer Ken Rolston has once again been quizzed about the ambitious open-world RPG, and t...
The guys at Games Catalyst have wrangled up a quick preview of 38 Studios' Kingdoms of Amalur: Reckoning, with some extra com...
38 Studios' Kingdoms of Amalur: Reckoning has been treated to a few more online articles, including this piece on GMR FM that...
In the event that you missed the thirteen new screenshots that 38 Studios released as part of their European press tour for K...
With Kingdoms of Amalur: Reckoning making its press debut in Europe, it comes as no surprise that we have two new interviews ...
The team at 38 Studios has been busy showing off Kingdoms of Amalur: Reckoning to the European press, which, as you might hav...
38 Studios has finally treated us to our very first look at the gameplay of Kingdoms of Amalur: Reckoning in this brand new 8...
Raiding Party lists five reasons why you need to be excited about Kingdom of Amalur: Reckoning, Big Huge Games' upcoming acti...
Another work week kicks off with a two-page preview of Kingdoms of Amalur: Reckoning on NowGamer, where they've drawn some co...
Cheat Code Central offers a preview of the upcoming action RPG Kingdoms of Amalur: Reckoning, pondering how the title will p...
38 Studios has released a trio of new screenshots from Kingdoms of Amalur: Reckoning, with these latest images depicting comb...
IGN has cranked out a preview of Kingdoms of Amalur: Reckoning, with a majority of the article focusing on the game's "bad as...
38 Studios' Kingdoms of Amalur: Reckoning has once again been given the preview treatment from a couple of websites, with the...
For some updated details on 38 Studios' Kingdoms of Amalur: Reckoning, you may want to sift through the following GDC- and PA...
38 Studios' Kingdoms of Amalur: Reckoning is once again the subject of a GDC-based preview, and this time it comes to us cour...
Shacknews is offering up an interview that they did with Big Huge Games studio general manager Sean Dunn about Kingdoms of Am...
Another trio of event-based previews for 38 Studios' Kingdoms of Amalur: Reckoning are available, and this time we start thin...
Another fistful of Kingdoms of Amalur: Reckoning previews have peremeated the web, thanks to the game's showing at last week'...
The flood gates have officially opened on 38 Studios' Kingdoms of Amalur: Reckoning, as the first several event-based preview...
38 Studios will be showcasing Kingdoms of Amalur: Reckoning at this week's PAX East, but before the craziness gets underway, ...
According to the schedule on the official PAX East website, 38 Studios will be revealing Kingdoms of Amalur: Reckoning to the...
Curt Schilling of 38 Studios (they of Kingdoms of Amalur: Reckoning and Project Copernicus) has been interviewed by Ten Ton H...
The guys over at Hooked Gamers have cranked out a short preview of Kingdoms of Amalur: Reckoning, 38 Studois' open world fant...
In what I believe is the very first newsletter I've received for Kingdoms of Amalur: Reckoning, 38 Studios' Curt Schilling ma...
Xbox World 360 (via CVG) has shared a brief preview of Kingdoms of Amalur: Reckoning, the promising fantasy RPG that's being ...
When you're finished checking out the new screenshots depicting Alabastra crystals, a Bolgan battle, and a kobold forest in o...
38 Studios has sent out their very first newsletter for Kingdoms of Amalur: Reckoning (called "The Well"), though the email s...
38 Studios fired over a press release late this afternoon announcing plans to release new details about Kingdoms of Amalur: R...
We've known for awhile now that 38 Studios was planning a move to Rhode Island in order to take advantage of a $75 million te...
The official Kingdoms of Amalur: Reckoning Facebook page is pointing to an article on MediumAtLarge.net that outlines 38 Stud...
Ten Ton Hammer managed to catch up with 38 Studios' Curt Schilling at this year's Syndicate World Conference for a ten-minute...
The Escapist has slapped up a three-page article-style interview that they conducted with Curt Schilling, R.A. Salvatore, and...
In addition to releasing three new screenshots from the open world RPG, 38 Studios has updated the official Kingdoms of Amalu...
Calling Kingdoms of Amalur: Reckoning "the new Elder Scrolls", the folks at Ripten have published a picture-heavy preview for...
G4 has uploaded another three minutes of Comic-Con interview footage that they conducted with 38 Studios' Curt Schilling, Mar...
Machinima.com is offering up a five-minute interview that they conducted with 38 Studios' Curt Schilling and Big Huge Games' ...
If you prefer to get your information about Kingdoms of Amalur: Reckoning straight from the source, then you might want to tu...
Despite being the subject of some recent controversy, this report on The Providence Journal confirms that 38 Studios will rec...
The editors at Joystiq have returned from Comic-Con with an article-style interview with 38 Studios' Curt Schilling, R.A. Sal...
Ten Ton Hammer has whipped up their own two-page preview of Kingdoms of Amalur: Reckoning based on what was learned about 38 ...
The San Diego Comic-Con coverage continues with another write-up of 38 Studios' panel discussion for Kingdoms of Amalur: Reck...
There's a quick preview of Kingdoms of Amalur: Reckoning over at GameSpot, the entirety of which is based on 38 Studios' pane...
38 Studios' official Kingdoms of Amalur: Reckoning website is now online, and along with it comes story information, media, a...
Hooked Gamers is the latest website to offer up a Comic-Con interview with 38 Studios' Curt Schilling about the company's tal...
The MMO Gamer managed to corner 38 Studios' Curt Schilling during this week's Comic-Con for an interview about his MMO gaming...
USA Today took advantage of the San Diego Comic-Con to interview Curt Schilling, R.A. Salvatore, and Ken Rolston about their...
38 Studios and Big Huge Games have officially revealed Kingdoms of Amalur: Reckoning, which we previously knew as Ascendant (...
Earlier this week, we reported about the possibility that Curt Schilling's 38 Studios would be receiving a $75 million loan i...
Last month, I mentioned that 38 Studios had reached its goal of raising $100 million from investors for the development of Pr...
Eat3D has cranked out an interesting interview with 38 Studios senior artist Joe Mirabello, during which they learn quite a b...
I don't think they were supposed to spill the beans on this just yet, but Destructoid is reporting that 38 Studios will be ta...
38 Studios isn't ready to debut their ambitious Copernicus and Mercury projects to the world just yet, but I did manage to gl...
38 Studios didn't have an official presence at E3, but I was lucky enough to get invited to a private dinner meeting they hos...
Gamasutra caught up with fantasy author and 38 Studios designer R.A. Salvatore for a three-page interview about both their MM...
The ZAM Network is offering up an interview that they did with 38 Studios' Curt Schilling, R.A. Salvatore, and Steve Danuser ...
The folks at Massively caught up with fantasy author R.A. Salvatore at this year's GDC and quizzed him about the storylines t...
Electronic Arts just fired over a press release announcing that they'll be publishing 38 Studios' first title, which we can o...
PlayStation University managed to get their paws on three different trailers and eighty-three screenshots from Big Huge Game...
After acquiring Big Huge Games back in May, it appears that 38 Studios is looking to expand the team working on their upcomin...
In G4's latest MMO Report video, host Casey Schreiner covers an annual conference set up by members of a large MMO guild call...