Kingdoms of Amalur: Reckoning Preview
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As the story goes, you are the first successful product of an experiment to resurrect fallen warriors. You are free to roam the land with a second chance at life. What you do is completely up to you, but unlike other RPGs, you aren't restricted by a class choice at the outset of the game. Instead, you are given a few activities to help you get acclimated to a few classes, and then you're free to pursue whatever class and abilities you wish. The game is supposed to be tailor-made to your actions, and with 60+ different abilities you can master, it'll be rare to create a character whose traits exactly match those of someone else playing the game.
During the demo, we were shown a few things that made Kingdoms of Amalur stand out from other RPGs in the market. There's a pretty heavy looting system in place as well as an item creation system that lets you craft your own artifacts for use in combat. A minigame system for disarming booby traps was also shown off in the demo, making it more about skill if you wish to not rely on pure stats for a successful disarm. A dialogue tree is also in place where, as expected, various choices made during each conversation help branch out how your particular story is going to unfold.