Kingdoms of Amalur: Reckoning Preview
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The story too begins in promising circumstances, a (personal story which balloons out into the global) as Nelson puts it, designed to make the player become invested in the world he'll eventually be saving. Beginning life or more accurately death on a pile of dumped corpses, the failed experiments of an endeavour to reanimate the dead through use of the alchemy-crafted '˜Well of Souls', the player's journey is certainly a different one.
That Amalur's people all have a predefined fate, a fate that you are now immune from after dying and being revived, obviously pitches you straight into an almost god-like relevance with a freedom of choice and influence unheard of in the realm. How you act with the freedom is entirely your call and again, we couldn't help but draw comparison with the likes of Fable and Fallout for example.